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  1. #1
    Player
    LilimoLimomo's Avatar
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    Jul 2023
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    Windurst
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    Lilimo Limomo
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    Siren
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    Black Mage Lv 100

    Latest Official Developer Statements About Healer DPS?

    In 2017, Yoshi-P went on record stating the developers do not expect Healers to contribute to DPS.* Like so many things, some people liked this and some people disliked this, but regardless it provided some valuable insight into the way the devs approach the design of content and roles.

    My question is: a lot of time has passed since 2017, so I'm wondering if since then Yoshi-P has ever gone on record as having either altered or reinforced this stance. If so, I'd be grateful if someone could provide the source for whatever he said about it.

    I'm just curious to know what the devs have officially said about this sort of thing. Thanks for the help on that!

    *Source: https://www.youtube.com/watch?v=5la_nyC5BO0&t=282s
    (1)

  2. #2
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    Cordelia Emery
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    Coeurl
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    Marauder Lv 82
    The thing with Yoshida and the devs is that you pretty much have to take most of what they say with a grain of salt. Be it both good or bad.

    A lot of things and QoL features we now have in the current game was originally stated previously that it was "impossible" to implement. At the time.

    Considering how healers toolkit lacks much dps options besides one or 2 attack spells nowadays, I would believe that hes and the job design team are still in that mindset that healers should be healing more than dpsing
    (19)

  3. #3
    Player
    Raikai's Avatar
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    Arlo Nine-tails
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    Mateus
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    Scholar Lv 90
    Plus, consider that even if it's a solid 'no' to something game developers can change their minds with even less than a year. A lot of people here on this Forums die on the hills of cemented features/statements, but is like that saying "it is until it's not anymore".
    (9)

  4. #4
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    1,526
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    Zedlizvez Mikasch
    World
    Hyperion
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    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    Plus, consider that even if it's a solid 'no' to something game developers can change their minds with even less than a year. A lot of people here on this Forums die on the hills of cemented features/statements, but is like that saying "it is until it's not anymore".
    It wasn't even like that at the time.
    When that was said, wasn't there a savage raid that with some combinations of classes, the healer DID have to do DPS, or it couldn't be completed?
    So, either the "all classes are fine" or "healers don't have to do dps" was false at that moment?
    (3)

  5. #5
    Player
    Ath192's Avatar
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    Jul 2019
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    In 2017, Yoshi-P went on record stating the developers do not expect Healers to contribute to DPS.* Like so many things, some people liked this and some people disliked this, but regardless it provided some valuable insight into the way the devs approach the design of content and roles.

    My question is: a lot of time has passed since 2017, so I'm wondering if since then Yoshi-P has ever gone on record as having either altered or reinforced this stance. If so, I'd be grateful if someone could provide the source for whatever he said about it.

    I'm just curious to know what the devs have officially said about this sort of thing. Thanks for the help on that!

    *Source: https://www.youtube.com/watch?v=5la_nyC5BO0&t=282s
    They completely changed stance. P8S before nerf wouldve been 100% impossible to clear without healer DPS imo.
    (15)

  6. #6
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    Join Date
    Oct 2021
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    959
    We know this isn't true because of raids like E8S being mathematically impossible to clear on patch without healers doing DPS, even in top 1% optimized speedrun environments.
    (24)

  7. #7
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I'm just curious to know what the devs have officially said about this sort of thing.
    I'm aware of remarks from 2021.
    (4)

  8. #8
    Player
    LilimoLimomo's Avatar
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    Jul 2023
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    Lilimo Limomo
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    Siren
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    Black Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I'm aware of remarks from 2021.
    Thank you, this is exactly the kind of thing I'm looking for!
    (2)

  9. #9
    Player
    Xuke's Avatar
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    Mar 2016
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    Ul'dah
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    13
    Character
    Xuke Castro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Having to use The Keeper's Hymn to switch your INT to MND if want to play SCH from SMN is what I think of with there mindset. I wasn't there for XI but from what I've played of it in the recent years my experience with WHM in XI spends most of it's time focusing more on management of HP, resting, and cleansing with the occasional Dia also if u didn't have a RDM you'd Paralyze. They later came out with SCH which can shift between the two but was primarily a support DD. I know it can be seen as super unpopular opinion to bring up XI but it's not like they had this notion of that just because. Accuracy also comes to mind. I guess they didn't expect us to hit the boss as much either even though there was Materia for it that any class can use. I personally think the statement is kinda...I don't know blind? If their testing consisted of testers whom played XI I can see this angle to some degree. Players will always find a way to surmount the odds and in this case, a very unexpected way. But the tools were always there so that statement always feels blind to me because of that. Ask a MNK about their poison pots, surely they are crazy yeah?

    MNK statement is a bit off topic so I lead into another question. Why even give Healers an option to even contribute? Even if they had weird scaling why even offer in the first place? Did they just intentionally want to gimp them because they just didn't expect anyone to press more those buttons? Are they forcing us down this path now because of this? Or maybe.....Now this might be dangerous to say....Maybe we weren't suppose to have some log of sort to see the damage? Maybe it's just accessibility for controller players? It's all hard to say and I guess we'd get the answers after the game has long pass perhaps 9.0 or 10.0 if they ever want to open up about there decision making more so.

    There's many questions I think should be towards how they test things and approach design. It's impossible to gauge player input without players and it'd would be dangerous territory to say the devs probably don't even play there own game even though there can be evidence of such in many ways. I don't want to really go down that hole. From what I do know in my early days playing the game that there weren't many of us as of now which is amazing! I was lead to believe that this game wouldn't make it and the doom prophets about at the time. Yet here we are! To go back to my last point from the early days, I guess that wasn't enough to work off of? This game was prided that the dev's listened. That was probably because only a handful actually played and even way less raided. At least in my circles and experience, they will sing songs of the days of 3.0 raiding but they won't talk about 2.0 raiding and oddly enough 4.0 raiding. Well, maybe to why I don't hear much about 4.0 raiding is because most of everyone I knew prior quit the game at that point and most of whom I know now have started in 5.0.

    Apologies if it sounds tangent or a bit of a rant.
    (0)
    Last edited by Xuke; 08-24-2023 at 08:19 AM. Reason: THINGS

  10. #10
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    That quote from 2021 should be taken with a humongous grain of salt. I would find it interesting to know how really "unique" Sage feels to an experienced healer ? I would say that while it has some nice animations, it's not really really so distinct from the other healers.

    While I wouldn't disagree from his comment that someone who heals a party at high end/difficult content can field a sense of achievement, there are enough remarks in that interview that reinforce that it years past the time that he should be employing a dedicated healer designer - not to mention not getting ridding of their tester/QA when they get "too good" at healing.
    (16)

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