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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,098
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    Unfortunately, you can never truly address AoE stacking unless you make every job mostly single target with heavily limited access to AoE.

    The preferred method of wiping out an alliance in old FL on JP was to mark a target, hit the group with BLM's AoE Sleep, then drop every caster and physical ranged LB on the marked target (and everyone around them). Then in 6.1, it became SMN/WHM stacking, then now it's the DRK draw-in into AoE nuke.

    AoE stacking is always going to be favoured in FL because it's the most convenient way to wipe out your opponents. It would be pretty boring in an alliance v alliance fight if you could only hit 1 person at a time, but if you give the players access to AoE, they're going to stack it, even if it has a 2 minute cooldown.

    I will agree though, that the DRK draw-in appears to be a major pain point in the current iteration of FL, that should probably be addressed.
    I do not agree with that assessment. There is no reason why several methods can't be tried, notably falloffs for starters.

    I do agree that AoE should be kept in the game, whether with cleaves or true AoE nukes, be it CC or FLs. But this is not a binary issue.

    Quote Originally Posted by Mawlzy View Post
    Everyone is going to end up in sweaty premade games anyway under the current system, as Olivia and co train more premade commanders. She's literally said she'll do "everything in her power" to achieve this goal, and based on trends on Aether she's having some success.

    I regard party and solo play as two variants of the mode that cannot play nicely together.
    You're missing the point I was making. Instead of trying to split queues and people, fix the actual gameplay issues.
    (2)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    You're missing the point I was making. Instead of trying to split queues and people, fix the actual gameplay issues.
    Improving gameplay issues is hopefully an ongoing process, and I agree there are issues to be fixed.

    My personal primary issue is that the growing number of premade commanders following Olivia's template produce dull matches, while simultaneously driving off new and veteran players alike. Lugrian Imperialism is being imposed upon Aether, and I am a member of the resistance. (VIVE LA RESISTANCE!!!)

    IMO this problem will not be rectified by rebalancing. Maybe we have different experiences due to our home DCs.
    (1)

  3. #3
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    779
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Delete DRK problem solved.
    (2)

  4. #4
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    360
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AnnRam View Post
    Delete DRK problem solved.
    Put a target cap on Salted Earth. Leaves CC (the only mode they care about balancing) untouched and means a single player can't CC 48 other players with a single button press.
    (5)

  5. #5
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Emitans View Post
    Put a target cap on Salted Earth. Leaves CC (the only mode they care about balancing) untouched and means a single player can't CC 48 other players with a single button press.
    That and they could also add the doom debuff to dark knight from their own limit break. They get rid of their own doom by reaching full health, but they also exit the unkillable state. Problem solved.
    (1)

  6. #6
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Emitans View Post
    Put a target cap on Salted Earth. Leaves CC (the only mode they care about balancing) untouched and means a single player can't CC 48 other players with a single button press.
    You have more worries than target cap on Salted Earth if one DRK can hit 48 players simultaneously in a single button press. Though I guess that might actually be the norm if a target cap is made because then everyone can just throw bodies to block a capture point until it succeeds.
    (1)

  7. #7
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    360
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AnotherPerson View Post
    You have more worries than target cap on Salted Earth if one DRK can hit 48 players simultaneously in a single button press. Though I guess that might actually be the norm if a target cap is made because then everyone can just throw bodies to block a capture point until it succeeds.
    I didn't mean that DRKs are regularly hitting every enemy player. Just that it's kind of absurd that that is theoretically possible.
    (0)

  8. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Please Lord, don't "delete" DRKs, people would just bleat about the next meta. I would agree, gameplay issues are long overdue, and it would be very annoying to have no AOEs, and preferable to limit the targets or the potencies.

    That could mean some additional tweaks to some jobs, and potentially DR so that jobs are well balanced..
    (2)

  9. #9
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    45
    Character
    Evian Ymir
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Then why don’t we just delete every “troublesome” class? AST, PLD, NIN, SAM etc. That solves nothing. As for player stacks, you could easily change it from the ability to 4 stack to say 2. It won’t solve all the issues, but the sweats won’t be able to stack a game. I just feel there needs to be a sandbox for cc and a sandbox for fl. There’s no reason why they have to be in the same one since one is 5v5 and the other is 3 24 man fights
    (1)

  10. #10
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    45
    Character
    Evian Ymir
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chasingstars View Post
    That and they could also add the doom debuff to dark knight from their own limit break. They get rid of their own doom by reaching full health, but they also exit the unkillable state. Problem solved.
    I also find it annoying that only two of the tanks get invulns for lb while the other two get attacks. It should be all one way or all the other
    (1)

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