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  1. #71
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    funnily enough, I sorta recently rediscovered DRG lately.
    I remember the 6.1 change for DRG that got later reverted but the most hilarious about it is that I had that written as a macro for years before.. so basicly they made my macro official and it was so bad that they changed it back and tbh as SAM there was another 6.1 Change that should've been reverted

    but back to DRG, as I mentioned I recently rediscovered DRG, means like in 6.57 and it's good fun for what it is, I recently wrote a macro to streamline the 2min skills a bit better.
    I just put Battle Litany and Dragon Sight <4> on one button and that works.

    As for DRG changes that I think Geirskogul should be rolled up into Jump since I feel that Nastrond would be better on the Jump Button.. +Geirskogul at lvl60 is not doing anything outside of damage. Yet I enjoy DRG as a Fun Melee that's Gameplay still holds true to the Job's Fantasy, unlike Samurai who mainly does it's lvl50 rotation and spams Shinten alot.

    But that they post-poned the DRG/AST Reworks for 7.0 is a Two-edged Blade.. maybe it could be good or at worst it's like Endwalker 6.0 Launch NIN xX
    (0)

  2. #72
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,240
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by mallleable View Post
    Some guesses as to what might happen to DRG

    DRG will no longer have its 5 part combo, instead jumps will combo into certain thrust actions -- like Spine Shatter Dive combos into Heaven's Thrust. Some button consolidation will happen for damage buffs -- like Lance Charge could upgrade to Dragon Sight, but the partner mechanic will no longer be there. The effects of Life Surge could get baked into its own attack. Job mechanics could be brought down to a significantly lower level to set things up so that like Dragonfire Dive could eventually upgrade into Stardiver. A really spicy change they could make is that jumps do more damage the further you are from a target.
    Here's my worst-case scenario take for what will happen to Dragoon.

    They'll take a page out of their Reaper book:
    -Spam your 1-2-3 combo to build gauge
    -Spend gauge on Geirskogul to increase your 2nd "Dragon Gauge"
    -Spend X "Dragon Gauge" to enter Life of the Dragon.
    -Turn Life of the Dragon into Enshroud 2.0 where you'll spam 1s recast GCD jumps, weaving Wyrmwind Thrusts in-between and finishing with a Stardiver

    You can hate me later when it actually turns out to be true, lol.
    (6)

  3. #73
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    421
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Not that i play DRG anymore but turning it into RPR is heinous. Looking forward to it.
    (2)

  4. #74
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,380
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I guess I'm a little less cynical about the DRG rework considering they've stated it's more comparable to the NIN rework in shb where they put Mudras on the GCD than it is to EW SMN. Probably what happened is that they tried putting jumps on the GCD, but doing so broke DRG's current rotation, and so it had to be rebuilt with GCD jumps in mind. GCD jumps can also be a little more mechanically diverse so those options can now be explored. Collecting eyes, and scales is likely still gonna be part of its gameplay, but it's probably gonna feel, and play very differently than it does now.
    (2)

  5. #75
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Here's my worst-case scenario take for what will happen to Dragoon.

    They'll take a page out of their Reaper book:
    -Spam your 1-2-3 combo to build gauge
    -Spend gauge on Geirskogul to increase your 2nd "Dragon Gauge"
    -Spend X "Dragon Gauge" to enter Life of the Dragon.
    -Turn Life of the Dragon into Enshroud 2.0 where you'll spam 1s recast GCD jumps, weaving Wyrmwind Thrusts in-between and finishing with a Stardiver

    You can hate me later when it actually turns out to be true, lol.
    I'm also expecting the same thing with minor differences:
    -Geirskogul = Plentiful Harvest
    -Spirit of Nidhogg possesses you for Enshroud
    -You alternate Ala Morn and Drachenlance while weaving Nastronds and end with a Final Chorus
    (0)

  6. #76
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    Here's my worst-case scenario take for what will happen to Dragoon.

    They'll take a page out of their Reaper book:
    -Spam your 1-2-3 combo to build gauge
    -Spend gauge on Geirskogul to increase your 2nd "Dragon Gauge"
    -Spend X "Dragon Gauge" to enter Life of the Dragon.
    -Turn Life of the Dragon into Enshroud 2.0 where you'll spam 1s recast GCD jumps, weaving Wyrmwind Thrusts in-between and finishing with a Stardiver

    You can hate me later when it actually turns out to be true, lol.
    Wasnt that the dragoon in Shb/Stormblood?
    I didnt played drg before endwalker, so maybe im wrong. But, from what i saw in old pictures and from a Clip, that showed, gow the classes changed over time, did i saw, that the drg had 2 gauges to fill. A blue one and a Red one (or similary to that). And, that the jumps filled the blue ones and let him using Geirskogul at the Finisher. And the second gauge was with the stronger, Red skills. And, one or both was time limited.
    Now in endwalker have whe one and a half gauges to fill. Instand of having a long line, did whe now need to fill 2 slots for 2 ressources, by using or combo. And only one is time limited (the second one can be refilled very fast with aoe attacks).

    I dont have any idea, how the rework is looking. But, i think, it will be more like the monk, instant of, like it was with summoner. That the rework is taking away old gauges, give us a easy one as filler and give us a more complex one later as end producte (the filler maked the class simply and fast to play, in Shb was the monk later one fun, because you dont needed to think much and he was fast to play, the same is now with drg).
    I can barely imaging, that they would rebuild the whole system, like they did with smn. The class has allready a good working image. And i can not image, that they would recreate the reaper again. At last to the actually point, are no 2 classes with the exact same system. Similary? Yes (The healers). But not the same.
    (0)

  7. #77
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    With six melee jobs, I think you'll end up seeing more contrast between gearset pairs now. I'm guessing that SAM/DRG/VPR are going to end up more focused on personal damage, with MNK/RPR/NIN offering more of a support focus in terms of raid damage. I think DRG is unlikely to suddenly take on RPR's resource management and burst setup. DRG is generally the very first melee DPS that new players will encounter, so it's probably going to be more timer driven so that you can be guided to press the shiny buttons as they light up. I hope they up the positional counts across all melee, though. Averaging one positional every 12 seconds may feel vaguely acceptable if those are spaced out, but when you have three to four in a row then it leads to a lot of downtime. They should reflect the feel of the job.
    (0)

  8. #78
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    With six melee jobs, I think you'll end up seeing more contrast between gearset pairs now. I'm guessing that SAM/DRG/VPR are going to end up more focused on personal damage, with MNK/RPR/NIN offering more of a support focus in terms of raid damage.
    I actually do wonder if they plan to convert DRG into a selfish DPS type. Because before RPR released, Yoshida said RPR would be more on the high dps selfish side, but then it released with a raid buff. It would be interesting to see if they plan to shift DRG into the selfish type instead with the rework.

    I'm also curious where Viper will sit when it releases, NIN got most of its support stripped out when going into ShB, although I suppose Viper doesn't look like a supportive job by nature.
    (0)

  9. #79
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,240
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    I actually do wonder if they plan to convert DRG into a selfish DPS type. Because before RPR released, Yoshida said RPR would be more on the high dps selfish side, but then it released with a raid buff. It would be interesting to see if they plan to shift DRG into the selfish type instead with the rework.

    I'm also curious where Viper will sit when it releases, NIN got most of its support stripped out when going into ShB, although I suppose Viper doesn't look like a supportive job by nature.
    The difference between "support" and "selfish" DPS is getting laughably thin anyway. Since they stripped basically every utility that isn't "do more damage" out of the game it literally boils down to whether or not you have a single raid buff, wow such difference.
    (1)

  10. #80
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    959
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lyth View Post
    With six melee jobs, I think you'll end up seeing more contrast between gearset pairs now. I'm guessing that SAM/DRG/VPR are going to end up more focused on personal damage, with MNK/RPR/NIN offering more of a support focus in terms of raid damage. I think DRG is unlikely to suddenly take on RPR's resource management and burst setup. DRG is generally the very first melee DPS that new players will encounter, so it's probably going to be more timer driven so that you can be guided to press the shiny buttons as they light up. I hope they up the positional counts across all melee, though. Averaging one positional every 12 seconds may feel vaguely acceptable if those are spaced out, but when you have three to four in a row then it leads to a lot of downtime. They should reflect the feel of the job.
    In this situation you describe, DRG would be part of the support group. The RPR's buff is not very strong and is in fact more "selfish" due to its key gauge generation while DRG provides two buffs. Even if they removed Dragon Sight's Left Eye (the partner buff), Battle Litany would still provide way more damage contribution to the party than Arcane Circle.

    The problem with DPS jobs is that only two of them get to be the "spoiled children" that always do the most amount of damage. Right now, we can divide the melee into three categories: support oriented (DRG, NIN), personal damage oriented (SAM) and in between (MNK, RPR).

    Unless they decide to put VPR into the personal damage oriented group (doubtful), the job will likely be part of the in between group. I still remember Yoshi-P saying that RPR would be on the "selfish" side, which led many to believe it was going to be similar to SAM yet in the end it ended being more like MNK.
    (0)

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