Quote Originally Posted by ForsakenRoe View Post
It's understandable in some senses, that the solution for 'make healer gameplay more fun' is 'make more healing', as it enforces the trinity. But the problem is, the trinity's already getting worn down by DPS having mitigations, Tanks having crazy selfsustain (not you DRK), Tanks getting more and more damage buttons despite not needing them for the sake of 'keep aggro' (aggro is now autopilot because tankstance is so strong), DPS getting more utilities that heal the party (curing waltz, phoenix, etc). So I think it's a case of the JP playerbase believing more strongly in the preservation of 'the trinity' than someone like me. I believe I can respect the stance, but politely disagree with it. We are a healer first and foremost, and that means that if we have to drop damage to heal and save the party, then we absolutely should do that. However, I also do believe that when there isn't damage to heal, we should have more that we can play around than just one DOT and one filler spell[...]
Funnily enough when I read that bolded part, it got me curious enough to look for what's going on in other role's subforum. One question that immediately springs to my mind was "What do they think about WAR's Bloodwhetting invalidating 1 from 3 major roles in dungeons?"

And I found it! The amount of pushback the OP gets for wanting to nerf that absurd healing potential in AoE situation is staggering.

It's depressingly amusing to know that the double standard reeks not only around here but also on the motherland. Tanks gets some button to further immortalize them? Yes yes! Healers gets some button so they won't break their 1 button? Not in my fourteen!!!