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  1. #121
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I don't know what "healing as a DPS race" you're talking about, nor where you see enrages "everywhere" as there aren't enrages in a good deal of the game content. In harder content healers have contributed to DPS while healing for years. It isn't new, in easier content while many enjoy doing so technically it's completely optional to DPS and be able to complete the content as a healer in parties.

    I also don't understand where you see people asking for all DPS and no heals.
    the core fundimental of the game is "do damage" everything you do is damage optimized, uptime, gear, materia and rotation. in other mmos its not so important to push dps, but because most ppl in this game raid ex or savage at least the gameplay loop of being a high damage class has bled into every aspect of the game. damage is the game. damage is to win. ignoring mecanics and doing damage is a literal strat now for some fights. this is why healers want to do more damage, and have more dps skills.. to not heal.. because healing is usless if you want to do damage


    I also don't understand where you see people asking for all DPS and no heals.
    try reading what i said again

    even if you had no heals and all dps.. youde still hate it eventually
    (2)
    Last edited by sindriiisgaming; 02-21-2024 at 10:48 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #122
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,958
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    people keep thinking the buttons are the issue, but theyre not. its the combat thats stale, healing should not be a dps race but due to the game pushing enrage, everything is. its a fundimental flaw with this combat system we have, and even if you had no heals and all dps.. youde still hate it eventually. because every job is a dps dressed up as a tank/healer
    The argument that "You'll hate/get tired of it eventually" is a flawed one. Humans get bored of something eventually by nature, but if we get what we want, we'd have 4 unique healers to choose from, so if we hate one, we can play another.

    What options do we have if we don't like 1 DoT 1 filler healers right now? None.
    What options do we have if we don't like builder spender tanks right now? None.
    (6)

  3. #123
    Player
    sindriiisgaming's Avatar
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    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Aravell View Post
    The argument that "You'll hate/get tired of it eventually" is a flawed one. Humans get bored of something eventually by nature, but if we get what we want, we'd have 4 unique healers to choose from, so if we hate one, we can play another.

    What options do we have if we don't like 1 DoT 1 filler healers right now? None.
    What options do we have if we don't like builder spender tanks right now? None.
    but you cant have 4 unique healers in a game like this... you can only have 4 different flavours of dps racing healers that heal passively, thats what you current have and you dont like it. the only way to fix these issues is to change the gameplay loop to stop being about dps racing
    (1)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  4. #124
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    880
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Imagine saying this game is based around "DPS races" XD
    A large chunk of the player base don't even know their own rotation yet can still clear.
    (4)

  5. #125
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,206
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    but you cant have 4 unique healers in a game like this... you can only have 4 different flavours of dps racing healers that heal passively, thats what you current have and you dont like it. the only way to fix these issues is to change the gameplay loop to stop being about dps racing
    WOW has unique feeling healers and they still have a massive focus on pumping as much DPS as they possibly can, 14’s problem is that oGCD’s are so overpowered you are punished for GCD healing so the classes feel excessively DPS focused
    (8)

  6. #126
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    the core fundimental of the game is "do damage" everything you do is damage optimized, uptime, gear, materia and rotation. in other mmos its not so important to push dps, but because most ppl in this game raid ex or savage at least the gameplay loop of being a high damage class has bled into every aspect of the game. damage is the game. damage is to win. ignoring mecanics and doing damage is a literal strat now for some fights. this is why healers want to do more damage, and have more dps skills.. to not heal.. because healing is usless if you want to do damage




    try reading what i said again
    I just read this line "This is why healers want to do more damage, and have more dps skills.. to not heal.. because healing is usless if you want to do damage" and that really encapsulates a misunderstanding both of healer motivations in a number of situations as well numerous options for healer designs.

    Not to mention, from what I've seen from Lucky Bancho- no - most people don't do extreme and Savage content , however everyone does normal content. "Do damage" has not "bled into every aspect of the game" to the same degree, I am not advocating for healers to do no DPS in normal content - I am stating that it is possible for them to do so and that content can be completed - there is a difference.

    Once again quoting your "even if you had no heals and all dps.. youde still hate it eventually"- I have no idea where you get that from. who is asking for that?
    (1)

  7. #127
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
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    1,958
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    but you cant have 4 unique healers in a game like this... you can only have 4 different flavours of dps racing healers that heal passively, thats what you current have and you dont like it. the only way to fix these issues is to change the gameplay loop to stop being about dps racing
    You say this, but the core of the game has not changed since ARR, we had so called "dps races" back then as well, yet we had 3 unique healers in HW/SB.

    WHM was direct heals and direct damage.
    SCH was preemptive shields and passive over time damage.
    AST was delayed and extended heals and have unique buffs.

    All the unique traits of the healers were taken away in ShB when they were mashed into the same mold. But sure, tell us how 4 unique healers wouldn't work within the core of this game (despite then working that way before).
    (7)

  8. #128
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I mean, the "core fundamental" of every RPG is "do damage." At the heart of every combat system is an HP bar that needs to be depleted. FFXIV's problem is not that damage is valued, because damage is always valued. The problem is that FFXIV's combat design is so meticulously scripted that everything has to happen as it is structured or the system falls apart. Attack speed is a joke for most jobs because then your rotation drifts and we can't have that. Crowd control can't exist because if you silence a boss' cast, then you just skip a mechanic. You can't stun the boss or the entire fight choreography desynchs as the boss' mechanics will be delayed with mechanics that emanate from external sources outside the boss. It's like that cartoonish Disney Channel honors student type character that can't have fun unless they schedule time to have fun ahead of time.

    The reason only damage matters is because they cannot think of anything beyond damage to influence the flow of gameplay.
    (8)

  9. #129
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,206
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mean, the "core fundamental" of every RPG is "do damage." At the heart of every combat system is an HP bar that needs to be depleted. FFXIV's problem is not that damage is valued, because damage is always valued. The problem is that FFXIV's combat design is so meticulously scripted that everything has to happen as it is structured or the system falls apart. Attack speed is a joke for most jobs because then your rotation drifts and we can't have that. Crowd control can't exist because if you silence a boss' cast, then you just skip a mechanic. You can't stun the boss or the entire fight choreography desynchs as the boss' mechanics will be delayed with mechanics that emanate from external sources outside the boss. It's like that cartoonish Disney Channel honors student type character that can't have fun unless they schedule time to have fun ahead of time.

    The reason only damage matters is because they cannot think of anything beyond damage to influence the flow of gameplay.
    A perfect example of a right that is god awful because the player can desync the boss timeline is T7S and if probably argue T7S is the single worst and single hardest fight in the entire history of the game specifically because 14’s jobs aren’t designed to allow the player to manipulate the boss in any way so the fight ends up feelings like an absolutely travesty
    (2)

  10. #130
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    717
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    A perfect example of a right that is god awful because the player can desync the boss timeline is T7S and if probably argue T7S is the single worst and single hardest fight in the entire history of the game specifically because 14’s jobs aren’t designed to allow the player to manipulate the boss in any way so the fight ends up feelings like an absolutely travesty
    There was also A8s too cause too much damage could cause the robots into their hyper mode at the same time so then you get two aoes at the same time so you had to hold dps. The most hilarious one was a A!!S speed kill attempt where the group accidentally skipped Cruise chaser's whirlwind before his second phase and they had to wipe cause they wouldn't be able to push him to skip add phase.
    (2)

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