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  1. #31
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Yeah seeing the Japanese perspectives on healing feels pretty uff. The role feels super barebones and spamming 1 isn’t really interesting but seeing that the Japanese healer community (a decent chunk in the forum) want zero responsibility as healer is pretty sad. Spamming 1 isn’t a responsibility. Getting out healed by a war in a dungeon isn’t responsibility. I argue the problem in pf for them is almost as bad as it is everywhere and even then I feel bored healing savage so I’m curious how they don’t fall asleep over there or is the skill gap really that massive in comparison too EU or America?
    (9)

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,985
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mortex View Post
    Yeah seeing the Japanese perspectives on healing feels pretty uff. The role feels super barebones and spamming 1 isn’t really interesting but seeing that the Japanese healer community (a decent chunk in the forum) want zero responsibility as healer is pretty sad. Spamming 1 isn’t a responsibility. Getting out healed by a war in a dungeon isn’t responsibility. I argue the problem in pf for them is almost as bad as it is everywhere and even then I feel bored healing savage so I’m curious how they don’t fall asleep over there or is the skill gap really that massive in comparison too EU or America?
    Tinfoil hat time:
    JP has a way higher savage clear rate than both EU and NA, especially their pug raiding.
    Now could this be because the JP playerbase in general is more skilled? Maybe, no idea.

    But their way of raiding is absolutely like a conveyor belt, or like fastfood. Players are basically interchangeable, you queue for savage in duty finder, zone in, get a macro posted, pick your spot (the really are only 2 for healers) and never deviate from whatever the incredibly safe macro strat tells you, you kill the boss and move on.
    And it seems to work quite well for them, so they probably want to keep it that way, make the individual players in your party matter as little as possible.
    So it is in their best interest to keep individual responsibilities as low as possible, because if the healer is suddenly required to contribute, or even able to do, more than spam their completely overtuned healing kit it potentially throws a wrench into their perfectly functional conveyor belt.

    This would also explain why tank responsibilities/difficulty have been reduced to basically nothing and why they're perfectly happy with their ridiculous self sustain, less chances for tank players to mess up, more convenient boss kills, the conveyor belt keeps running smoothly.
    (16)
    Last edited by Absurdity; 02-07-2024 at 08:07 PM.

  3. #33
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absurdity View Post
    Tinfoil hat time:
    JP has a way higher savage clear rate than both EU and NA, especially their pug raiding.
    Now could this be because the JP playerbase in general is more skilled? Maybe, no idea.

    But their way of raiding is absolutely like a conveyor belt, or like fastfood. Players are basically interchangeable, you queue for savage in duty finder, zone in, get a macro posted, pick your spot (the really are only 2 for healers) and never deviate from whatever the incredibly safe macro strat tells you, you kill the boss and move on.
    And it seems to work quite well for them, so they probably want to keep it that way, make the individual players in your party matter as little as possible.
    So it is in their best interest to keep individual responsibilities as low as possible, because if the healer is suddenly required to contribute, or even able to do, more than spam their completely overtuned healing kit it potentially throws a wrench into their perfectly functional conveyor belt.

    This would also explain why tank responsibilities/difficulty have been reduced to basically nothing and why they're perfectly happy with their ridiculous self sustain, less chances for tank players to mess up, more convenient boss kills, the conveyor belt keeps running smoothly.
    that's not tinfoil hat time thinking, that's absolutely correct in how jp raiding goes. get in get it done get out. efficient.
    (8)

  4. #34
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rein_eon_Osborne View Post
    Funnily enough when I read that bolded part, it got me curious enough to look for what's going on in other role's subforum. One question that immediately springs to my mind was "What do they think about WAR's Bloodwhetting invalidating 1 from 3 major roles in dungeons?"

    And I found it! The amount of pushback the OP gets for wanting to nerf that absurd healing potential in AoE situation is staggering.

    It's depressingly amusing to know that the double standard reeks not only around here but also on the motherland. Tanks gets some button to further immortalize them? Yes yes! Healers gets some button so they won't break their 1 button? Not in my fourteen!!!
    Tbh this is pissing me off. These ppl are actively making the game worse to play.
    I wonder how far you could go with homogenization with these ppl and they wouldn't even flinch. What a disgrace.
    (12)

  5. #35
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    More buttons is not more engaging. I would not want a more complex dps rotation unless that rotation actually does something. Like, i've been saying since the start that they did white mage backwards, that they should have had dps skills on lillies that feed a large heal instead of healing skills that feed a dps-neutral attack.
    (3)

  6. #36
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    What I've gathered from the JP forums is that they have this ideal way to see the jobs.

    Healers only job is to heal. No damage what so ever, only the bare minimum. (I kinda agree. But I feel like there is a need for healer rework... at least for sage. [It's failure of a DPS healer])

    Tanks need selfsustain more than anything. Actually there isn't enogh! (I know tanks need those skills but absolutely no nerfing of them of any kind?)

    DPS is just DPS. All about damage.
    (3)

  7. #37
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kyyninen_kirahvi View Post
    What I've gathered from the JP forums is that they have this ideal way to see the jobs.

    Healers only job is to heal. No damage what so ever, only the bare minimum. (I kinda agree. But I feel like there is a need for healer rework... at least for sage. [It's failure of a DPS healer])

    Tanks need selfsustain more than anything. Actually there isn't enogh! (I know tanks need those skills but absolutely no nerfing of them of any kind?)

    DPS is just DPS. All about damage.
    So basically they have a really boring ideal of how they want roles to be and anything outside of the pure standard is met with extreme disagreement.

    Not gonna lie, I thought World of Warcraft had terrible reasons to neuter jobs over time, but if ffxiv JP is the primary audience the devs base their changes and decisions on then I am genuinely afraid for the future of job design.

    It really does not help that the idea of keeping up a social standard and status quo is such a deeprooted thing in their culture - the fact this extends to their wishes and desire for game additions and changes is appalling.
    (18)

  8. #38
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Immut View Post
    More buttons is not more engaging. I would not want a more complex dps rotation unless that rotation actually does something. Like, i've been saying since the start that they did white mage backwards, that they should have had dps skills on lillies that feed a large heal instead of healing skills that feed a dps-neutral attack.
    How useful would a big, presumably GCD heal be when WHM already have Benediction, Tetragrammaton, Assize, Asylum, and Liturgy of the Bell oGCD and even Plenary Indulgence and Temperance to boost GCD heals?
    Outside of prog and maybe Ultimate fights, people would sit on it. (;´∀`)
    (4)

  9. #39
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    So basically they have a really boring ideal of how they want roles to be and anything outside of the pure standard is met with extreme disagreement.

    Not gonna lie, I thought World of Warcraft had terrible reasons to neuter jobs over time, but if ffxiv JP is the primary audience the devs base their changes and decisions on then I am genuinely afraid for the future of job design.

    It really does not help that the idea of keeping up a social standard and status quo is such a deeprooted thing in their culture - the fact this extends to their wishes and desire for game additions and changes is appalling.
    The question isn't if they will remove something but what. They have been doing this 3 expacs in a row. SB was the middle ground where we still had skill expression but it wasn't as punishing and everything after has just been making it worse and worse.
    The new SMN shouldn't exist in the game period because it's not a caster and it's completely different job to what it was before.
    DT will not make it better but propably worse. The question is how much.
    (10)

  10. #40
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,900
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    To be fair, it's possible that the population we see currently active in JP forum nowadays weren't the same ones we would see years ago; say, ShB early launch era or even further back.

    Bringing this up because after skimming back about 60+ previous pages back to ShB era in the biggest healer thread they have, it does shows decent amount of players who had expressed dissatisfaction toward the direction SE piloting the healers onto. Among those, the dreaded 1 button spam were also referenced few times. It's quite possible that the players who shares this similar sentiment may had given up, choose not to bother with forum anymore, or simply not playing the role/game anymore. Henceforth we're mostly only seeing the ones that's either happy, delusional, or still coping (lol) with today's healer. This kinda gave me an impression that SE too is blind or choose to ignore them in favor for their vision for whatever reason, which begs to the next question: who are these community that they referenced in their infamous 'community asked for these changes'-reasoning exactly? lol.

    If they have other sites that works like reddit where we're also seeing feedbacks being thrown around, I'd be curious enough to try give those pages a quick sloppy read.
    (8)

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