Quote Originally Posted by Mayhemmer View Post
Now I'm curious how they feel about tanks, as my main personal issue with healers is the same issue I have with tanks, in that there feels like a lot of missed opportunity in terms of creative job design direction for both roles. Do they not believe it's possible to add more depth to jobs, which inherently raises the skill ceiling, without forcing lower-end players to make use of that depth in lower-end content? This is rhetorical, of course. Not even the devs have shown to believe that's possible anymore.

The only downside to that is that jobs would feel even more powerful in that low-end content in the hands of a player who is utilizing that depth. Do they have the same issue as many players in other regions, where they see that sentiment and read it as "we want more dps," go glossy-eyed and start foaming at the mouth?
The basic gameplay has always been there for ppl who don't want to invest more into the class gameplay and you don't need near optimal gameplay anywhere else than 2 last floors of savage and ult. I think most players arguing against better class gameplay are ppl who don't want to learn and are afraid of being told to do their job and not just sit there or failure. I dunno what happened to learning from failure or trying to be better but many games have been infested with this mentality in the last few years.