Quote Originally Posted by Aco505 View Post
From what I've gathered from previous posts on the issue on Reddit, this game's tickrate is not much different from others'. The problem might lie elsewhere. In any case, I enjoy the fact that you react to cast bars and not animations and don't mind this at all. Cast bars are not always present and sometimes their damage doesn't snapshot when they're over, although this is rarer, so you may need to adapt to different situations.
You're missing my point. I don't mind it for things like melee attacks because the number feedback isn't as immediately important pertaining to the gameplay as, say, responsiveness of aggro takeovers, movement mechanics, death saves and heals are. Features and abilities of mechanical import SHOULD be prioritized when they happen. When's the last time you played tank in a dungeon and you had to physically stop in a pack to AoE just to make sure you 1. Actually hit everything and 2. That every mob actually follows you? And speaking of tanks, we've also standardized provoking during casts of tankbusters and not between instant attacks of hard content because provoke is just not reliable enough to trust it. These things should not happen in one of the top MMOs in 2023.