



What stops a more complex rotation from having every skill cost 400 mana like our current glare spam does


I guees in early shadowbringers days mana was drained very fast. I guess they fixed it. Maybe they should make thinks more dificult then.
Last edited by Fellgon; 01-25-2024 at 08:26 AM.
Oh boy, yet another "go play DPS" argument. Welp, you heard it here folks, guess we should remove all those damage tools from tanks too, how dare they be able to have a compelling DPS rotation, they should know their role. Oh, sorry Dancer, Curing Waltz is for healers, you should know your role before you start doing some healing. Magick Barrier? Tut tut, you should know better Red Mage. Look at you, with your Vercure and Verraise and Embolden, what are you doing with those, trying to be a healer and off-load your DPS to everyone else? Don't you know you're a DPS?
Try to actually address the complaints people have and understand the topic, maybe then you'll understand why healers are asking for extra DPS tools instead of being dismissive.


I know for WHM one thing I miss is Aero II, but I'm a strange person that likes flavor over practicality. Healers for the most part feel more like WoW classes that are based on priority. Like hypothetically you always want to keep your Dia up on whatever you're dpsing, but as a healer we can't control Leeroy Jenkins or his cousins rushing in and taking damage because they got bopped under a pillar and then squashed like a bug.Oh boy, yet another "go play DPS" argument. Welp, you heard it here folks, guess we should remove all those damage tools from tanks too, how dare they be able to have a compelling DPS rotation, they should know their role. Oh, sorry Dancer, Curing Waltz is for healers, you should know your role before you start doing some healing. Magick Barrier? Tut tut, you should know better Red Mage. Look at you, with your Vercure and Verraise and Embolden, what are you doing with those, trying to be a healer and off-load your DPS to everyone else? Don't you know you're a DPS?
Try to actually address the complaints people have and understand the topic, maybe then you'll understand why healers are asking for extra DPS tools instead of being dismissive.
My personal preference for healer DPS is more priority-based as well rather than a strict rotation, makes it easy to interrupt the damage flow with a heal or two. I already have moments on RDM where I suddenly need to Verraise healers, but I'm stuck in the middle of my melee burst, healers should ultimately try to avoid that in their designs, and I think procs, gauges, extra DoTs, buffs, etc. can fill that dead Glaroilificosis spam nicely without impacting on healing ability. Healers mostly just need flexibility in their kit rather than strict combos and use-it-now actions.I know for WHM one thing I miss is Aero II, but I'm a strange person that likes flavor over practicality. Healers for the most part feel more like WoW classes that are based on priority. Like hypothetically you always want to keep your Dia up on whatever you're dpsing, but as a healer we can't control Leeroy Jenkins or his cousins rushing in and taking damage because they got bopped under a pillar and then squashed like a bug.

Lol read your argument. Dancer's aren't bitching about only having 1 heal, Redmage's having multiple support abilities is a huge problem atm, literally making other casters not wanted by raiders because they can't do what red mages do. I'm not being dismissive I'm trying to explain that your real issue is with being bored not that your not doing enough damage. Instead of making the class fun by turning it into a dps, make the act of healing actually fun. Exactly how idk I can think of examples but the idea isn't ludacris and is definitely possible. Fill the free time with healing not dps, I want combo heals, synergizing heals, proccing heals, and for any of that to be fun we need more and more frequent damage.Oh boy, yet another "go play DPS" argument. Welp, you heard it here folks, guess we should remove all those damage tools from tanks too, how dare they be able to have a compelling DPS rotation, they should know their role. Oh, sorry Dancer, Curing Waltz is for healers, you should know your role before you start doing some healing. Magick Barrier? Tut tut, you should know better Red Mage. Look at you, with your Vercure and Verraise and Embolden, what are you doing with those, trying to be a healer and off-load your DPS to everyone else? Don't you know you're a DPS?
Try to actually address the complaints people have and understand the topic, maybe then you'll understand why healers are asking for extra DPS tools instead of being dismissive.
You haven't seen many red mages then; many are annoyed at the 'rez tax' we have that makes SMN and BLM more appealing, so that makes no sense. The point I'm making here is that the trinity isn't strict, DPS and Tanks CAN do things outside their role for the sake of job variety. Otherwise we may as well have only 5 jobs for the 5 roles.
Disingenuous, no one actually cares about the actual DPS number, you could half it and no one would care outside soloing, I care about making sure I'm not bored out of my skull by spamming only 1 button.
This is FFXIV, every class is a pseudo-DPS, we've had 2 expansions for the devs to "make healing fun", and all it's done is keep the healing requirements low and bloat our kits with unnecessary giga-heals for a mechanic that gets used like once a fight. Fights that actually stress our kits to the limit not only can't be done, not even by ultimate fights, doing so would drive healers away similar to what Abyssos did.Instead of making the class fun by turning it into a dps, make the act of healing actually fun. Exactly how idk I can think of examples but the idea isn't ludacris and is definitely possible. Fill the free time with healing not dps, I want combo heals, synergizing heals, proccing heals, and for any of that to be fun we need more and more frequent damage.
The devs have done what you asked and its led to healer shortages, we did fine back in HW and SB when we had more interesting DPS kits, so how about we try that again?



Care to answer the questions I posed previously in this thread?
What exactly does an encounter look like where less-skilled parties still have room for making and recovering from mistakes, while more-skilled parties somehow can't spend half their time dealing damage?
I don't want to be a heal slave, I want to contribute to damage in significant ways no matter what role or job I am, and I want that damage contribution to be more complex and interesting.Lol read your argument. Dancer's aren't bitching about only having 1 heal, Redmage's having multiple support abilities is a huge problem atm, literally making other casters not wanted by raiders because they can't do what red mages do. I'm not being dismissive I'm trying to explain that your real issue is with being bored not that your not doing enough damage. Instead of making the class fun by turning it into a dps, make the act of healing actually fun. Exactly how idk I can think of examples but the idea isn't ludacris and is definitely possible. Fill the free time with healing not dps, I want combo heals, synergizing heals, proccing heals, and for any of that to be fun we need more and more frequent damage.


Well if you see healing role as slavery maybe should go pure dps role. Should play a job that you find fun to play.
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