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  1. #31
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    628
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    For Machinist, I'd love to see Flamethrower get the Suzaku Kick treatment that BLU has, still a channel ability, but half the duration and has a finisher attached to it, would make it more engaging to use, maybe make it cost heat or you gain 20 or so when you use the finisher, could give it a lingering DoT or extra damage if done while Bio Blaster is active to give it synergy with its kit. Wildfire should also become an AoE skill like in PvP, give it drop off or w/e, but it would make it desirable to use in dungeon pulls.

    For Bard, I'd kill to see DoT interactivity with its kit again rather than a flat 80% for a single tick, but alas, I know it will never happen.

    For Samurai, I hope we don't get a single target version of Ogi-Namakiri at 92 (or w/e level) they always struggle with adding new SAM skills that aren't "X but AoE" or "X but single target" like Senei and Shoha II. I'd also like to see something else to spend Kenki on that isn't bloody Shinten. I would also like to see auto-crit removed, but I know this will never happen.

    For Monk, do something with Anatman or just remove it, its sole purpose is to keep disciplined fist running which is such an insignificant gain that it barely counts as anything. Overall I'd like to see MNK a bit more considered in its design. I'd also like to see some upgrades to MNKs base combo, as all the skills it had from ARR could use a visual touchup.

    For Black Mage, just don't fuck it up, that's it.
    (3)

  2. #32
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    BRD :
    • Debuff abilities, such as scholar's Chain Stratagem, that can be spread to other targets
    • Actions become cast to give the bard it's own identity.

    That way, we'll have 3 differents ranged phys dps :
    • MCH dps oriented with instant actions.
    • DNC buff oriented with dances.
    • BRD debuff oriented with cast. (with 1.5 sec cast, it'll still be mobile)

    BLM :
    • Fire DoT
    • Blizzard debuff (AOE that reduce attack speed for example)
    • Non-DoT thunder spell with small cast time and an additionnal effect (stacks that increase the damages done with the next spells)
    • Still no 2 minutes rotation

    MNK :
    • Positional return (front positional would be funny I think)
    (0)

  3. #33
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,267
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Posting this here as well, but another BRD change I want in 7.0 is to make The Warden's Paean aoe.
    (0)

  4. #34
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    I wish SE would leave DRG alone.
    This rework will certainly kill the job...
    (3)
    sorry for my bad english
    R.I.P DRG

  5. #35
    Player
    Raionek's Avatar
    Join Date
    Jan 2022
    Posts
    12
    Character
    Raion Solstice
    World
    Lich
    Main Class
    Thaumaturge Lv 90
    BLM:
    - a stance (or buff) that will make your spells hit way harder but with double or triple cast time (the spells can't be instant cast).

    We have already triple cast. Swiftcast. 15s on aetherial manipulation. Instant casts of: Fire III, Thunder, Xenoglossy, and Ice Paradox.
    There are so many movement options for black mage that allow us to move anytime instead of casting.
    Standing in ley lines is more a meme than reality. Any good black mage can move away from it and go back anytime.

    We need something that gonna make us stay there and cast.
    We need to think when to activate the stance (or buff) to make the best use of standing in a place and casting.
    We need bigger numbers with slower cast time. So we can feel the explosions.
    Also, all spells animations should scale to be bigger at that time. Because we need bigger and more flashy spells than red mage and summoner.

    (you could think of it as opposite ley lines, make us stronger not faster)
    (1)

  6. #36
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    RPR:
    • Have Ingress/Egress teleport you based on current direction of travel rather than the direction you're facing (i.e. if you're strafing). Add a second charge. Regress snapshots only your first dash.
    • Grow wings and gain flying outside of combat in zones that allow mounts.
    • Fix Enshroud's design to reflect character design more closely (i.e. Viera ears).

    VPR:
    • Movement speed buff that requires activation, in contrast to NIN's passive.
    • Combat Roll that moves you in the direction of current travel (rather than the direction that you're currently facing).
    • 1.5s GCD burst phase.
    • Multi-hit attacks that actually register as multiple unique hits.
    • Don't skimp on positionals in the name of APM.
    (1)

  7. #37
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    944
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Separate MCH's autoturrets from automaton queen, give us the ability to pre-place them and also a skill to gap-close to them.

    Put Bishop Autoturret in the PvE kit as well.

    Also some way to use the automaton knights from the Vault.

    Make flamethrower gain heat gauge.
    (2)

  8. #38
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    318
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mayhemmer View Post
    DNC:

    -Remove the channeling aspect of Improvisation, have it apply the full shield effect immediately on use to anyone within range.

    YES PLEASE
    (0)

  9. #39
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    105
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    I play RPR as main, and RDM as secondary. But I also favor GNB, DRK, and NIN. Since this is a DPS thread here I go with the DPS changes I'd like to see.

    RPR:
    - Some spells for it such as Drain, Aspir, and the Absorb-XXX series, and other dark-themed spells.
    - Actual spells with spellcasting animations that use MP.
    - I'd like RPR to become a melee-caster hybrid in the same fashion as the RDM, but completely dark/void themed as it is now.
    - A permanent avatar summon.
    - Avatar glamour to get Zero (Zenos' avatar).
    - A rework of the "Harpe" hardcast animation. Currently doesn't look really well done. Add some secondary effect to "Harpe" such as damage down.
    - A continuation (combo skill) after "Harpe" but only when it's hard cast.

    RDM:
    It is so well designed that I'm not asking for many changes.
    - A regen spell.
    - A second sword combo (we'll probably get a Moulinet continuation anyway).

    NIN:
    - A proper stealth/hide animation when moving in stealth.
    - Actual stealth uses, like a stealing minigame, more assassination techniques while in stealth.

    SMN:
    - Permanent, physical summons like before.
    - Shiva, Fenrir, Ramuh, Odin, Shinryu, and Diabolos.
    - A "Book of Eikons" from which we can select 3 active summons (similar to BLU's book) to use in battle and make it more customizable.
    - Plus one selectable demi-summon wich is temporary but works as a very high-damage skill. Example: Anima, Bahamut,
    - Quests and trials to acquire more summons and add them to the book, similar to BLU.

    DRG:
    - Permanent wyrm pet like in FFXI.

    MNK:
    - Get rid of the "forms" system, most animations are awful and look horrible, especially kick animations.
    - Some form of "Chi Blast" as in FFXI.
    - Change the fighting stance to look more like Glasya Labolas (Syrcus Tower boss).

    MCH:
    - Reinstate the "reload" system. It was actually quite nice.
    - Automaton Queen as a permanent summon (under certain circumstances).
    - Rook autoturret should coexist with the Automaton Queen, we should have both, not one or the other.
    - More flamethrower skills.
    - At least one missile-launcher or missile-related skill.

    Not interested in any other DPS roles at this time.
    (0)

  10. #40
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Late to this party, but, here we go.
    BLM:
    Black Mage has remained rather consistent and enjoyable over its life span, and I appreciate that. The only things I would change are...
    -Adjust BLM's leveling process so they acquire Fire 4 and Blizzard 4 earlier in the leveling experience, so newer players can get more accustomed to what is ACTUALLY BLM's core rotation, sooner. And BLM doesn't get utterly kneecapped by level syncing under 58.
    -Rewrite the Aspect Mastery Trait to actually list the spells that add a stack and refresh the Enochian timer. Not this "Certain fire and ice spells" crud.
    Additions to BLM
    -Ultima. Give. Now!

    DRG:
    I am just gonna say that I am hoping they keep DRG's 1 2 3 4 5 combo. Adjust things so they get their AOEs sooner. But also...
    -Either reduce the CD on Dragonfire Dive, or give it a second charge. Or both. It being 2 minutes is ridiculous.

    MCH:
    Overall I think MCH is...fine. If they lean further into it being a selfish high APM job, then cool. Buuuut...
    -Adjust Queen to not take up half her duration going through a summon animation. She is supposed to be one of MCH's big payoff skills and yet she sticks around for a couple hits then leaves.
    -Bring back reload but have the bullets add to the job. Not kneecap it if you don't have any loaded.
    -Don't bring back Gauss Barrel
    -More Flamethrower stuff.

    DNC:
    The RNG sucks. So...
    -Make it so if you have standard step up the proc chance goes from 50% to 75% and if you have standard and tech, you have 100% proc chance. That or a "Rhythm gauge" that charges as you keep standard up. Higher it charges, high proc chance gets. Or just get rid of the proc chance altogether cause it SUCKS!
    -Fan Dance 3 giving access to Fan Dance 4.
    That's all I got right now.
    (1)

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