I think Im not being all that clear. Its not that I dont think healers should or shouldnt have a rotation, Im just saying that if you create one for healers, it changes the dynamic of the class and how it operates. That's not necessarily a good or bad thing, but it is a thing that is inevitable and comes with pros and cons. For example, if you added a rotation with dmg skills, like a tank has and dont change anything in their kit, it creates an issue of skill bloat and optimization issues, where your rotation performance is entirely reliant on your group not requiring healing/resses cause they do THIER things 100% correctly. No job really has that requirement for their rotation. Imagine how frustrating it would be to be in a group where you have to interrupt your dps rotation and skills to do resses and GCD healing? Or what it might be like to have healers who WONT do the healing cause theyd prefer to do their rotation and not bother ressing you cause it was your fault you died (which to be fair, probably is in many cases but that doesnt help out the group).

These are kind of issues that have to be considered when making adjustments to the playstyle of a role. It works the other way to if they focus the role more on healing aspects and how players of all different skill levels take to it. This is the rock and hard place problem Devs got with healing. Its a matter of which direction they take it, with pros and cons, and why that its not quite easy to just say "Give us a rotation" or "Just let us only heal".