Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 105
  1. #1
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73

    Can we please, have a modernization for the servers. (Specifically, tick/refreshrate)

    Hello there,

    You know it, we all know it. Server Tick rate in this game makes the game feel inferior, look inferior because people moonwalk across Frontline maps as whitemage with wings and blast you from 10 yards even though on your screen they are inside of you.


    I want, this game to be the undisputed number 1 on the market. This is never going to happen if this game doesn't feel like a AAA MMORPG. Free 2 Play games have more responsive servers and feel to it. That shouldn't be acceptable in my opinion.

    The amount of people that i tried to get into this game, just for them to try it and feel so turned off by this laggy feel of; Aoe Zones hitting you even though you were out before the circle was gone and the Animation even started.

    Hitting a CD and it not going off, but GOING ON COOLDOWN (Looking at you Tank players) Pressing Mudras and it not registering fast enough so you press it again out of sheer reflex and busting your combo. Completing a cast or Heal only for it to vanish into the void because the target died.


    This feels, awful, yes you can get used to it, i am too. But i shouldn't have to, and the only reason i was able to is because i love Final Fantasy enough. People that don't have this thematic nostalgia or don't know the Cameos, will find it far more difficult to justify having to get used to feeling bad.


    This is not easy, i'm sure. But it should be done, eventually at least.

    Please, if you ever noticed it and it bothered you on any level. Make this thread blow up so hopefully it gets attention someone from JP maybe posts this issue there, if the the devs don't check this Forum(This is likely my first time posting here in forever so i don't know).



    Or if you disagree with something i said please go ahead, but i don't think so to be perfectly honest.
    (59)

  2. #2
    Player
    AnimaJan's Avatar
    Join Date
    Sep 2023
    Location
    I don't remember
    Posts
    24
    Character
    Anima Eros
    World
    Odin
    Main Class
    Samurai Lv 94
    The graphical update sure will make the game a lot better, but I think they should have worked on a snapshot system revamp for 7.0 and leave the graphics update for 8.0 or do them both on the course of 7.0. The game feels awful to play at times, specially above 70ms, which is like 85% of the NA playerbase. To the point where plugins that mitigate this issues are mandatory if you want to play semi-comfortably. It's a 2010 game, not a 90s game. Please SE...
    (20)

  3. #3
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I wholeheartedly agree with this, and I've mentioned this many times before. Even streamers like Zepla agree that it's a major issue with the game.
    (17)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,312
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dasimBaa View Post
    people moonwalk across Frontline maps as whitemage with wings and blast you from 10 yards even though on your screen they are inside of you.
    Seems like you are describing ping issues or lag.

    Aoe Zones hitting you even though you were out before the circle was gone
    That does not happen (unless maybe you have 2,000 ping). I play with 200 ping often and don't have any issues at all provided I exit the red circle before it disappears.

    and the Animation even started.
    It is true that the animation often begins after the red circle disappears or after the cast completes. It is true that many gamers are probably used to responding to animations rather than "cast bars" and may always die to everything as a result and feel the game is weird because of it.

    But as long as you resolve a mechanic before the cast completes, that is how you solve most mechanics in this game, with a very small number of exceptions where there is an visual cast bar ahead of time before an uncasted one that actually snapshots it.

    Hitting a CD and it not going off, but GOING ON COOLDOWN (Looking at you Tank players)
    True, this can happen with invulns where you press them but die before they activate. But I do not blame a "tick rate" for this. I blame the animation delay, which I believe should be removed for abilities.

    Completing a cast or Heal only for it to vanish into the void because the target died.
    Now, this part is true. Sometimes you can successfully cast on a target and the server accepts the cast without error, but no effect occurs because the target died. This can happen with a hunt target where you get 1 hit in and it was accepted by the server in the battle log, but it didn't result in any rewards because it died around the same time.

    In a similar way, you can often still run around for a while after a red circle hit you, but you know you are going to die in 2 seconds because you saw the red circle clip you. What seems to add to this is that I think movement is not something that is thoroughly verified as something you are able to do (probably to prevent rubberbanding), otherwise it would have to return you to the location you were at when the red circle hit you.

    if the the devs don't check this Forum
    It has been posted before. There were even determined efforts to report part of it as a bug.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    110
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It has been posted before. There were even determined efforts to report part of it as a bug.
    The devs, who live in Japan, a small country with their 10 ms, of course not gonna have this problem
    Now if we move to say, NA where is just massive the traveling distance is way major want it or not, so of course having over 50-100ms is going to be a thing for many

    And if we go to the an extreme scenario, people who play from another country wich happen to be a lot
    (15)

  6. #6
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    They really do need to fix it. It's the primary reason PvP feels so bad to play sometimes, too.

    It's compounding the issue there because there are two players involved instead of just player and server.

    Also for the guy denying it, there's a really good writeup that exists for what the overall issue is. SE just keeps ignoring it and saying it's fine when it's something pretty much everyone experiences outside of Japan. As is often the case with them and anything network related, sadly.
    (9)
    Last edited by Arzalis; 10-05-2023 at 09:40 AM.

  7. 10-05-2023 10:21 AM
    Reason
    Löschen

  8. #7
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Jeeqbit View Post
    Seems like you are describing ping issues or lag.

    That does not happen (unless maybe you have 2,000 ping). I play with 200 ping often and don't have any issues at all provided I exit the red circle before it disappears.

    It is true that the animation often begins after the red circle disappears or after the cast completes. It is true that many gamers are probably used to responding to animations rather than "cast bars" and may always die to everything as a result and feel the game is weird because of it.

    But as long as you resolve a mechanic before the cast completes, that is how you solve most mechanics in this game, with a very small number of exceptions where there is an visual cast bar ahead of time before an uncasted one that actually snapshots it.

    True, this can happen with invulns where you press them but die before they activate. But I do not blame a "tick rate" for this. I blame the animation delay, which I believe should be removed for abilities.

    Now, this part is true. Sometimes you can successfully cast on a target and the server accepts the cast without error, but no effect occurs because the target died. This can happen with a hunt target where you get 1 hit in and it was accepted by the server in the battle log, but it didn't result in any rewards because it died around the same time.

    In a similar way, you can often still run around for a while after a red circle hit you, but you know you are going to die in 2 seconds because you saw the red circle clip you. What seems to add to this is that I think movement is not something that is thoroughly verified as something you are able to do (probably to prevent rubberbanding), otherwise it would have to return you to the location you were at when the red circle hit you.

    It has been posted before. There were even determined efforts to report part of it as a bug.
    I am playing online games of all sorts of genres for over 15 years. I can differentiate "ping issues" or "lag" I have a 17-22 ping range across the day. I have 350 MBIT living alone so there is no chance someone can throttle my connection by downloading etc while im playing.

    Don't try to gaslight me into thinking this is not real. Because you literally agree with examples that are directly caused by this. It has nothing to do with the animation delay.

    I'm sure you know what slidecasting is. This works, SOLELY because of this delay or "desync" caused by refresh rate, essentially what happens is you press your Cast and youur client sends that info in the upcoming batch of inputs that were collected by the server, every 0,3s MEANING if you press the button it can take up to 0,3 seconds to actually show a Castbar. It's essentially lying to you, the phenomenon that we call "slidecasting" is just moving before the server realized you stop casting and therefore just lets it finish regardless.
    (23)

  9. #8
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    110
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Arzalis View Post
    They really do need to fix it. It's the primary reason PvP feels so bad to play sometimes, too.

    It's compounding the issue there because there are two players involved instead of just player and server.

    Also for the guy denying it, there's a really good writeup that exists for what the overall issue is. SE just keeps ignoring it and saying it's fine when it's something pretty much everyone experiences outside of Japan. As is often the case with them and anything network related, sadly.
    Unironically PVP would be perfect and the best thing of this game with the proper netcode, i swear is so much of a shame such great gamemode suffers from the base like this
    (10)

  10. #9
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,315
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Both Benediction and Hallowed Ground don't actually go off until the end of the animation. I know there used to be some DRG abilities that had the same problem.
    (3)

  11. #10
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    284
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    My question is, how much of it is SE's fault because 'bad game', and how much of it is just the US having poor internet infrastructure, which SE can't do anything about?
    (4)

Page 1 of 11 1 2 3 ... LastLast