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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KenZentra View Post
    Thats a shame, because thats what i would like to see healing become, as of right now its just hitting 1 DPS button and a DoT every 30 seconds, with breaks of healing in between. The extra DPS you get as a healer is your reward for efficiently healing the party and squeezing out some extra DPS before going back to healing. Which would be just as you say, knowing when to heal and when to DPS.
    Me too, to be honest. The "act of healing" feels unrewarding for me as a healer because the frequency you do that is not a lot... But then what's left is a bland dps mode. Healer gets the worst of both worlds (dps and healing).

    I also find 'triage healing' fun in other games, but in XIV that is basically whenever someone fails a mechanic, even tanks don't require intensive healing outside of specific spots.
    (4)

  2. #2
    Player
    KenZentra's Avatar
    Join Date
    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Raikai View Post
    Me too, to be honest. The "act of healing" feels unrewarding for me as a healer because the frequency you do that is not a lot... But then what's left is a bland dps mode. Healer gets the worst of both worlds (dps and healing).

    I also find 'triage healing' fun in other games, but in XIV that is basically whenever someone fails a mechanic, even tanks don't require intensive healing outside of specific spots.
    I find when I heal in FFXIV, that healing is just a role that makes sure it has an ability to solve an HP Check from the boss. Sorta how if a tank doesnt have an answer to a tankbuster, they straight up just die, they need to have a form of mitigation to answer the "Mit Check". The enrage mechanics of an encounter being the DPS checks. The most rewarding being the DPS check of course as the better you do, the faster the boss dies and the encounter concludes, and can also be rewarding with skipping mechanics (dont think I'll ever forget about Zurvan EX's Soar) and the such.

    Healing is such a afterthought for FFXIV, and it shows with so many people wanting a fleshed out DPS rotation for their healers. I mean, look up any video about getting into healing for FFXIV, and they will all say, "Healers also need deal damage" because otherwise you see healers doing nothing or healing when no damage is happening. It is usually the first thing any guide explains. Thats how engrained it is into the designs of the game.

    DPS is mentioned first, actually fulfilling the role is 2nd, and that is exactly how SE sees the role and how it is expected to play in-game. Giving Healers the tools to heal, without interrupting their DPS because them dealing damage first and foremost is more important. We ought to just have 6 Dancers rotate Curing Waltz instead of 2 Healers, cause thats what it seems like Healers are already (as an exaggeration).
    (1)