/shudder
Fat/wide linear AoEs already have by far the greatest affordances/functionality of any AoE type, and I have no desire to deal with this game's (lack of) pet management.
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I'd happily just...
- Allow players to select whether their conal and linear AoEs follow (A) to-target angle, (B) player facing angle, or (C) check the relevant target account from both player facing and target facing and use whichever hits a greater number of relevant enemies (i.e., excluding enemies that are invulnerable, would kill self or party members if struck, or are afflicted with CC that would break on hit).
- Make Dragon Sight a Dancer Partner kind of thing that, during Lance Charge, allows you to beneficially share attack angle (if partner is standing at enemy's Rear when you use Chaos Thrust, you get the positional no matter where you're standing) and gives them 5% bonus crit chance. In exchange for Dragon Sight no longer buffing self, Lance Charge buffed to a 15% damage increase and the effect of Battle Litany is doubled on self. (Additional faint potency adjustments where appropriate.)
- Have Life of the Dragon grant X casts of Nostrand as replacements to Geirskogul. E.g., once the third is cast, the button turns back to Geirskogul, even if still in Life of the Dragon. This thereby avoids the drift issues without requiring LotD to end early, which therefore would not conflict with whatever future passive benefits we might want to include in LotD.
I don't get this position. Call the class a "Job" and the jobs an "Advanced Job" if you like, but the tiered system is already a franchise norm. We don't aim from character-infancy to be specifically part of an Ishgardian elite lancer force capable of hunting down dragons. We aim to know wtf to do, at least, with this pointy stick, and follow the lead of those trained in effective use of said pointy sticks. Trying to specifically adopt the precepts of X elite and long-historied group can wait for our at least having learned of their existence.
They could literally just force us to go an unlock DRG to continue leveling LNC past 30 and automatically equip the job stone upon equipping a spear once we've acquired it. All the QoL of not having a LNC is possible even with a LNC. Having it just also allows for the character progression to make some damned sense while allowing players to be eased in, as we don't start the game with a third or more of the endgame kit; we start it with a single, basic stab.
Now, if you wanted to see skill acquisition massively accelerated (densest early-game, even if increasingly sparse in new buttons added the further along one gets), I'd be right there with you, but until we're basically thrust into a character story/progression that's already partly complete, starting from jobs ("Advanced Jobs" in any jobs-based single-player FF game) makes no damned sense.