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  1. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renathras View Post
    Snip
    Ok, are you aware that what you propose would be harming WHM players who want for engagement? How many of them are there? Would you allow WHM to gain complexity if it's provable that they outnumber those who want it to remain as it is?

    You are also approaching the question from the position that your 4 Healers Model would be unmitigated good, it's not. I already told you that it solves none of my issues, so I don't benefit from it, why would I then support it?

    You are also not actually answering the root question of why having more damage complexity harms your enjoyment. Let me go back through the facts:

    1) You don't care for parse
    2) It's been proven that healer damage contribution is minimal in terms of beating enrage
    3) You love seeing a good healing plan come together and do not care for damage optimisation
    4) It's normal for bad parties to exist, some parties just cannot clear a fight
    5) The community does not care to scrutinise and make a big issue out of any minor mistake

    If your only actual argument against it is "It harms me because on very rare occasions my Glares are helpful in barely beating the dps check", then I'm sorry, but that's not a very compelling argument for blocking WHM's growth. "I don't enjoy it" is not a compelling argument either, I take the same issue with you leaving WHM as is, I don't enjoy that either.

    EDIT: Meant to write this also, but queue popped. You accused me of not letting you enjoy something because I want to enjoy every healer, but you don't actually know what I enjoy. I don't care if WHM evolved in a way I don't personally enjoy, I just want to see WHM evolve, not stagnate. My main concern is the stagnation of the healer role, which would be more harmful in the long run than rounding out the kit with some more damage spells and interactivity at the cost of some people not being happy.
    (9)
    Last edited by Aravell; 11-21-2023 at 11:48 AM.