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  1. #41
    Player
    MrChuck's Avatar
    Join Date
    Sep 2022
    Posts
    5
    Character
    Itz Venguer
    World
    Adamantoise
    Main Class
    Dark Knight Lv 68
    Currently playing SAM, RDM and Dragoon.

    Keep in mind I only have RDM at max level. So what I want is for Sam and Dragoon to not become super easy. I have no idea what they will do to Dragoon since they confirmed they are reworking it. But at lvl 70 I like the amount of abilities. I like that is not a 3 combo job, so I hope they don't over simplify it.

    I get not everyone likes jobs that are a bit more complicated, but as someone that doesn't get into EX or savage, I'm really enjoying the positional of sam and would hate to loose them. I like the longer combo of Dragoon and I hope they don't get rid of it. I'm also leveling ninja and monk and oh boy I really want to get back to those, but I decided to wait until I finish with Sam and Dragoon. (Also what is the abbreviation for Dragoon? I can't remember! Is it DRG?)

    And I really don't know what to say for RDM Im hopping for a slight buff on damage. But since it's the only caster I play, I really don't know what to hope for.

    Now moving on to pictomancer... I saw someone say that pictomancer is gonna be the dancer of casters and all I have to say is: Noooooooo God please no.
    (1)

  2. #42
    Player
    MrChuck's Avatar
    Join Date
    Sep 2022
    Posts
    5
    Character
    Itz Venguer
    World
    Adamantoise
    Main Class
    Dark Knight Lv 68
    I would like for it to get some new abilities that are just bombs. Give mch more explosions. Make it go boom.
    (0)

  3. #43
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Black Mage: A spell that uses the many wasted Thundercloud procs without compromising your T3 refresh.
    (3)

  4. #44
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    I want to enjoy MCH again, so I'm going to butcher whatever it currently is. Just tear it apart and make it weird again, balance and optimization be damned.

    • Get rid of Reassemble
    • Replace it with Reload, and bring back ammunition
    • Do not bring back the Overheated mechanic from Stormblood
    • Replace the trait Enhanced Reassemble with Reserve Ammunition, does the same thing of granting Reload a second charge
    • Reload grants three ammo, which is consumed when Split, Slug, and Clean shot, and Spread Shot/Scattergun are used
    • Ammo guarantees a direct hit and doubles the heat generation of said weaponskill
    • Replace Barrel Stabilizer with Power Cycle. Converts [X] heat into [X] battery at a 2:1 ratio, and have it on a short cooldown
    • Reduce Flamethrower to a lvl60 ogcd ability, instant use, generates [insert amount] heat on use, applies a burn DoT to every enemy in a cone
    • Upgrade Flamethrower with a trait at lvl72 to allow it to soft-combo off of Bioblaster
    • Any enemy effected by Bioblaster prior will take enhanced damaged by Flamethrowers DoT
    • Add an AoE battery spender that costs 50 battery
    • Get rid of Ricochet and Gauss Round
    • Return Wildfire to it's old format of compiling a percentage of total damage instead of capping at six weaponskills
    • Give Wildfire AoE splash damage
    • Change Drill and Bioblaster, Hot Shot and Air Anchor, and Chain Saw to ogcd weaponskills. Can weaponskills even be ogcd's? Whatever, do it anyway, or change them to Abilities, and let them contribute to Wildfire damage

    Would any of this result in a job that functions properly? I dunno, but MCH was once considered to be barely functional, and it was in that state that it was my favorite job. For me, anything different might be more enjoyable than what it is right now, and what it is right now rivals only WAR in snooze-factor. Take this seriously, or don't, it doesn't really matter. None of this is going to happen anyway.
    (2)

  5. #45
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ryskim View Post
    I play RPR as main, and RDM as secondary. But I also favor GNB, DRK, and NIN. Since this is a DPS thread here I go with the DPS changes I'd like to see.

    RPR:
    - Some spells for it such as Drain, Aspir, and the Absorb-XXX series, and other dark-themed spells.
    - Actual spells with spellcasting animations that use MP.
    - I'd like RPR to become a melee-caster hybrid in the same fashion as the RDM, but completely dark/void themed as it is now.
    - A permanent avatar summon.
    - Avatar glamour to get Zero (Zenos' avatar).
    - A rework of the "Harpe" hardcast animation. Currently doesn't look really well done. Add some secondary effect to "Harpe" such as damage down.
    - A continuation (combo skill) after "Harpe" but only when it's hard cast.

    RDM:
    It is so well designed that I'm not asking for many changes.
    - A regen spell.
    - A second sword combo (we'll probably get a Moulinet continuation anyway).

    NIN:
    - A proper stealth/hide animation when moving in stealth.
    - Actual stealth uses, like a stealing minigame, more assassination techniques while in stealth.

    SMN:
    - Permanent, physical summons like before.
    - Shiva, Fenrir, Ramuh, Odin, Shinryu, and Diabolos.
    - A "Book of Eikons" from which we can select 3 active summons (similar to BLU's book) to use in battle and make it more customizable.
    - Plus one selectable demi-summon wich is temporary but works as a very high-damage skill. Example: Anima, Bahamut,
    - Quests and trials to acquire more summons and add them to the book, similar to BLU.

    DRG:
    - Permanent wyrm pet like in FFXI.

    MNK:
    - Get rid of the "forms" system, most animations are awful and look horrible, especially kick animations.
    - Some form of "Chi Blast" as in FFXI.
    - Change the fighting stance to look more like Glasya Labolas (Syrcus Tower boss).

    MCH:
    - Reinstate the "reload" system. It was actually quite nice.
    - Automaton Queen as a permanent summon (under certain circumstances).
    - Rook autoturret should coexist with the Automaton Queen, we should have both, not one or the other.
    - More flamethrower skills.
    - At least one missile-launcher or missile-related skill.

    Not interested in any other DPS roles at this time.
    This is giving SMN way more options that any other job currently in the game, and in the end the pets couldn't do anything different from each other. If any combination offers more DPS than any other no matter how slight, then those are the ones you will be expected to use without exception.
    (0)

  6. #46
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SieyaM View Post
    This is giving SMN way more options that any other job currently in the game, and in the end the pets couldn't do anything different from each other. If any combination offers more DPS than any other no matter how slight, then those are the ones you will be expected to use without exception.
    The 'Book of Eikons' idea is still interesting even with the system as it is, for a cosmetic feature. A job 'fluff perk' like BRD with their performance actions.

    This also potentially proofs the SMN of having the obligation to add a ton of new summons with different gameplays, as in keeping up with the SMN fantasy they're aiming for. I do believe they'll put on 3 extra gemstone summons to complete the elemental wheel, but beyond that, the 'Book of Eikons' could have you change cosmetically the summons for another of the same element, which swaps the summoning animation and the attack they perform. Potentially working to swap the 2 Demi primals too.

    For that to work, they'd have to put an actual effort in a cosmetic system, which I'm not especially hopeful, since it took them so many years to even add small improvements to the egiglam system. Not even actual new egis added in.
    (0)

  7. #47
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    for SAM:
    • Bring Back Kaiten, maybe make it Direct Hit so it's easier to balance
    • Ikishoten is okay, since we can write a macro ingame that puts Ikishoten and Ogi on one button already*
    • If I'd change Ikishoten, it be that Ikishoten turns Shinten into Senei and Kyuten into Guren, since Ikishoten aswell as Senei/Guren share a 2min cool down.
    • Shoha I is for Bosses, Shoha II is for Trash. It's a Decision YOU as a Samurai have to make. Don't demand dumping down that Job even more than it already is.
    • Less a Wish but a Prediction: We may get a Single Target Ogi for the use on Bosses and Ogi Namikiri will be the AoE Skill for Trash.
    for NIN
    • make Mug Personal Damage Boost and Trick Attack the Party/Raid Boost.. basicly just switch Mug/TA effects around
    • I can see that we may get a Raiju equivalent for Katon
    for MNK
    • Blitz Arts is cool.. but doesn't feel intergraded enough idk I wanna see some changes to that maybe a change to Perfect Balance aswell

    *
    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"

    I named that Macro: Double Slice Buster
    which is how I would've called Ogi Namikiri by just seeing it
    (0)

  8. #48
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Raikai View Post
    The 'Book of Eikons' idea is still interesting even with the system as it is, for a cosmetic feature. A job 'fluff perk' like BRD with their performance actions.

    This also potentially proofs the SMN of having the obligation to add a ton of new summons with different gameplays, as in keeping up with the SMN fantasy they're aiming for. I do believe they'll put on 3 extra gemstone summons to complete the elemental wheel, but beyond that, the 'Book of Eikons' could have you change cosmetically the summons for another of the same element, which swaps the summoning animation and the attack they perform. Potentially working to swap the 2 Demi primals too.

    For that to work, they'd have to put an actual effort in a cosmetic system, which I'm not especially hopeful, since it took them so many years to even add small improvements to the egiglam system. Not even actual new egis added in.
    The cosmetic changes wouldn't be unwelcome but there would of course be some very loud complaints about how that didn't add anything to the job. I also don't think such a thing would happen because as you pointed out just getting egi glams took many years, and in the end all they did was allow you to glam carbuncle over your egis. They didn't even give you Onyx Carbuncle to glam, just the regular three you had before the egis.
    (0)

  9. #49
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Maybe this is an unpopular opinion, but I think they should just overall massively cull party buffs.

    It's not Dragon Sight that should be removed from Dragoon, it's Battle Litany. Monk's Brotherhood should only boost Monk's damage based on party's actions. Etc.

    Really the only DPS jobs that should be able to buff the entire party at once are Bard and Dancer, and even Dancer's priorities should be more on freely timed buffs for their partner.
    (7)

  10. #50
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Maybe this is an unpopular opinion, but I think they should just overall massively cull party buffs.

    It's not Dragon Sight that should be removed from Dragoon, it's Battle Litany. Monk's Brotherhood should only boost Monk's damage based on party's actions. Etc.

    Really the only DPS jobs that should be able to buff the entire party at once are Bard and Dancer, and even Dancer's priorities should be more on freely timed buffs for their partner.
    I feel like this sentiment is actually more common than people might think, but goes unvoiced. I see it cropping up more often these days. I think it's worth considering, and also trimming raid-wide survivability buffs from non-support jobs as well. Might help at least a little bit with that whole 'healers want to feel useful' problem I keep seeing from people.
    (2)

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