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  1. #31
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ElysiumDragon View Post
    Given that this rework is happening alongside AST specifically, I suspect the reworks are being done to make the jobs more controller-friendly, as DRG has the Dragon Sight issue, and AST is borderline unplayable in high-end content on a controller. I'm cautiously optimistic about it.
    I used to raid a lot on AST and it's totally fine.

    What's not fine is that opener crap that has infested every job. And DRG is especially bad in that regard. Since they'll never step back from the husk that is the current job system it's better they removed some of that stuff on DRG.
    (4)

  2. #32
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    Given that this rework is happening alongside AST specifically, I suspect the reworks are being done to make the jobs more controller-friendly, as DRG has the Dragon Sight issue, and AST is borderline unplayable in high-end content on a controller. I'm cautiously optimistic about it.
    The only reworks I haven't enjoyed so far are Astrologian. Not because the reworks were bad, but because the devs keep trying to save a failed class design mechanic, the card system.

    I'm rather optimistic about it because DRG is kind of in a bleh state, and AST is the third least played class, behind only BLM and BRD, with all 3 of those needing various degrees of reworking as well.

    I've also enjoyed every rework the devs have ever done, with the worst rework being turning Summoner into a ranged physical class with fights designed in such a way that pure casters like RDM and especially BLM ended up being garbage for most players.
    (0)

  3. #33
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Personally, I'm excited. My hope is that the re-work will make Dragoon feel more like a classic FF Dragoon, similar to the way I feel the SMN re-work made Summoner feel more like an FF Summoner.

    In my opinion, there's always been far too much stabbing from the ground and far too little Jump going on when a Dragoon is Dragooning. And I think it would be fun if Jumps had some invuln aspects.

    And even if it can't get all the way there, surely they can at least make Dragoon's combos take less than 10 hotbar buttons.
    (0)
    Last edited by LilimoLimomo; 09-28-2023 at 02:51 AM. Reason: details

  4. #34
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Payadopa View Post
    I used to raid a lot on AST and it's totally fine.

    What's not fine is that opener crap that has infested every job. And DRG is especially bad in that regard. Since they'll never step back from the husk that is the current job system it's better they removed some of that stuff on DRG.
    Not sure what you mean by opener crap, do you mean the openers that require 20 min countdowns to get your cards? yeah those are garbage, but if you mean delayed openers then I feel those are perfectly fine and we should have more of those, not everyone needs to instantly pop a trillion potency out the gate like that garbage uninspired nu-smn, I feel it gives DRG some personality and it makes that 1st two min cooldown feel really good and activated those neurons.
    Sadly Endwalker decided to give almost every job access to extremely high potency abilities in the opener and that's why DRG opener does healer dmg by comparison.
    I just think it's far superior to build towards something than it is to press a button that instantly gives you the resources, or having always available buttons that instantly deals 4 digit potency you could teach a trained animal to press on cooldown.
    (3)
    Last edited by ZiraZ; 09-29-2023 at 12:38 AM.

  5. #35
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,585
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Taranok View Post
    I'm rather optimistic about it because DRG is kind of in a bleh state, and AST is the third least played class, behind only BLM and BRD, with all 3 of those needing various degrees of reworking as well.
    Things that are complicated will always be played less than things that are simple. They fill a niche for people who like that sort of gameplay. People who like simple gameplay already have a variety of options to choose from.

    Also DRG is in an awesome state.
    (8)

  6. #36
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,279
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I'm not a DRG player, but a kind of cursed realization I've had with DRG's current design is that the jumps could easily be replaced with generic melee-ranged ogcd attacks that have the same potencies, conditions, and effects, and the rotation would hardly change, and animation lock complaints would be addressed. But that would ruin the job, and it would no longer be DRG. I hope part of the rework addresses the mechanics of jumps so that they can only exist as jump attacks, and not be so easily replaced by something less exiting.
    (1)

  7. #37
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    "I wish to gatekeep players out of the game so I can feel hecking superior!" the thread
    (1)

  8. #38
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Battler-Ushiromiya View Post
    "I wish to gatekeep players out of the game so I can feel hecking superior!" the thread
    If a fan saying "I like this job as it is and don't want to see it changed drastically" is enough to "gatekeep" anybody from playing it, then that person didn't actually want to play the job to begin with. Try again.
    (19)

  9. #39
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Unironically gatekeeping is the most important foundation of anything.
    Changing it into something it isn't to please those who don't play it. 10/10 move.
    If it's turned into another one button wonder I can't see the people currently enjoying it being thrilled.
    Additionally it sounds like a pretty dubious reading of the thread when the rival interpretation "I like it how it is" exists.
    (12)

  10. #40
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    Unironically gatekeeping is the most important foundation of anything.
    Changing it into something it isn't to please those who don't play it. 10/10 move.
    If it's turned into another one button wonder I can't see the people currently enjoying it being thrilled.
    Additionally it sounds like a pretty dubious reading of the thread when the rival interpretation "I like it how it is" exists.
    To be fair, this is a triple edged sword.

    A lot of people say about healers and even SMN that they like them how they are, too.

    I do agree, though, with the premise that not all Jobs are for everyone. I just wish the people who like complex Jobs and say that to defend BLM, DRG, AST, etc would also realize that the reverse of that exists on the opposite end of the spectrum. I used to love RDM before they made its optimization wonky and annoying, now I prefer SMN since it does what old RDM used to do well.

    My personal idea is that there should be a spread from simple to complex, but once a Job is kind of set, to mostly leave it to that identity, tinkering a bit but not majorly changing. A lot of people that love complex Jobs love BLM, but also point out how little it's really changed over time (it obvious has, but the core is still pretty consistent), citing that as proof of how masterful the design is. But then turn around and argue that simpler Jobs need to sweeping and dramatic changes.

    I wish everyone could respect the Jobs are what they are, if you like a given Job, play it, and if you don't, leave it for those that do like it. And I wish the Devs would get this, too, and stop changing Jobs out from under people who liked them. If they're going to do complete top-down reworks (like SMN), they could just add a new Job at that point. 6.0 SMN was basically a third new Job, so they could have just literally made it a new Job, given old SMN some potency changes and Alexander summon at the 1.5 min portion of its rotation and called it a day. Taking stuff away from people is bad, sweeping changes to something that alienate the people who enjoy it is bad. People just need to accept not every Job is for them; and this is true of both the complex Jobs and the simple Jobs.
    (4)

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