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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    people keep thinking the buttons are the issue, but theyre not. its the combat thats stale, healing should not be a dps race but due to the game pushing enrage, everything is. its a fundimental flaw with this combat system we have, and even if you had no heals and all dps.. youde still hate it eventually. because every job is a dps dressed up as a tank/healer
    The argument that "You'll hate/get tired of it eventually" is a flawed one. Humans get bored of something eventually by nature, but if we get what we want, we'd have 4 unique healers to choose from, so if we hate one, we can play another.

    What options do we have if we don't like 1 DoT 1 filler healers right now? None.
    What options do we have if we don't like builder spender tanks right now? None.
    (6)

  2. #2
    Player
    sindriiisgaming's Avatar
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    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Aravell View Post
    The argument that "You'll hate/get tired of it eventually" is a flawed one. Humans get bored of something eventually by nature, but if we get what we want, we'd have 4 unique healers to choose from, so if we hate one, we can play another.

    What options do we have if we don't like 1 DoT 1 filler healers right now? None.
    What options do we have if we don't like builder spender tanks right now? None.
    but you cant have 4 unique healers in a game like this... you can only have 4 different flavours of dps racing healers that heal passively, thats what you current have and you dont like it. the only way to fix these issues is to change the gameplay loop to stop being about dps racing
    (1)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    but you cant have 4 unique healers in a game like this... you can only have 4 different flavours of dps racing healers that heal passively, thats what you current have and you dont like it. the only way to fix these issues is to change the gameplay loop to stop being about dps racing
    WOW has unique feeling healers and they still have a massive focus on pumping as much DPS as they possibly can, 14’s problem is that oGCD’s are so overpowered you are punished for GCD healing so the classes feel excessively DPS focused
    (8)

  4. #4
    Player
    Thurmnmurmn's Avatar
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    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Imagine saying this game is based around "DPS races" XD
    A large chunk of the player base don't even know their own rotation yet can still clear.
    (4)

  5. #5
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    but you cant have 4 unique healers in a game like this... you can only have 4 different flavours of dps racing healers that heal passively, thats what you current have and you dont like it. the only way to fix these issues is to change the gameplay loop to stop being about dps racing
    You say this, but the core of the game has not changed since ARR, we had so called "dps races" back then as well, yet we had 3 unique healers in HW/SB.

    WHM was direct heals and direct damage.
    SCH was preemptive shields and passive over time damage.
    AST was delayed and extended heals and have unique buffs.

    All the unique traits of the healers were taken away in ShB when they were mashed into the same mold. But sure, tell us how 4 unique healers wouldn't work within the core of this game (despite then working that way before).
    (7)

  6. #6
    Player
    sindriiisgaming's Avatar
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    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Aravell View Post
    You say this, but the core of the game has not changed since ARR, we had so called "dps races" back then as well, yet we had 3 unique healers in HW/SB.

    WHM was direct heals and direct damage.
    SCH was preemptive shields and passive over time damage.
    AST was delayed and extended heals and have unique buffs.

    All the unique traits of the healers were taken away in ShB when they were mashed into the same mold. But sure, tell us how 4 unique healers wouldn't work within the core of this game (despite then working that way before).
    im not advocating for 3.0 combat, but at least jobs did have more identity
    perhaps then the issue is encounter deisgn. MHW can be a dps race and yet every fight feels different and its because of how the monsters react. kingdom hearts boss fights are similar like this too. maybe ff14s encounter design is just to rigid?
    (0)
    Last edited by sindriiisgaming; 02-22-2024 at 01:08 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I mean, the "core fundamental" of every RPG is "do damage." At the heart of every combat system is an HP bar that needs to be depleted. FFXIV's problem is not that damage is valued, because damage is always valued. The problem is that FFXIV's combat design is so meticulously scripted that everything has to happen as it is structured or the system falls apart. Attack speed is a joke for most jobs because then your rotation drifts and we can't have that. Crowd control can't exist because if you silence a boss' cast, then you just skip a mechanic. You can't stun the boss or the entire fight choreography desynchs as the boss' mechanics will be delayed with mechanics that emanate from external sources outside the boss. It's like that cartoonish Disney Channel honors student type character that can't have fun unless they schedule time to have fun ahead of time.

    The reason only damage matters is because they cannot think of anything beyond damage to influence the flow of gameplay.
    (8)

  8. #8
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
    Posts
    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mean, the "core fundamental" of every RPG is "do damage." At the heart of every combat system is an HP bar that needs to be depleted. FFXIV's problem is not that damage is valued, because damage is always valued. The problem is that FFXIV's combat design is so meticulously scripted that everything has to happen as it is structured or the system falls apart. Attack speed is a joke for most jobs because then your rotation drifts and we can't have that. Crowd control can't exist because if you silence a boss' cast, then you just skip a mechanic. You can't stun the boss or the entire fight choreography desynchs as the boss' mechanics will be delayed with mechanics that emanate from external sources outside the boss. It's like that cartoonish Disney Channel honors student type character that can't have fun unless they schedule time to have fun ahead of time.

    The reason only damage matters is because they cannot think of anything beyond damage to influence the flow of gameplay.
    A perfect example of a right that is god awful because the player can desync the boss timeline is T7S and if probably argue T7S is the single worst and single hardest fight in the entire history of the game specifically because 14’s jobs aren’t designed to allow the player to manipulate the boss in any way so the fight ends up feelings like an absolutely travesty
    (2)

  9. #9
    Player
    Maltothoris's Avatar
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    Jul 2015
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    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    A perfect example of a right that is god awful because the player can desync the boss timeline is T7S and if probably argue T7S is the single worst and single hardest fight in the entire history of the game specifically because 14’s jobs aren’t designed to allow the player to manipulate the boss in any way so the fight ends up feelings like an absolutely travesty
    There was also A8s too cause too much damage could cause the robots into their hyper mode at the same time so then you get two aoes at the same time so you had to hold dps. The most hilarious one was a A!!S speed kill attempt where the group accidentally skipped Cruise chaser's whirlwind before his second phase and they had to wipe cause they wouldn't be able to push him to skip add phase.
    (2)

  10. #10
    Player
    Gordita's Avatar
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    Feb 2024
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    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    In 2017, Yoshi-P went on record stating the developers do not expect Healers to contribute to DPS.* Like so many things, some people liked this and some people disliked this, but regardless it provided some valuable insight into the way the devs approach the design of content and roles.

    My question is: a lot of time has passed since 2017, so I'm wondering if since then Yoshi-P has ever gone on record as having either altered or reinforced this stance. If so, I'd be grateful if someone could provide the source for whatever he said about it.

    I'm just curious to know what the devs have officially said about this sort of thing. Thanks for the help on that!

    *Source: https://www.youtube.com/watch?v=5la_nyC5BO0&t=282s
    Homie said healers don't have to dps while he was cooking sage in the back , laughing
    (0)

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