Quote Originally Posted by Eisi View Post
What about PvP? Healers are very popular there and other jobs have to take a lot of responsibility for their own survival.

I think if we drastically reduced healer's access to healing abilities in PvE, with every heal being on a cooldown and simply not having the tools to account for other's failure past a point while at the same time expanding on mitigation and healing on the part of the DPS we might be able to foster a culture where everybody sees it as their responsibility to ensure their own and the parties' survival.

Remember, this game has actually managed to make it normal for healers to DPS most of the time. You can make it normal for DPS to mitigate. Just don't allow for much blame to fall upon healers anymore. At the same time increase their DPS and give them more interesting Damage buttons.

It already happened in PvP and nobody but the staunchest defender of the most antiquated of trinity models has anything but praise to offer for it.
At that point you functionally don’t even have a holy trinity anymore, you have 3 colours of DPS, PVP isn’t remotely comparable because every class has to have some means of supporting themself when they are alone or when they are cornered

You could probably force a change in habits if you took mitigation away from the tanks and healers and forced enough of it onto the DPS that it became “press this or die” (though they would probably still play chicken with each other to actually press it) but does anyone actually want that design