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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ardentrage View Post
    Thanks for your reply. The reactivity is impacted. I would say that the more delay there is between what I see and what I do the worse a game feels to play.

    I agree that it is a design choice to use telegraphing as a mechanic, but what I am arguing is that is a forced choice due to the way that the netcode functions. If there was an improved tick rate it would allow for different design choices. They could still choose to telegraph moves but could also include reactive mechanics.

    To compare unresponsive vs responsive let's look at two different games by the same team. Let's say there is an AOE attack in FFXIV that is telegraphed for 3 seconds indicated by a boss animation. if you are attentive you can dodge the mechanic with little room for error. Then the AOE snap shot occurs on the ground in .3 seconds. If you are hit then 3 seconds later you take damage.

    Then in FFXVI there is an AOE attack that happens in .5 seconds. You can dodge, and there is little room for error. If you are hit then you instantly take damage with zero delay.

    The difference is that there is a gap between each event that occurs in the low tick rate game.

    That leads to a different discussion about snapshotting, AOE detectors, and animations, but I'm not trying to discuss that. It's a really complex conversation, so that's why I'm just trying to focus on responsiveness and tick rate. More updates per second make the game feel smoother. Visually a 144 fps monitor looks better than a 60 fps monitor.
    A 60 fps monitor looks better than a 20 fps monitor and so on. The same goes for tick rates and feel of a game. The cons of increased tick rate are server load and costs. The benefit of increasing tick rate out weighs the cons.

    Back to the comparison, to new players the system in FFXVI is more intuitive, and doesn't have to be explained through metagaming. In FFXIV there is an endless flow of players having this mechanic explained to them, because it is not intuitive due to the delays. The new player experience is harmed by this and is confusing.

    I believe your perspective comes from being a veteran player, and doesn't consider the new player experience, which is vital to the growth and long term success of the game. This is also just my opinion on how the game feels to me and is my genuine feedback that I believe is valuable.
    The problem with what you think is tick rate is that it's not. Moves in xiv generally are on a 3 second cast time. This is separate from the tick rate.

    The tick rate is 300ms.

    Also, xvi is single player, there is no tick rate because there is no client/server communication.


    Also,as a new player, you should assume giant red area on the ground is bad, move out of bad quickly.
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    Last edited by Valkyrie_Lenneth; 01-23-2024 at 08:10 AM.