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  1. #11
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    185
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Basically "working as part of this wider team of a mixed range of motivations and abilities is part of the challenge of FLs. "

    Disagree on why people join premades, those motivations may vary, in some cases it could be "just people who want an easy run of it" however while that could be true of some people, there are likely people who want to play with their friends, as well as people who want to play with at least a couple of people who they can rely upon - because that is enjoyable. There is a big difference between playing with even a couple of people who have spatial awareness, use their skills, etc. etc.

    Also, it is allowed , it is one of the "typical" means. If, on the other hand, you're going to refer to queue-syncing that's another discussion.
    Play with friends =/= playing as coordinated premade

    I might also queue with a friend or two from time to time, but when we do this, we play individually giving no extra focus or coordination with them than I would with any other random player. We don't religiously select our classes to make the classic DRK-DRG-RPR/GNB/WAR etc. combos, we won't focus our attention solely on launching coordinated LB attacks with each other and will instead play as part of the wider team, and we don't abuse a discord chat to deliver instantaneous attacks.

    Playing as a random team, as much as you may try to coordinate things (utilising vokes etc.), there tends to be a few moments delay in which the DPS see the DRK begin the run in to voke and their LB cast. And these casts vary across the DPS depending on CD, cast, and how quickly they noticed the DRK. All of these delays, while only tiny, give the opponent the chance to Purify/Recuperate/Guard/run, resulting in a lower death count. In most premades, obviously this is not the case, with attacks being delivered practically instantaneously
    (5)
    Last edited by Scintilla; 03-30-2024 at 07:27 AM.