Now I'm curious how they feel about tanks, as my main personal issue with healers is the same issue I have with tanks, in that there feels like a lot of missed opportunity in terms of creative job design direction for both roles. Do they not believe it's possible to add more depth to jobs, which inherently raises the skill ceiling, without forcing lower-end players to make use of that depth in lower-end content? This is rhetorical, of course. Not even the devs have shown to believe that's possible anymore.

The only downside to that is that jobs would feel even more powerful in that low-end content in the hands of a player who is utilizing that depth. Do they have the same issue as many players in other regions, where they see that sentiment and read it as "we want more dps," go glossy-eyed and start foaming at the mouth?