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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Melichoir View Post
    Devs are caught between a rock and hardplace. Essentially they got two options right now with Healers:

    Focus Healers on just healing - This would mean that raid damage must increase substantially so that Healers are spending MORE time doing heals and sustainting/protecting the group, so they would have less of a need for DPS skills

    Reduce focus on Healers healing - This would mean raid damage would either have to decrease, or increase self sustain by everyone else, so that healers woul essentially have time to commit to a dps rotation
    Or they could go with option 3: Put equal importance on the healing kit and the damage kit while raising healing requirements

    Just boost healer damage up to tank levels so their damage output will settle to about the same as the percentages now even when they're forced to GCD heal.
    (4)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Aravell View Post
    Or they could go with option 3: Put equal importance on the healing kit and the damage kit while raising healing requirements

    Just boost healer damage up to tank levels so their damage output will settle to about the same as the percentages now even when they're forced to GCD heal.
    I dont think that solves the fundamental gripe - Healers are just to boring to play from a dps perspective. I mean yeah, if it was purely a numbers game, then just adjusting potency would solve hte issue, but thats not the problem really. People dont like spamming Glare, for example.

    So to make it more interesting on the DPS end, youd have to add complexity in the form of a rotation and DPS based GCDs/oGCDs (like tanks). This ends up requiring either heals be less important in raids, or turning heals more into oGCD based healing, which then makes healers operate more closely to how tanks behave with their mits. Not saying that is necessarily a bad thing, but it is fundamentally a different style of play.

    Then you got the players who just want to heal on a healing class. Yeah you could increase their damage output to be more in line with tanks by adjusting potency, but why bother doing that if those players arent concerned with damage to begin with? Especially if you increase that damage output you end up having to adjust content because you are increasing hte overall expected group dps which alters difficulty in a fight.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,843
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Melichoir View Post
    I dont think that solves the fundamental gripe - Healers are just to boring to play from a dps perspective. I mean yeah, if it was purely a numbers game, then just adjusting potency would solve hte issue, but thats not the problem really. People dont like spamming Glare, for example.

    So to make it more interesting on the DPS end, youd have to add complexity in the form of a rotation and DPS based GCDs/oGCDs (like tanks). This ends up requiring either heals be less important in raids, or turning heals more into oGCD based healing, which then makes healers operate more closely to how tanks behave with their mits. Not saying that is necessarily a bad thing, but it is fundamentally a different style of play.

    Then you got the players who just want to heal on a healing class. Yeah you could increase their damage output to be more in line with tanks by adjusting potency, but why bother doing that if those players arent concerned with damage to begin with? Especially if you increase that damage output you end up having to adjust content because you are increasing hte overall expected group dps which alters difficulty in a fight.
    That’s already exactly what the healers are, tanks and healers play exactly the same; GCD’s are for damage, oGCD’s are for your core role mechanic it’s just tanks get DPS level rotations and healers get one button

    Nobody wants tank style rigid rotations on the healers but if you gave a healer say……..the level 50 DNC rotation with designs in place that stopping the rotation to cast succor doesn’t break the combo then you wouldn’t be changing anything about how the game is currently played; you’d just be making healer DPS more interesting
    (1)