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  1. #51
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Palladiamors View Post
    My sympathies to the DRG mains if this goes the way I think it will. On top of losing most of your job you're going to be hit with a flood of people telling you how they play dragoon now and it's great. Insult to injury.
    I had to watch this this expansion with monk. SB monk was one of my favorite classes in any game and it was changed in stb to where I really didn’t want to play it. 5.4 made it playable again, but then EW gutted it (positionals are my favorite mechanic). Now I have to see other people enjoying the class meanwhile I have no positional heavy class to replace that with so I haven’t played almost since the expansion came out. Pretty disheartening and I have zero hope for any rework they do in this game and I’m scared for dragoons and ast mains.
    (5)

  2. #52
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Battler-Ushiromiya View Post
    "I wish to gatekeep players out of the game so I can feel hecking superior!" the thread
    Bro how is it that every thread I see you in, you have some of the most slip and slide smooth brained takes? It's honestly impressive at this point
    (8)

  3. #53
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    275
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Im neutral to the drg rework.
    I dont know anything about, what they could or want to change. And from the others reworks had i not much of bad impression.
    I like the monk rework, compaired to the GL time (but liked the 5.3-5 monk more, it was the best class for punching the enemy, while you was braindead, the new gauge system reduced that aspect). I wasnt much into the paladin and find him now a little better. But, i played the paladin only rarely.
    I can only not work with the summoner anymore, because i dont know how to use him. And, i use the scholar more.

    I like the dragoon, how he is know, because he is fast and very streamlined. And, has practicly no gauge, you need to fill (didnt he lost that to EW, i think he had once one). I see it coming, that a gauge will be coming back. And, that some of his dragon skills will be locked behind that again.
    Aside of that, did i think, that a 5 hit combo is very long and could be reduced again.

    Aside of that would maybe some new animation fits. His aoe are practicly all a line attack. Some other skills are looking very similary (like the dragon skill, where 2 dragons are coming and than the dragon eye Version of that).
    Maybe would a side line attack be nice (instant of a long line before you, would you have a strong strike from left to right).
    And maybe, lets the jump can be used more.
    The first jump skill could be one, where you can freely jump to any place before you. Like with the ninja. That could increase his mobility more.
    Than, lets reduce the CD of the fire jump (its the only aoe attack, that the drg has in lower lvl).

    Like i sayed, are i neutral to him. I only hope, that he is not losing the fast placed, streamlined rotation. Im currently wavering between blm and drg, because they are the exact opposites. And the reason i like both classes is, that both are the typ of class, i dislike by the other class (blm is slow, stand mostly still and is practicly using only one skill and a few filler, but, that allowed me to watch more for my surrounding, but the slow speed and 1 Button thing make him boring. Drg has many skill to use, is very streamlined and mobile, that i dont have to think much and practicly nothing, i have to keep a eye on. But, that lead to the problem, that i forgot to watch about my surrounding and to press so much buttons can be a pain).
    (0)

  4. #54
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,256
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i am not looking forward to. i like dragoon as it is now quite a lot. and usually im not fond of chsnges of any kind.

    since my interest in this game is dwindling for quite some time now, it might be the last deciding reason for me to leave.
    (3)

  5. #55
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Not real excited about it (unless they add a pseudo-pet wyvern... I can dream <.< )

    For the changes beside trimming the combos, one change I see coming is AoE changed to circles (will we get back circle of thorns ? or some new mini-jump animations ?)
    (0)

  6. #56
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    105
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    They completely ruined AST for me so I'm not having a very good feeling about it. Same for DRK and MCH. The original Heavensward jobs were awesome.

    Then again it's not like DRG is very interesting right now so it's hard to make it worse than it is.

    LNC should be removed entirely.
    (0)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Calysto View Post
    Not real excited about it (unless they add a pseudo-pet wyvern... I can dream <.< )

    For the changes beside trimming the combos, one change I see coming is AoE changed to circles (will we get back circle of thorns ? or some new mini-jump animations ?)
    /shudder

    Fat/wide linear AoEs already have by far the greatest affordances/functionality of any AoE type, and I have no desire to deal with this game's (lack of) pet management.

    _____________

    I'd happily just...
    1. Allow players to select whether their conal and linear AoEs follow (A) to-target angle, (B) player facing angle, or (C) check the relevant target account from both player facing and target facing and use whichever hits a greater number of relevant enemies (i.e., excluding enemies that are invulnerable, would kill self or party members if struck, or are afflicted with CC that would break on hit).
    2. Make Dragon Sight a Dancer Partner kind of thing that, during Lance Charge, allows you to beneficially share attack angle (if partner is standing at enemy's Rear when you use Chaos Thrust, you get the positional no matter where you're standing) and gives them 5% bonus crit chance. In exchange for Dragon Sight no longer buffing self, Lance Charge buffed to a 15% damage increase and the effect of Battle Litany is doubled on self. (Additional faint potency adjustments where appropriate.)
    3. Have Life of the Dragon grant X casts of Nostrand as replacements to Geirskogul. E.g., once the third is cast, the button turns back to Geirskogul, even if still in Life of the Dragon. This thereby avoids the drift issues without requiring LotD to end early, which therefore would not conflict with whatever future passive benefits we might want to include in LotD.

    Quote Originally Posted by Ryskim View Post
    LNC should be removed entirely.
    I don't get this position. Call the class a "Job" and the jobs an "Advanced Job" if you like, but the tiered system is already a franchise norm. We don't aim from character-infancy to be specifically part of an Ishgardian elite lancer force capable of hunting down dragons. We aim to know wtf to do, at least, with this pointy stick, and follow the lead of those trained in effective use of said pointy sticks. Trying to specifically adopt the precepts of X elite and long-historied group can wait for our at least having learned of their existence.

    They could literally just force us to go an unlock DRG to continue leveling LNC past 30 and automatically equip the job stone upon equipping a spear once we've acquired it. All the QoL of not having a LNC is possible even with a LNC. Having it just also allows for the character progression to make some damned sense while allowing players to be eased in, as we don't start the game with a third or more of the endgame kit; we start it with a single, basic stab.

    Now, if you wanted to see skill acquisition massively accelerated (densest early-game, even if increasingly sparse in new buttons added the further along one gets), I'd be right there with you, but until we're basically thrust into a character story/progression that's already partly complete, starting from jobs ("Advanced Jobs" in any jobs-based single-player FF game) makes no damned sense.
    (1)
    Last edited by Shurrikhan; 10-31-2023 at 02:53 AM.

  8. #58
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    105
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I don't get this position. Call the class a "Job" and the jobs an "Advanced Job" if you like, but the tiered system is already a franchise norm. We don't aim from character-infancy to be specifically part of an Ishgardian elite lancer force capable of hunting down dragons. We aim to know wtf to do, at least, with this pointy stick, and follow the lead of those trained in effective use of said pointy sticks. Trying to specifically adopt the precepts of X elite and long-historied group can wait for our at least having learned of their existence.

    They could literally just force us to go an unlock DRG to continue leveling LNC past 30 and automatically equip the job stone upon equipping a spear once we've acquired it. All the QoL of not having a LNC is possible even with a LNC. Having it just also allows for the character progression to make some damned sense while allowing players to be eased in, as we don't start the game with a third or more of the endgame kit; we start it with a single, basic stab.

    Now, if you wanted to see skill acquisition massively accelerated (densest early-game, even if increasingly sparse in new buttons added the further along one gets), I'd be right there with you, but until we're basically thrust into a character story/progression that's already partly complete, starting from jobs ("Advanced Jobs" in any jobs-based single-player FF game) makes no damned sense.
    This was a thing in FFXI and, like you said, "the norm".

    FFXIV does not follow that path, sadly. But most importantly, Yoshida said on repeated occasions that he intends to remove all existing classes sooner or later and have only jobs. It it's not a matter of "if", but "when".

    So CNJ, MRD, LNC, GLD, THM, ROG, ACN, etc... will all disappear. I just hope that at least some of them become a job on their own. Especially Rogue/Thief.
    (0)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryskim View Post
    But most importantly, Yoshida said on repeated occasions
    Then that's another for the growing list of bad decisions.

    I said the position wouldn't make sense to me, as it has almost solely negatives, not that it wouldn't happen. Net negative changes aren't a new thing to this game.
    (1)
    Last edited by Shurrikhan; 10-31-2023 at 12:56 PM.

  10. #60
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Calysto View Post
    Not real excited about it (unless they add a pseudo-pet wyvern... I can dream <.< )

    For the changes beside trimming the combos, one change I see coming is AoE changed to circles (will we get back circle of thorns ? or some new mini-jump animations ?)
    Trimming of combos? look forward to 1, 2, 3! Too much "bloat" so enjoy!

    In reality All we can expect for DRG, Astro and any other new job is a real downgrade from what you have currently, Lets be honest when has any recent rework been positive? Like pretty much none the only one I can point to being PLD? that was like 30% good changes but 70% bad changes but the job overall feels really bland with the amount of times you're pressing atonement goring combo removed, wouldn't be surprised if they removed dragon sight and cards because people complain about targeted buffs.

    At the end of the day Simple jobs are also popular, White mage, summoner, reaper and Warrior are all popular for a reason even when they're not "meta" Theirs no reason to make fun complicated jobs, because they don't appeal to a lot of people
    (1)

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