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  1. #10
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Scintilla View Post
    ....

    I play multiple games daily across my alts: does endless ice-licking frustrate me? Yes. Does the PvP avoidance of many objective-blind, 'let them fight' players annoy me at times? Yes. Do I strongly dislike the 'we lost, just end it fast' approach of some of those exp players? Yes.
    But working as part of this wider team of a mixed range of motivations and abilities is part of the challenge of FLs. Remember: these players exist on every alliance. Everyone is working with such players while trying to push their team to first place, entering as premade is not avoidance of this as you claim - it's just players who find they can't / can't be bothered to win using the typical means and are out to look for an easier and faster option to get a decent win rate
    Well that is great that you enjoy playing this way and find it personally challenging. As others have mentioned, there are some folks who find it more enjoyable playing with friends they can rely on and this is also considered to be gameplay as intended. Wouldn't it be unfair to mandate that everyone play the way that you find personally challenging and engaging?

    Let's say that you and the players who agree with you do get your way, and that Yoshi P and the devs manage to create a perfect world where grouping and que-syncing are both completely impossible. What would you suggest happen to the solo Frontline Commander who can lead the alliance full of randoms to even better precision than the pre-mades that are currently ruining your experience?

    This is how Frontlines are actually run on the JPN and OCE servers by the way... there are commanders who are so experienced at Frontline that they often do put NA pre-mades to shame with ragtag random players. I'd highly encourage you to Data Center travel and see this for yourself. If I had to guess, these forums would still be full of "Frontline Sucks Megathread" because people feel that marking, chat macro burst countdown timers, and sound effects are too unfair, and how these "commanders" are abusing the in-game features to stomp Frontline matches solo.

    In my opinion, the rewards for Frontline Roulette need to be nerfed, and the size of the alliances should be brought down to 48 to accommodate the exodus of players who only queued up for a free reward. That way the concentration of players in your matches who are here to actually play the game mode becomes a bit higher. This would overall improve the quality of matches as now you'd have more capable teammates and "pre-mades" or solo commanders wouldn't be so devastating.
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    Last edited by Sinstrel; 03-30-2024 at 03:10 AM.