This thread seems to most accurately depict the issues I have with the net code. I enjoy the game and have spent 1,000+ hours playing over the past several years, and I believe improvements to the net code would increase the player base and player enjoyment.

There seems to be many varying opinions, problems, ideas, and justifications about the net code. I don't fully understand coding and functioning. I understand this may be a difficult task with the games engine, but would still like any improvements possible. It may be possible
to improve the netcode seeing that the graphics of the game are being overhauled, and seeing how responsive FFXVI is. FFXVI is offline, but uses a modified engine from FFXIV. This problem also seems to be mostly localized to the Americas. Here is my feedback and requests.

Feedback Request:
1. improve the server tick rate of the game overall.

2. Update the tick rate of player positioning from 300 ms to mmorpg current standards. Compare to other major MMOs, and select a similar tick rate. Some use dynamic tick rates to decrease server load.

3. A request for an east coast server in NA.

It is clear that FFXIV is behind in the area of netcode. The low tick rate and other net code factors causes an over reliance on telegraphed moves in boss fight design, which prevents most reactive playing. This constrains healers and tanks by removing reactive play. This also limits boss fight design. This also has a negative impact on PVP and causes the mode to be mostly unplayable. This was clearly demonstrated in the Fall Guys collaboration. The low tick rate makes the game feel less responsive overall. Player feedback from the Fall Guys collaboration has been clear about an improvement to the net code. Thanks for your time!