So because JP does Savage plus in DF, healers need to play like ass in the remaining 90% of the game?tbf most of the people in anglo speaking do no play in DF, they play in PF where you can (if youre an ass) vet people, and kick people out or have a good group for farm/reclears.
DF is all randos all the time babyyyyyy which means your avaerage smuck is much much less reliable,
and unreliability is when healing is exciting.
the smoother the ship the less exciting healing is, so anglo speakers either want shit to hurt where they sweat healing, or a rotation.
neither goes well for what jp (the intended) way to play
Something worth mentioning about the older healer landscape was the players who were only DPSing a little, or not DPSing at all… Casually some would just idle, which is one thing, or in other words not actively casting any spell at all. But for harder content, what you’d see is healers spamming Cure I on the main tank in the off chance that they’d get crit. Very often, if you look at old footage of this, they’re healing a tank with full or nearly full HP. In hindsight, it definitely feels aggressively cautious. Like it’s one thing to hold onto the hand rail, but gripping the hand rail with both hands so tightly that you leave indents in the metal is another thing altogether. But again, we collectively we far less knowledgeable about the games mechanics. I’m certainly not one to speak. I did DPS regularly in all content as a healer, but I was no pro. I didn’t even know what weaving was until like patch 3.3, and I started in the open beta of 2.0.Thank you so much, that explains a lot.
So casual more refers to players that preferred to heal and not dps much, if at all. It was kind of the way the game expected you to play most of the time too(with some decent reasons to, even), so it was still a viable playstyle even in hard content. That's wildly different from how I was thinking about it.
It seems pretty natural for the devs to then want to make hard content with healer dps accounted for. It also would make sense for them to not want to shut out the above players from being able to reach clears because of that and started simplifying it a little in SB, but I'm guessing it still wasn't received well at all since they ended up pushing it much further in ShB.
I have the impression a sizeable chunk of JP forumgoers were from that camp, considering when I asked them about the 1111 gameplay 2 years ago (link), the responses I got were largely some variation of "it can't be helped" or "it's right where it should be". I also recently wrote a thread (link) suggesting making healer DoTs 15s with subsequent uses extending its effect time up to 30s, which I thought could add a nice mobility/weaving option, but I also mentioned it'd make the dps-ing less mindless, and they kinda laser focused on that almost immediately, trying to write it off by saying they "don't need damaging tools distracting them from their heal work". It's like they're terrified of it becoming anything more than it is now.
Player
oh yeah especially week one on savage/when its hot ive seeen (in na at least) and heard of people joining checking peoples previous.....success through the third party site and booting them from parties (not saying this is a "good" thing to do either) .My apologies if I misinterpret this, however I would disagree that a job should only be engaging when someone is (1) in a party where other people are failing mechanics (2) in content that requires PF (3) a rotation is the general consensus, there are alternatives .
Not to mention the comment about vetting and kicking ? (lol).
I doubt the people doing DF reclears do this.
Never did i say this is a good thing, just perspective.
so what's the actual unfiltered opinion when you go to places like 5ch or whatever it was called
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