
Originally Posted by
ForsakenRoe
I think it's a very nuanced thing to try and elaborate on, really. On the one hand, the way it's worded can make it appear like you just want to make it 'more damage for the skilled players', which would make it harder for less skilled players to keep up, and apparently cause issues meeting damage checks (I don't think so, but let's humour it). But I imagine what you actually mean is, say, 10% more damage if you play perfectly compared to current perfect play, where 'the current perfect play, being done under the new system, results in 90% output, and the damage check expectations for healers are the same as current'. So where a fight might expect, say, 50% output from a healer, it'd drop (because the upper end has expanded) to become the new '45%' or so. Did I get that right?
And if so, 'get to 86% by playing 'literally the exact old rotation', without adjusting anything (so still 2 Dia's, 22 Glares per minute)' would be quite close to being on the money, given that the DPS checks for fights are usually tuned around the expectations of something like 50-60% even with week 1 gear? (which would then, assuming I've got the above understood right, become more like 45-55%)