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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Raikai View Post
    IIRC Sage and Reaper had both gameplay actions, the victory and the battle ready emotes.
    That is true though I just looked at the beginning of both of them and I don’t think either of their beginning actions actually exist in the game.

    I could be wrong but I don’t think we have anything where our voidsent floats around us on reaper (though that would be pretty cool) and I don’t think the action used looked like gibbet or gallows.

    For sage I don’t know honestly since I barely play it but they just kind of sent their weapons flying somewhere.

    I feel like these were both purely cinematic actions at the beginning and hopefully it’s the same for Viper .
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,100
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Melee:
    General: Reduce Boss hit box sizes.
    Samurai: Add back Kaiten, Maybe even add more gauge skills, condense some skills like shoha to be both AOE and Single target.
    Monk: Put riddle of earth back on stacks as a short CD, reduce the defensive value to 10-15%, Short reactive defensive value is fun.
    Dragoon: Could honestly allow Dragon sight to be a mini dance partner thing instead of something you have to manually click instead of a macro, In general hopefully the rework is fun.
    Ninja: Add back old 60s trick but make it 2-3%, honestly give it some sort of extra utility as this job used to have great utility.
    Reaper: Maybe a different combo? Fix this job in early levels as being synched down on reaper isn't fun.
    Viper: Kind of would enjoy procs on a melee, Not sure what this job will do really.

    Magic Ranged
    Black Mage: Don't change this job too much just add upgrades it's perfect.
    Red Mage: Honestly put Veraise on a CD, Add a bit more "white magic" utility and increase its general damage, maybe even a targeted ver-stoneskin ability that can be used to protect self from raid wides or others.
    Summoner: Give it Casts during bahamut, maybe slightly more casts.
    New Caster: Give it lots of buffs and debuffs, Dot's ect. LONG cast times, we need more casting in casters.

    Physical Ranged
    General: Add more utility to role actions! and the jobs in general, the job guide states they're meant to provide support for allies.
    Machinist: All I want is it to do more personal DPS then melee's who already provide strong buffs.
    Bard: Honestly just more utility like I stated for general, make it feel like a "bard"
    Dancer: Lean more into it's personal buff instead of party buff, I think dancer should focus even more on buffing one person.
    (4)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    709
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk:

    Chakra desperately needs to gain overhead between it being usable and it being capped and/or it should be changed so it no longer builds by RNG. The current design basically just causes Monk to lose Chakra if you happen to crit when capped and it makes you lose it during Brotherhood if you cap mid GCD during. This issue has existed since Stormblood and it's madness that it hasn't been fixed in some way to this day.

    Six Sided Star should have some achievable condition that gives it some sort of rotational use while keeping its normal function of being a disconnect skill. In the past I've suggested that Riddle of Wind grant the user a status called "Six Sided Star Ready" that allows for the next use of it to have a halved weaponskill recast (IE: Normal recast) to achieve this, but I'm open to other options as long as it isn't completely asinine.

    Riddle of Earth should be buffed back into being a more compelling defensive skill. In its nerfed state its frankly pretty underwhelming whereas its old version even if it was overtuned it was also *gasp* fun. I'd say buff it's to 60 seconds and return its charges or just put it at 30 seconds with no charges while nerfing the heal a little bit. I'd go so far as to say that the other DPS should be able to share the love and get their own short recast defensives or have their own personal defensives buffed to be on this level with their own unique quirks, because it's fun.

    Anatman should be deleted from the game, the dev who created it should be forced to dogeza for 24 hours on a live stream in penance.

    The old Fists of Wind movement speed buff should just come back as a trait. I liked being a speedy boi during Shadowbringers when Fists of Wind was the dominant fist stance.
    (3)

  4. #4
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Anatman should be deleted from the game, the dev who created it should be forced to dogeza for 24 hours on a live stream in penance.
    the only thing I would miss is the animation, otherwise good riddance tbh. it's a glorified emote.
    (0)

  5. #5
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Samurai: Please do not bring back kaiten.
    (5)

  6. #6
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Not DPS class, but dps skill.
    I would want a power increase from scholar's energy drain.
    That skill need a ressource point and is mopstly filler, that you can use, when you dont need the ressources for the moment.
    But, its practicly even to weak for that option. With only 100 potency.
    I would like to have a power increase to be maybe 300 or more. So, that it can become a worthy option for the ressource use.
    (0)

  7. #7
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    For BLM Mao would like see ginormous (3-4X damage of Polyglot) that uses 2 charges of Polyglot.
    (3)

  8. #8
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    43
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 100
    For casters, I would like to see more role actions. An interrupt would be nice for situations when any other role with an interrupt is not available. Feels bad to watch the big flashy cast bar finish, but personally not being able to do anything about it.

    For ACN/SMN ... Physick needs to go. No revamping, just let it go. Replacing it with something more useful like a self-cleanse, short regen or whatever, sure.

    Specifically for SMN, the theming is great, but it needs to be go back to casting somewhere. I know the proper designation is actually "magical ranged" (specifically, not bound by "casting"), but personally, it gets pretty stale to have so much mobility with an uninteresting rotation.

    --

    Anyway, personal strong opinion about EW SMN below. I know some people really enjoy the job as it is, so if you're not interested, ignore below.


    The most frustrating thing about EW SMN is that it was supposed to be a "magical ranged"/"caster" that had decisions on when to use every summon during encounters. In the end, it boiled down to "don't use RED in movement-heavy situations (even though you might not have a choice, depending on the encounter)" with yellow and green being nearly similar with the exception of GREEN having a dot (that you, again, might not have a choice in taking full advantage of because no windstorm 'detonation', if the boss itself is movement heavy) and YELLOW being your "safety" summon when you have no idea where the fight is going as a first-timer or when you've stopped caring or zoned-out mid-encounter.

    With that being said, it's not unplayable and it's very beginner-friendly, but it personally feels unfulfilling to play this expansion. I also don't have hopes that the new "magical ranged"/"caster" will fill the void for me either. A speculative job with DoTs will not magically make me feel better because it was never about the DoTs to begin with; it's the fact that what the job was overhauled into wasn't as satisfying anymore.

    And no, on a side note, I don't want King Moggle Mog nor do I want Alexander or Odin anywhere near SMN in future. The remaining few primals Leviathan, Ramuh, and Shiva are logical additions, but I am tired being bound by predictable concepts. I want unique concepts, I want CBU3 to make their own take on SMN as its own original concept for DT. No trying to cater to absolutely every whim, but make your own path and have fun with it. PVP EW SMN feels like it SHOULD have been the new SMN, not being bound by pets that no one is ever going to be satisfied with. If it even became reality, I'd hate them to see them good, but I'll get used to it like I did with EW SMN.
    (3)
    Last edited by unjourneyed; 11-30-2023 at 03:03 PM.

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Yeah, the SGE thing where it kind of does a slow spin and then points his hands forward and the Nouliths launch at/passed the camera? That's not in-game in any way as far as I can tell.

    https://www.youtube.com/watch?v=ASTGVJLBX14

    It uses /draw (unsheathe), then kind of saunters/RP walks forward, does the spin-flyby, then does the action trailer which is I think Diagnosis, Dosis, Eukrasia Diagnosis, and Toxicon, then finishes up with the /vpose.

    I don't know RPR that well, but SGE I do. Granted, I don't play Miqo, so maybe it's just some specific animation for them, but I haven't seen a Lala version anything like the spin/flyby thing. The closest is Toxicon where both arms are gestured forward and up, but you can see that by the Miqo in the reveal, and his are like that instead of the initial RP walk flyby. So I think that one emote was for the cutscene only and either hasn't been added to the game, or hasn't been added to the game YET.

    So I feel that the VIP part where he cuts up the camera may be that sort of cinematic thing.
    (0)

  10. #10
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    86
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Main DPS I play is Red Mage.

    Despite all the issues that the devs seem to have with our support options, I really don't want to see the hard restrictions that everyone seems to want/think is necessary for RDM's damage to not be low. Honestly, I'd be pretty fine with not too much on RDM, in 7.0 - the equivalent of what we got from ShB to EW would leave me content.

    But potential stuff I'd love to see:

    - New spells, Ice and Water. It's the two elements, Black and White, that Red Mage is missing (besides Dark admittedly*) and something like "AOE proc spells" could give the space for those two elements to come into play.

    - Fancy AoE combo buttons would fun, making it a single-button three-part combo instead of single-button "hit one button three times" "combo". No real desires for it to do anything different, I'd just be happy with some neat fancy new animations, honestly.

    - Leaning more into the "support" role; not in the sense of butting into healer/tank identities as much, but more in the sense of filling a "Dancer-like" role among the casters? Give us more stuff that helps allies out, with some buff stuff to make it so RDM rDPS can be a bit better without buffing our "actual" DPS? I'd prefer something more like Dancer's Dance Partner (though maybe not identical?) where it's consistent across the fight, rather than a second raid buff or something.

    - Movement tools changed to be pure movement tools. Weaving Corps-a-corps and Engagement for damage is fine and it doesn't bother me, but letting Corps-a-corps be a Thunderclap style tool and Displacement be a backflip (either away from any target, not just enemies, or just a DRG style backflip) would be cool. Admittedly it would pull the moves away from their "intended" job fantasy of "get close to enemy, melee combo, backflip away"... but that fantasy is already kind of gone, since that's so rarely something you need (or want!) to do like that. Just taking damage off of Corps-a-corps and Displacement but keeping them enemy targeted would potentially get closer to that seeming original intent, but I'd be happier to see them let us target allies for movement as well.

    - Very personal desire but I don't want to see Fleche and Contre Sixte get additional charges. I really enjoy the gameplay optimizations that are needed to hit them on cooldown, aligning the Dualcast windows properly while still doing mechanics. Even if I can understand why it would happen, I'd be sad to see that go.

    * Though it'd be neat to see Verflare get upgraded into "Verfoul" or something to match "Verholy" being Light. They'd probably want to upgrade Verholy at the same time, though I don't know what kind of upgrade it could get while sticking with the Light theme... Afflatus Misery's not really directly Light-themed, I feel, so "Vermisery" wouldn't fit well...?
    (1)

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