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  1. #1
    Player
    dasimBaa's Avatar
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    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73

    Can we please, have a modernization for the servers. (Specifically, tick/refreshrate)

    Hello there,

    You know it, we all know it. Server Tick rate in this game makes the game feel inferior, look inferior because people moonwalk across Frontline maps as whitemage with wings and blast you from 10 yards even though on your screen they are inside of you.


    I want, this game to be the undisputed number 1 on the market. This is never going to happen if this game doesn't feel like a AAA MMORPG. Free 2 Play games have more responsive servers and feel to it. That shouldn't be acceptable in my opinion.

    The amount of people that i tried to get into this game, just for them to try it and feel so turned off by this laggy feel of; Aoe Zones hitting you even though you were out before the circle was gone and the Animation even started.

    Hitting a CD and it not going off, but GOING ON COOLDOWN (Looking at you Tank players) Pressing Mudras and it not registering fast enough so you press it again out of sheer reflex and busting your combo. Completing a cast or Heal only for it to vanish into the void because the target died.


    This feels, awful, yes you can get used to it, i am too. But i shouldn't have to, and the only reason i was able to is because i love Final Fantasy enough. People that don't have this thematic nostalgia or don't know the Cameos, will find it far more difficult to justify having to get used to feeling bad.


    This is not easy, i'm sure. But it should be done, eventually at least.

    Please, if you ever noticed it and it bothered you on any level. Make this thread blow up so hopefully it gets attention someone from JP maybe posts this issue there, if the the devs don't check this Forum(This is likely my first time posting here in forever so i don't know).



    Or if you disagree with something i said please go ahead, but i don't think so to be perfectly honest.
    (59)

  2. #2
    Player
    AnimaJan's Avatar
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    Sep 2023
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    I don't remember
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    24
    Character
    Anima Eros
    World
    Odin
    Main Class
    Samurai Lv 94
    The graphical update sure will make the game a lot better, but I think they should have worked on a snapshot system revamp for 7.0 and leave the graphics update for 8.0 or do them both on the course of 7.0. The game feels awful to play at times, specially above 70ms, which is like 85% of the NA playerbase. To the point where plugins that mitigate this issues are mandatory if you want to play semi-comfortably. It's a 2010 game, not a 90s game. Please SE...
    (20)

  3. #3
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnimaJan View Post
    The graphical update sure will make the game a lot better, but I think they should have worked on a snapshot system revamp for 7.0 and leave the graphics update for 8.0 or do them both on the course of 7.0. The game feels awful to play at times, specially above 70ms, which is like 85% of the NA playerbase. To the point where plugins that mitigate this issues are mandatory if you want to play semi-comfortably. It's a 2010 game, not a 90s game. Please SE...
    everyoe move to the west coast so theres more ppl in my timezone
    (0)

  4. #4
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I wholeheartedly agree with this, and I've mentioned this many times before. Even streamers like Zepla agree that it's a major issue with the game.
    (17)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dasimBaa View Post
    people moonwalk across Frontline maps as whitemage with wings and blast you from 10 yards even though on your screen they are inside of you.
    Seems like you are describing ping issues or lag.

    Aoe Zones hitting you even though you were out before the circle was gone
    That does not happen (unless maybe you have 2,000 ping). I play with 200 ping often and don't have any issues at all provided I exit the red circle before it disappears.

    and the Animation even started.
    It is true that the animation often begins after the red circle disappears or after the cast completes. It is true that many gamers are probably used to responding to animations rather than "cast bars" and may always die to everything as a result and feel the game is weird because of it.

    But as long as you resolve a mechanic before the cast completes, that is how you solve most mechanics in this game, with a very small number of exceptions where there is an visual cast bar ahead of time before an uncasted one that actually snapshots it.

    Hitting a CD and it not going off, but GOING ON COOLDOWN (Looking at you Tank players)
    True, this can happen with invulns where you press them but die before they activate. But I do not blame a "tick rate" for this. I blame the animation delay, which I believe should be removed for abilities.

    Completing a cast or Heal only for it to vanish into the void because the target died.
    Now, this part is true. Sometimes you can successfully cast on a target and the server accepts the cast without error, but no effect occurs because the target died. This can happen with a hunt target where you get 1 hit in and it was accepted by the server in the battle log, but it didn't result in any rewards because it died around the same time.

    In a similar way, you can often still run around for a while after a red circle hit you, but you know you are going to die in 2 seconds because you saw the red circle clip you. What seems to add to this is that I think movement is not something that is thoroughly verified as something you are able to do (probably to prevent rubberbanding), otherwise it would have to return you to the location you were at when the red circle hit you.

    if the the devs don't check this Forum
    It has been posted before. There were even determined efforts to report part of it as a bug.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    110
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It has been posted before. There were even determined efforts to report part of it as a bug.
    The devs, who live in Japan, a small country with their 10 ms, of course not gonna have this problem
    Now if we move to say, NA where is just massive the traveling distance is way major want it or not, so of course having over 50-100ms is going to be a thing for many

    And if we go to the an extreme scenario, people who play from another country wich happen to be a lot
    (15)

  7. 10-05-2023 10:21 AM
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  8. #8
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Jeeqbit View Post
    Seems like you are describing ping issues or lag.

    That does not happen (unless maybe you have 2,000 ping). I play with 200 ping often and don't have any issues at all provided I exit the red circle before it disappears.

    It is true that the animation often begins after the red circle disappears or after the cast completes. It is true that many gamers are probably used to responding to animations rather than "cast bars" and may always die to everything as a result and feel the game is weird because of it.

    But as long as you resolve a mechanic before the cast completes, that is how you solve most mechanics in this game, with a very small number of exceptions where there is an visual cast bar ahead of time before an uncasted one that actually snapshots it.

    True, this can happen with invulns where you press them but die before they activate. But I do not blame a "tick rate" for this. I blame the animation delay, which I believe should be removed for abilities.

    Now, this part is true. Sometimes you can successfully cast on a target and the server accepts the cast without error, but no effect occurs because the target died. This can happen with a hunt target where you get 1 hit in and it was accepted by the server in the battle log, but it didn't result in any rewards because it died around the same time.

    In a similar way, you can often still run around for a while after a red circle hit you, but you know you are going to die in 2 seconds because you saw the red circle clip you. What seems to add to this is that I think movement is not something that is thoroughly verified as something you are able to do (probably to prevent rubberbanding), otherwise it would have to return you to the location you were at when the red circle hit you.

    It has been posted before. There were even determined efforts to report part of it as a bug.
    I am playing online games of all sorts of genres for over 15 years. I can differentiate "ping issues" or "lag" I have a 17-22 ping range across the day. I have 350 MBIT living alone so there is no chance someone can throttle my connection by downloading etc while im playing.

    Don't try to gaslight me into thinking this is not real. Because you literally agree with examples that are directly caused by this. It has nothing to do with the animation delay.

    I'm sure you know what slidecasting is. This works, SOLELY because of this delay or "desync" caused by refresh rate, essentially what happens is you press your Cast and youur client sends that info in the upcoming batch of inputs that were collected by the server, every 0,3s MEANING if you press the button it can take up to 0,3 seconds to actually show a Castbar. It's essentially lying to you, the phenomenon that we call "slidecasting" is just moving before the server realized you stop casting and therefore just lets it finish regardless.
    (23)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dasimBaa View Post
    Don't try to gaslight me into thinking this is not real. Because you literally agree with examples that are directly caused by this.
    I agree that there is an issue with abilities having delays before executing their effects. I agree there is an ability to continue moving after dying successfully due to the cast snapshot system. I even agree that many people wouldn't be familiar with going by cast times instead of animations.

    But a player being at a different location than you see them in PvP? That's a pretty standard issue people have in actual FPS PvP games where precision is a big deal and you have to predict where your opponent will be in the future.

    I used to notice it more in The Feast than I do now and I also notice it in Chocobo Racing. If I jump to get an item in Chocobo Racing it doesn't get it successfully unless I jump far in advance. Since I have to guess this, sometimes I don't get items because of it. But it's because from the server's perspective, my chocobo is ahead of where I see it at.

    It has nothing to do with the animation delay.
    I feel like it does, especially since SE has adjusted this delay for certain abilities making them easier to double weave than others, or effects execute sooner after pressing an ability for some than for others.

    I'm sure you know what slidecasting is. This works, SOLELY because of this delay or "desync" caused by refresh rate
    I know what it is and I can do it, but what if, due to the time it takes to communicate with the server, you started moving to cancel the cast, but the server had already reached the cast time when it received the move command? For example, if your ping is 200ms, then if you start moving when there is 0.2 left, by the time it reaches the server, it will already have approved the cast.

    I don't know what that would be like if you lived next to the server, so maybe there are other delays, but I don't see why ping would be excluded from being a factor.
    (3)
    Last edited by Jeeqbit; 10-05-2023 at 01:04 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Jeeqbit View Post

    But a player being at a different location than you see them in PvP? That's a pretty standard issue people have in actual FPS PvP games where precision is a big deal and you have to predict where your opponent will be in the future.

    I used to notice it more in The Feast than I do now and I also notice it in Chocobo Racing. If I jump to get an item in Chocobo Racing it doesn't get it successfully unless I jump far in advance. Since I have to guess this, sometimes I don't get items because of it. But it's because from the server's perspective, my chocobo is ahead of where I see it at.

    I feel like it does, especially since SE has adjusted this delay for certain abilities making them easier to double weave than others, or effects execute sooner after pressing an ability for some than for others.
    I will grant you this, Animation delay can exacerbate this issue even more clearly, but the core of this issue is still the refresh rate.


    Also this being issues with FPS games and rubberbanding this only happens on bad FPS games, which is exactly my point. There is no need to let it stay low quality "because similiar issues exist in some games" The game most affected by this usually is battlefield. But also, DICE is a shitshow of a dev team and under the influence of EA.
    (0)

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