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  1. #1
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    2,041
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Melichoir View Post
    I think Im not being all that clear. Its not that I dont think healers should or shouldnt have a rotation, Im just saying that if you create one for healers, it changes the dynamic of the class and how it operates. That's not necessarily a good or bad thing, but it is a thing that is inevitable and comes with pros and cons. For example, if you added a rotation with dmg skills, like a tank has and dont change anything in their kit, it creates an issue of skill bloat and optimization issues, where your rotation performance is entirely reliant on your group not requiring healing/resses cause they do THIER things 100% correctly. No job really has that requirement for their rotation. Imagine how frustrating it would be to be in a group where you have to interrupt your dps rotation and skills to do resses and GCD healing? Or what it might be like to have healers who WONT do the healing cause theyd prefer to do their rotation and not bother ressing you cause it was your fault you died (which to be fair, probably is in many cases but that doesnt help out the group).
    Honestly, I don't consider those "problems". If you absolutely need to interrupt your rotation to heal or raise someone......just do it? You're a healer after all. And if someone doesn't heal or raise because their rotation is too important......just kick them? They're not doing their primary duty that they signed up for at that point.

    If someone's enjoyment of playing healer is purely from doing dps and healing with only OGCDs......DNC, WAR and GNB are right there. I'd rather see healers get more emphasis on actually healing and doing damage when it's safe to do so.
    (1)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    But now the argument goes back to "What is the primary function of a healer?" which is "To heal/Res/Support team". So why have a DPS rotation in that case? And if youre trying to increase healer DPS output, that comes with a bit of drawback to it as well, both on actual design, and how people will operate that class. Yeah in theory people should be focusing on the support aspect over dps as a healer cause, you know, its hte role. But there will inevitably be people who ignore that because "I have a DPS kit now,s o I wanna do that thing. Your death was your problem, git gud." In the current setup, that position does not fly. In an environment where there is a 'functional' dps rotation for Healers, well that viewpoint now as legs. Its not exactly ideal from a dev standpoint and has to be considered, whether we as players like it or not.
    (0)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,016
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Melichoir View Post
    But now the argument goes back to "What is the primary function of a healer?" which is "To heal/Res/Support team". So why have a DPS rotation in that case? And if youre trying to increase healer DPS output, that comes with a bit of drawback to it as well, both on actual design, and how people will operate that class.
    First, drop that "if you're trying to increase healer DPS output..." and take a look of these (Yes ty_taurus, I'm nabbing your pics):

    VERSUS

    Can they do more/less? Possibly. But the point was never "I want to increase DPS output".

    Quote Originally Posted by Melichoir View Post
    [...]But there will inevitably be people who ignore that because "I have a DPS kit now,s o I wanna do that thing. Your death was your problem, git gud." In the current setup, that position does not fly.
    Second:
    • We already have DRK/GNB/AST refusing to weave in their cooldowns because their overbloated reopener.
    • We already have PLDs who refuse to not use Circle of Scorn+Explacion after Goring Blade because apparently it's what the 'opener taught them to' despite knowing that those two buttons can be placed anywhere within burst window and the change would be very minimal so long it snapshots the buff.
    • We already have healers who refuses to hard raise despite there being plenty of window to hardcast it safely because "My Swift is not up".

    Many more to mention revolving around "[X] player refuses to use [Y] job's kit because [Z] reason" but suddenly when healer wants to do slightly more people tend to laser focus---why? The double standard is sickening.
    (6)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,828
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Once again we need a FAQ for the general opinions of the healer forums because again nobody wants healers to do more damage, we want to do the damage we are currently doing in a more interesting way
    (3)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Once again we need a FAQ for the general opinions of the healer forums because again nobody wants healers to do more damage, we want to do the damage we are currently doing in a more interesting way
    Here, I brought a trampoline:


    Since the running theme of healer discussions is people jumping to conclusions, I figured I'd set the mood.
    (1)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
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    2,041
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Melichoir View Post
    But now the argument goes back to "What is the primary function of a healer?" which is "To heal/Res/Support team". So why have a DPS rotation in that case? And if youre trying to increase healer DPS output, that comes with a bit of drawback to it as well, both on actual design, and how people will operate that class. Yeah in theory people should be focusing on the support aspect over dps as a healer cause, you know, its hte role. But there will inevitably be people who ignore that because "I have a DPS kit now,s o I wanna do that thing. Your death was your problem, git gud." In the current setup, that position does not fly. In an environment where there is a 'functional' dps rotation for Healers, well that viewpoint now as legs. Its not exactly ideal from a dev standpoint and has to be considered, whether we as players like it or not.
    You have to explain to me how anyone not doing their primary duty that they signed up for has any leg to stand on at all.

    If a tank doesn't do a tankswap properly and says "I'm not provoking, I have no weave slots during burst, it's the other tanks fault for not dropping stance and shirking.", would you accept that and say they have a leg to stand on?
    (3)

  7. #7
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Not a healer but responding to a specific comment:

    Quote Originally Posted by Melichoir View Post
    Imagine how frustrating it would be to be in a group where you have to interrupt your dps rotation and skills to do resses and GCD healing?
    As a Red Mage main, I've literally been in that position before (mostly in dungeons, though I have had to rez mid-combo in raids before as well). Maybe it might be considered a different scenario because I'm a DPS and therefore it's not a "regular" expectation, but I didn't find it particularly frustrating to break my burst combo to Vercure the tank, rez the healer, and keep Vercuring the tank until the healer was back up.

    Would it be frustrating if it was a regular thing expected of me and it continued to break the combo the way it does? Yeah, for sure. But the post above the one I'm responding to by Supersnow said "...with designs in place that stopping the rotation to cast succor doesn’t break the combo...", and I can't imagine it being very frustrating in that case. You delay the damage to heal and/or rez, then go right back to the damage combo.

    In terms of a situation where it just messes with the rotation in general, and not specifically burst, it's even less of an issue. I'd even say that I enjoy the occasions where I'm allowed to have fun "healer" moments as a Red Mage!

    Obviously this is the perspective of someone playing a DPS job, and not the same as a situation where healing is my main role, but hopefully it's somewhat relevant as a response to this point.
    (2)

  8. #8
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jade_Tyrant View Post
    Not a healer but responding to a specific comment:



    As a Red Mage main, I've literally been in that position before (mostly in dungeons, though I have had to rez mid-combo in raids before as well). Maybe it might be considered a different scenario because I'm a DPS and therefore it's not a "regular" expectation, but I didn't find it particularly frustrating to break my burst combo to Vercure the tank, rez the healer, and keep Vercuring the tank until the healer was back up.

    Would it be frustrating if it was a regular thing expected of me and it continued to break the combo the way it does? Yeah, for sure. But the post above the one I'm responding to by Supersnow said "...with designs in place that stopping the rotation to cast succor doesn’t break the combo...", and I can't imagine it being very frustrating in that case. You delay the damage to heal and/or rez, then go right back to the damage combo.

    In terms of a situation where it just messes with the rotation in general, and not specifically burst, it's even less of an issue. I'd even say that I enjoy the occasions where I'm allowed to have fun "healer" moments as a Red Mage!

    Obviously this is the perspective of someone playing a DPS job, and not the same as a situation where healing is my main role, but hopefully it's somewhat relevant as a response to this point.
    If healers had an actually engaging, interactive gameplay loop when DPSing, anyone who finds having to pause that to heal is not the demographic we should be taking advice from when considering healer changes. I said this in one of the other threads, but the thing that made FFXIV's healing so fantastic in the beginning was that it was a dance between your offense and your healing. You weren't just an HP battery, but a combat medic that revolved around making decisions throughout the fight based on what best suited the situation.
    (3)

  9. #9
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    746
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Have you not seen what SE has done to make sure that rotations aren't messed up anymore? Melee and tank range attacks don't interrupt the combo anymore and same goes for Holy Spirit and Atonement and who said anything about a 123 rotation? Why not have something like BLM lite or RDM lite?
    (1)

  10. #10
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Somehow, we always seem to have to talk about 1-2-3 combos. I don't really understand why we are forced to consider this angle time and time again because healers are casters, not melee, were able to have a wider selection of attack spells in the past that did not include 1-2-3 combos, and literally no one is saying "give healers a 1-2-3 combo and that'll solve the problem," but here we are. Again.

    I think people just want me to feel the unrelenting desire to scoop out my own eyes with a spoon and give up on humanity.
    (6)

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