Quote Originally Posted by Renathras View Post
As I've pointed out, I've been party to enrages that barely were cleared - through me having done damage. Had my damage been 10-20% lower, they would have failed.
Technically true, but that doesn't mean your personal DPS was the one deciding factor, or the most important deciding factor. Anyone else doing 10-20% less damage would have also led to a wipe.

In an Endwalker extreme not at min ilvl, if your party is seeing enrage, the things to improve upon, in order of priority, are:
1. Reduce the number of deaths.

2. Worry about DPS rotations and execution.

3. Worry about tank rotations and execution.

4. Worry about healer rotations and execution.
I'll use Zeromus EX as an example. The enrage is at approximately 11min5sec.

Here's a group that cleared in 10min1sec, at an average rate of 67.4k. From this, we can work out that to meet the enrage, you need an average rate of 60.9k DPS to clear. So, they're 6.5k DPS above the minimum. Everything else remaining the same, one of their healers could have literally done zero DPS and they would have still cleared. And that's not because the DPS and Tanks are absolute beasts that are carrying the group's damage. As of this writing, the fastest clear is 7min27sec at 90.3k DPS, a 34% improvement.

Here's a group that cleared at 11min1sec, a couple GCDs before the enrage. For 68% of the fight, at least one party member had a Weakness debuff.

I think it's fair to say that people simply not dying lots is probably enough for most groups to clear comfortably, and that's the first thing to work on before anyone starts blaming a healer for doing only 80% of their maximum output.