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  1. #1
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    363
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Healers don't have to dps if they don't want to. They'll just find that when it comes to endgame no one will want them in any content because for that content, they indeed do need to DPS.

    Imagine you are playing a healer and you only heal and your Tank turns around and stops DPSing after he has aggro and doesn't use any cooldowns. Would you still blame the Tank? His Job is to Tank the boss/mobs not to do damage or Mitigate. Think how long a Tank like that would last in your party. Would be the quickest flick you ever give someone, so don't be suprised when as a Healer you receive the same treatment.

    The people that come up with these muck statements that a healer shouldn't have to DPS are saying so because they've only done toddler content. They were also the first to cry when bosses hit too hard and so we had to nerf boss damage so now everything hits like a wet noodle.

    A lot of these players aren't actually very good at playing the game and are just here for the story, but because they make up the majority of the player base and thus a lot of the income we have to adapt to them or they will leave taking their money with them. So increasing boss damage again isn't really gonna help the situation even though it would make the role more engaging. If they increase the damage and Bill and Ben the Flowerpot Men rock up as your healers then you aint clearing anything.

    What makes it even more annoying is in addition to reducing the damage players take, they also reduced the rotation of Healers to 2 GCDS so no wonder the better players are getting bored. I think it's time for Healers to get a proper DPS rotation and factor it into the fights, even something as basic as a Tank rotation would do and have them healer themed. If healers don't contribute DPS then it just takes longer, but those that do contribute have something meaningful to do. This way both parties get to play the game they way they want.

    They are currently in an akward spot because they don't want to upset either side but as we are all aware, something needs to be done. Healers are currently in the worst position in the game role wise.
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Asako View Post
    Imagine you are playing a healer and you only heal and your Tank turns around and stops DPSing after he has aggro and doesn't use any cooldowns. Would you still blame the Tank? His Job is to Tank the boss/mobs not to do damage or Mitigate. Think how long a Tank like that would last in your party. Would be the quickest flick you ever give someone, so don't be suprised when as a Healer you receive the same treatment.
    You can absolutely, without question, maintain aggro with no difficulty by simply keeping your tank stance up and spamming Fast Blade, Total Eclipse, or even Shield Lob. If the mentality around healers is that "healers are meant to HEAL, not be DPS. If you want to play DPS, then play a DPS job, not a healer." Then I 100% am in support of treating the tanks the same way. Reduce every tank to those 3 buttons. You don't need a DPS rotation to tank. You just need 1 basic attack and tank stance to hold aggro. Everything else can be about mitigation and personal sustain/barrier application.

    Tanks are meant to TANK, not to be DPS. If you want to play DPS, then play a DPS job, not a tank.
    (1)

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I think Im not being all that clear. Its not that I dont think healers should or shouldnt have a rotation, Im just saying that if you create one for healers, it changes the dynamic of the class and how it operates. That's not necessarily a good or bad thing, but it is a thing that is inevitable and comes with pros and cons. For example, if you added a rotation with dmg skills, like a tank has and dont change anything in their kit, it creates an issue of skill bloat and optimization issues, where your rotation performance is entirely reliant on your group not requiring healing/resses cause they do THIER things 100% correctly. No job really has that requirement for their rotation. Imagine how frustrating it would be to be in a group where you have to interrupt your dps rotation and skills to do resses and GCD healing? Or what it might be like to have healers who WONT do the healing cause theyd prefer to do their rotation and not bother ressing you cause it was your fault you died (which to be fair, probably is in many cases but that doesnt help out the group).

    These are kind of issues that have to be considered when making adjustments to the playstyle of a role. It works the other way to if they focus the role more on healing aspects and how players of all different skill levels take to it. This is the rock and hard place problem Devs got with healing. Its a matter of which direction they take it, with pros and cons, and why that its not quite easy to just say "Give us a rotation" or "Just let us only heal".
    (0)