Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 105
  1. #61
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    I can’t think of any time I’ve ever seen someone legitimately ask for no dps spells whatsoever, no support spells, no utility, just heals heals heals.
    I'm pretty sure I've seen at least 3 different people here say that the solution for making healers fun is to have healing required be so frequent that we are essentially forced into using at least 80% of our GCDs on heals. They might have been trolls, idk. The described gameplay can work, Classic WOW is popular with it's healers having such gameplay. But then, it also has things like MP management, 5 second rule for MP regen, downranking spells for more efficiency, spell coefficients that come into play when downranking so that certain ranks are better than others depending on gearing choices, etc. Stuff that we do not have, and cannot have, in FFXIV because of the way the game has been built for all these years. Replacing these complexities, we have things like AST cards, a simple DPS rotation, and 'remember to press Chain at 2min window'

    The problem is, we can see the dissonance between some people's arguments, and what they actually do. For example, a player who says they want to heal more, and have less damage contribution, but prefers not to play AST. Maybe it's because they prefer WHM aesthetic, but then that exact point would also discredit the idea that I (me) should swap to another healer instead of WHM if I want more challenge. I don't want to be 'that guy', but I feel I have to mention it too: this latest story trial has been very divisive, because it requires a lot of healing for a certain phase. And wildly enough, certain notable names on this forum have said that it was 'overwhelming' to keep up with. The very people who say they want more healing required of us, could not keep up with the 'more healing required' when it's thrown at them. I don't bring this up to be egotistical or to disparage anyone. I bring it up because we had this scenario play out with Abyssos. If the devs want to keep this level of healing required going forward, I'd like it. I'm not sure it's 'more' enough, but it's a start. But the issue is, people are complaining already, about this amount of 'more healing required'. Rather than try again, learn the fight more, improve in skill, they would rather go to the forums and complain until it's not as hard. In From The Cold getting nerfed was the canary in the coalmine

    And if they're not an invisible illuminati group, then surely that means they're massively in the minority, which is interesting, because they constantly insist that 'no there's a massive majority of players who would HATE what Roe has planned for WHM they would quit in droves'? Surely the non-existence of the healer illuminati means that the playerbase is more likely something like, 1% anti-damage coalition, 3% damage-button alliance, 14% 'whatever the youtubers tell us to think' and like 82% 'bro whatever who cares I trust SE'

    edit
    Quote Originally Posted by Connor View Post
    Isn’t the whole argument the so-called ‘dps crowd’ makes that Sylphies can just not hit their dps spells and nobody will care? I’d say even a token effort to dps means they’re actively trying not to be a completely dead weight.
    But I’ve still not seen a healer flat out refuse to deal damage when the entire party is above 80% HP. As an aside, I’ve also never seen a pure Ice Mage.
    There's a difference between 'well intentioned zero-damage' and 'malicious zero-damage', IMO. Someone who's learning, new to dungeon, etc not doing damage, or getting their damage suboptimal eg dropping their DOT, is easily forgiven. Plus it's a dungeon so who cares. But someone who's purposely not using damage, and says as much, is just not being a team player. Our objective, regardless of role, is to clear the duty, and we have several tools to aid us in achieving that goal. Some roles have a bigger focus than others on specific things, like tanks and aggro, or healers and keeping people alive. So someone who is skilled enough at healer to deal damage safely, but refusing to use damage as a healer for ideological reasons is, indirectly, erecting obstacles for the party to 'successful completion of duty'. Not enough for most people to care in low content, but it's absolutely going to cause friction in higher level content

    Semi-recently I had a SGE who did not use Dosis a single time. They were doing damage via their DOT, and Phlegma, and via shielding/spending Toxicon. It was a very odd gameplay style, but not 'sylphie' because they were dealing damage in some form. And the tank was always covered with a spongy layer of E.Diagnosis so it was a very safe run. But it was losing the SGE an absurd amount of free healing because of how many Kardia procs they did not trigger. Also, I was trying to farm Shinryu EX back in SB, and had a BLM who, over the course of a 4 minute pull, used 3 Fire 3s and a Flare. I left the party, as you can imagine, because there was no hitting the DPS check like that. Pretty sure I've seen ice mages at some times while levelling
    (9)
    Last edited by ForsakenRoe; 10-09-2023 at 10:27 PM.

  2. #62
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    But I’ve still not seen a healer flat out refuse to deal damage when the entire party is above 80% HP. As an aside, I’ve also never seen a pure Ice Mage. I’ve seen some very unfortunate Black Mages who’ve completely misunderstood the point of Transpose, using Fire I over IV, etc. but I’ve still not met a Black Mage who exclusively uses Blizzard spells.
    I haven't seen a pure Blizzard mage, but I've seen one truly special Thunder mage, they had something like 80+ casts of Thunder IV, it was very strange.
    (2)

  3. #63
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    I haven't seen a pure Blizzard mage, but I've seen one truly special Thunder mage, they had something like 80+ casts of Thunder IV, it was very strange.
    I met an impact mage one time
    (0)

  4. #64
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    snip
    That’s what I mean; I’ve seen plenty of healers fit into the ‘well-intentioned zero-damage’ category, but I can’t really say I’ve seen many ‘malicious zero-damage’ healers. Not that they don’t exist, of course, but I really don’t think it’s a ‘serious problem’. Just like I don’t think healers literally doing 0 healing is a ‘serious problem’ either rather than just people being assholes.

    You say that ‘people complain about the new trial’, but you’re referring to a specific individual. I don’t think that’s enough to really say there’s a ‘group’ that’s just does not want any kind of increase to healing requirements. There’s a second one I can think of but I’m assuming that’s not who you’re referring to. But that’s still only two people, so I’m not sure it’s really evidence that there’s a group of Sylphies running around ruining healers with their ‘complaints’. If anything it’s evidence that they’re either trolling or intentionally trying to create arguments.

    And again, I’m not saying the idea there’s some dps-only group running around destroying healers isn’t equally as ridiculous. And for exactly the same reason as above; if you believe the people saying ‘some just want pure dps on healers’, they’re still only referring to like 2-3 individuals at the most. Not exactly an ‘army of green dps’

    But I’m still just so tired of every healer discussion being reduce to a battle of the virtuous angelic ‘Sylphies’ VS the blood-addled ‘DPS’ers’. When realistically the battle was never ‘players against other players’, it’s literally been ‘devs’ VS ‘players’ since the beginning but we just keep taking potshots at these formless groups of concepts as if they’re literal people

    The sooner we take this anger we have for others and direct it towards the real culprits - the developers - nothing will ever change. We’ll just keep arguing in circles…like we did in Shadowbringers, and Stormblood, and Heavensward…long before Renathras even appeared on the forums…
    (1)
    Last edited by Connor; 10-09-2023 at 11:39 PM.

  5. #65
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    299
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    If you have a way to reach the devs feel free to Share.

    Because as far as I am aware the last time we came close to voicing Healer issues to them the question was twisted from 'healer isn't fun in most content' to 'savage is to easy to heal' which got the somewhat Infamous 'go play ultimate' response.
    (7)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  6. #66
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sani2341 View Post
    If you have a way to reach the devs feel free to Share.

    Because as far as I am aware the last time we came close to voicing Healer issues to them the question was twisted from 'healer isn't fun in most content' to 'savage is to easy to heal' which got the somewhat Infamous 'go play ultimate' response.
    Call them out. Or, well, keep calling them out lol. I mean, I’m getting a little mean here myself, but it’s pretty frequent that SE actually reads player feedback, they just take literally any kind of criticism as either ‘mean-spirited trolling’ or ‘they just don’t get ’. Look at when ff16 came out and Yoshi-P practically excluded every negative review about it they read because he was like ‘well they're just MEAN’. Or indeed the forum-classic ‘but did you do ultimate yet?’ I mean, the saddest thing is that even if the question wasn’t twisted he’d have given the exact same answer. ‘If you find healer boring in general content do something harder’. Which, is a complete non-answer.

    It’s not even reaching the devs that's the problem, it’s the fact that they classify criticisms under the ‘mean-spirited’ category instead of the ‘indicates a major issue’ category. Eventually they’re going to have either conclude that literally every ffxiv player is just a mean-spirited bully…or that there seriously is an actual issue with the game
    (1)
    Last edited by Connor; 10-09-2023 at 11:52 PM.

  7. #67
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Call them out. Or, well, keep calling them out lol. I mean, I’m getting a little mean here myself, but it’s pretty frequent that SE actually reads player feedback, they just take literally any kind of criticism as either ‘mean-spirited trolling’ or ‘they just don’t get ’. Look at when ff16 came out and Yoshi-P practically excluded every negative review about it they read because he was like ‘well they're just MEAN’. Or indeed the forum-classic ‘but did you do ultimate yet?’ I mean, the saddest thing is that even if the question wasn’t twisted he’d have given the exact same answer. ‘If you find healer boring in general content do something harder’. Which, is a complete non-answer.

    It’s not even reaching the devs that's the problem, it’s the fact that they classify criticisms under the ‘mean-spirited’ category instead of the ‘indicates a major issue’ category. Eventually they’re going to have either conclude that literally every ffxiv player is just a mean-spirited bully…or that there seriously is an actual issue with the game
    There's been a lot of feedback that the devs can use that has been given already, but without fail, there will always be someone that pops in and makes some wild outlandish claim that then derails discussion into people trying to correct them. I do think people should ignore potential troll and loaded statements, that would lead to more productive discussion, but I also can't blame people for wanting to correct misinformation.

    I think one of the problems is that there's nobody chosen for the media tour that can represent healer concerns, so nobody is able to give direct feedback to Yoshi P himself. Although, even if someone is able to get feedback directly to the man himself, there's no guarantee that he wouldn't just give a non-answer and handwave the question away.
    (9)

  8. #68
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,087
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    But I’m still just so tired of every healer discussion being reduce to a battle of the virtuous angelic ‘Sylphies’ VS the blood-addled ‘DPS’ers’.
    If you ignore the extremes and hyperbole, the view from space might look something like:

    The third point gets caricatured into WhY aRe YoU tUrNiNg HeAlErS iNtO dPs!?!11?! because the realities of the second point are ignored. The first point doesn't generate much discussion or controversy, but it also doesn't solve everything, again because of the realities of the second point.

    ===

    Then we might have a fourth point (this phrasing reflects my own personal bias):
    • Every job should have a relatively forgiving entry point (a low-ish skill floor) and provide room for mastery (a skill ceiling that's higher than the floor).

    This point gets caricatured into HoW aM i SuPpOsEd To HaVe FuN cLeAr CoNtEnT iF i DoN'T dO cRaZy WeIrD oPtImIzAtIoNs1!?1?@ because the philosophy of the second point is ignored -- the fact that the game can be designed implemented to accommodate imperfect or non-optimal play.
    (11)

  9. #69
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    The sooner we take this anger we have for others and direct it towards the real culprits - the developers - nothing will ever change. We’ll just keep arguing in circles…like we did in Shadowbringers, and Stormblood, and Heavensward…long before Renathras even appeared on the forums…
    The thing is, the devs haven't just decided to give us this design out of nowhere. They made a conscious decision to implement the SHB changes for some reason, and we all know that it's to appeal to a subset of players who, until that point, did not have an interest in playing healer for whatever reason. I don't know if those players even exist, or if SE was chasing phantoms, but we're here now because they believed that there existed some players, who did not want to play healer, but would if it was 'more accessible' or however they want to word it, and that the potential gain of players would exceed the loss of players via dissatisfaction with the 'new direction'.

    I agree we should not necessarily be aiming our fire at each other. But I also believe that if I aim my fire at the devs, they'd just plug their ears and go 'nananana just another forum troll who cannot see the genius of our latest rendition of AST'. If there's even a 0.1% chance that they'd listen to the feedback I've previously posted here, I'd rather not burn the bridges

    Quote Originally Posted by Connor View Post
    Call them out. Or, well, keep calling them out lol. I mean, I’m getting a little mean here myself, but it’s pretty frequent that SE actually reads player feedback, they just take literally any kind of criticism as either ‘mean-spirited trolling’ or ‘they just don’t get ’.
    ...Oh. Well, I guess we're at an understanding of the current situation (that being, the devs handle criticism not-very-well). You can be assured that if I were at one of the Q+As for Fanfest (if that's even an event they do there), I'd 'red shirt guy' it with a question about the healer role and the current failure of design it is undergoing. But I did not win the lottery and Yoshi can thank whichever of the Twelve his character takes as their patron for that one

    Quote Originally Posted by AmiableApkallu View Post
    stuff about caricatures
    A lot of the issues that come up in these clashes would be resolved if, after each problem arises, we just asked 'okay, and how can we resolve this while bringing in the smallest amount of extra issues?' (henceforth shortened to 'ok and'). For example:

    Healers are bland in lower content, if you have developed your skill level beyond that which the content demands
    ok and
    So we could increase healing required of the player in all content, or give additional buttons to work with. More healing buttons, utility, or a more indepth damage rotation for the downtime we'll face

    ok and
    So more healing required would help make things a bit more interesting but could cause issues for less skilled players being unable to keep up due to the sheer amount of 'increase' required to satisfy more skilled players.
    More healing buttons actually does the opposite, and makes healing even easier to access, accelerating the issue. Adding them alongside more healing required would just keep us where we currently are (but with more buttons).
    More utility is potentially interesting, and would have some merit, but SE battle design enforces that every job can equally clear all content, so most of this utility would be niche/not useful (cough Warden's). There are additional utilities that could be considered like Dispelling, but SE is unlikely to add such things to the healer role due to 'accessibility' concerns. More likely, dispelling enemy debuffs would fall to a Caster role, to mirror Interrupts being Ranged (and tank)
    More damage is a simple solution, that allows players to derive additional fun regardless of content difficulty. Where the healing required for the above solutions is dependent on the damage profile of a fight, performing perfectly optimized rotations can be done in any content, from Maps and EX roulette to Ultimate. This solution, however, causes more issues for the casual player, as they might not be able to meet the damage output expectations the content demands of them

    ok and
    So with this in mind, we could look at doing option 1, but keeping the healing increase low enough to not burden casuals, or option 3 but keeping the potency difference between 'optimal' and 'suboptimal' low, so as to reduce the chance of a less skilled player causing enrages due to doing their rotation incorrectly/focusing too much on healing instead of damage. Option 2 is probably immediately out, because it'd require a lot more devtime and either cause massive imbalances like P3s/Macrocosmos caused, or be so unnoticeable that we don't actually get anything solved

    ok and
    ...And so, since we cannot both raise healing required to satisfy the skilled players, AND keep it low enough that casuals are not burdened too hard, the solution is paradoxical, and is not viable. The damage option, however, might hold merit because optimization-minded players do not care much for exactly how much of a gain something is, only that it is a gain. As evidenced by Energy Drain being a mere 300p per minute. With this in mind, we could try looking at adding a very small amount of additional damage actions/options to healers, while also keeping the potency difference between these new buttons and the 'default spam option' very low. For example, with SCH, the 'spam option' is Broil. So, we could try, for example, a new button which deals 320p, where Broil is 300. That way, if the player misplays and uses Broil, they only lose 20p to the mistake. Further, we could gate these 'extra damage options' with cooldowns, resource costs or make them DOTs, so that the decision is not made once per GCD, but once per X GCDs, spreading the punishment even thinner. For example, if the example given occurred, but the button was a 12s DOT, then the punishment is not 20p, but 20p over around 5 GCDs (12.5s, at 2.50 speed), making it actually be 4 potency lost.

    ok and
    The issue then arises that we have healers gaining damage buttons, which do not feel 'very healer-ish'. This potentially raises a conflict of aesthetics/identity, where we are focusing more on dealing damage than healing. However, by adding these base kit abilities now, we raise the potential to tie them to healing down the line, as we can see from Lilies and Misery. This is a very large design space to open up, allows the job's two disparate halves of 'healing' and 'damage' feel more interlinked, and while SGE would likely be the job that capitalizes most on it (due to it's Kardia mechanic), all of the healers could benefit from that door being opened to a varying degree

    ok and


    I guess, like in Dude, Where's My Car, the question is 'when should we stop asking 'and then...?'' because it'd go on forever
    (6)

  10. #70
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Once again, the same energy:

    'Tis no wonder it's impossible to see a common ground. Why do people even bother? lol
    Nope, and I'm not taking your bait anymore. Good day, sir.

    Quote Originally Posted by Connor View Post
    So uhhh….where is this massive group of ‘Sylphies’ who want all healers to be pure healing, no dps, no support, no nothing but just heals.
    There isn't one. It's a strawman caricature for the "moar DPS" people to use whenever an actual opposing position attempts to pierce their echo chamber.

    Quote Originally Posted by Connor View Post
    …where are they? Who asked for that? One individual is not a large group.

    Can we stop blaming things on this invisible illuminati-style unseen group, and start blaming the ones who actually made these decisions….. the devs . Full assault!
    I've never seen anyone ask for it myself, nor have I ever done so. In fact, I've rejected "proposals" of "just remove all damage buttons from healers" or the like made by pro-DPS people as ridicule/caricature threads.

    Quote Originally Posted by Connor View Post
    Maybe it’s a DC thing, but literally everytime I play a dps I’ve had a healer that dps’s. I genuinely cannot remember the last time I went into content and the healer made no effort to dps. I’ve seen plenty of poor healing skills, Medica II at full HP, over reliance on GCD heals, not enough oGCD, etc. I’ve seen people Glare infrequently and not do 100% uptime on their DoT, but then I wouldn’t say that’s a Sylphie. Isn’t the whole argument the so-called ‘dps crowd’ makes that Sylphies can just not hit their dps spells and nobody will care? I’d say even a token effort to dps means they’re actively trying not to be a completely dead weight.
    ...
    I agree with this too. It’s less commonly referred to but there is also the idea of a ‘reverse Sylphie’ who wants solely death and destruction on all healers and they should never have to heal again. To which we can ask the question…where are these people lol? I don’t think I can see them
    God love ya, man, you're an island of sanity in a sea of...not.

    Quote Originally Posted by BRVV View Post
    Don't assume their intentions. It's literally what you called me out for
    For the record, I didn't call you out for doing so until you did it to me first. Secondly, you're literally doing it here. There was no "backhanded insult". I was stating as fact that people here respond negatively to posts like his. Had nothing to do with his vet trip. Also, how many words do you want me to spend on offering my condolences? If "just 2 words" isn't enough. This is you being ridiculously nitpicky. There also was no "ad for the 4 healer"; you can't tell me not to assume other people's intentions and then immediately do so with my won. There was no "advertisement". God damn.

    You aren't "using logic to understand" my opinion. Using logic to understand my opinion would look like this:

    "Ren, in your own words, what do you think about X?"

    You instead put words in my mouth (in violation of your Sig rule 6), often while calling me out for doing the same (this violates your rule 5), to tell me what you think/want me to be thinking since it's a caricature/strawman that is easier to assault (ignoring your rule 3 and probably 7).

    I just need to stop taking your bait.

    I'm so tired of you being everywhere and being toxic with every post.

    .

    As for Ty, unlike you and I, me and he have a long history of back and forths. I'm just more than over it and exhausted with it at this point. There's no "interpretation" needed. He absolutely looks down on me and has made it crystal clear in no uncertain terms more than once. Unlike your inventions of what you want to think I've said.

    Quote Originally Posted by ForsakenRoe View Post
    I'm pretty sure I've seen at least 3 different people here say that the solution for making healers fun is to have healing required be so frequent that we are essentially forced into using at least 80% of our GCDs on heals.
    You mean in answer to the people saying "we spend 80% of our GCDs on the same spam DPS spell and this sucks", they propose making encounters actually require GCD healing to break up that?

    In what way is that "no dps spells, no utility, just heals heals heals"?

    I also think such proposals tend to include that we need things like MP management and a top-down rework of encounter design. So that doesn't really fit your position.

    .

    Who are you talking about with AST, btw? If you're referring to me, then I'm going to.../sigh...assume good faith in your post and that you just missed it:

    1) I said before why I don't like AST, and it's the APM. As long as Draw/Play are oGCDs, it's not fun. My first run of the 24 man I did as AST and it was extremely hellacious. Too much juggling while trying to actually heal and deal with mechanics. Granted, part of that is low general familiarity, but it's why my AST proposals are to make Cards on the GCD.

    2) I literally said in many of my 4 Healers proposals that if AST was the one that wasn't made stupid DPS complex, I'd swap to it. I did say it WOULD need the above (reduction in APM and moving a lot of oGCDs to the GCD), but I 100% have said "I don't care which, you guys pick 3, I'll take whichever one you want least, even if it's AST, the one I personally like the least." You can't have missed that, since I've said it multiple times and I'm pretty sure you've replied to it before. I'd honestly like Cards to have no CD and be GCD so in group play, the playstyle is to roll buffs (like how WoW Resto Druids used to roll HoTs) in between healing people, as I think that'd be kind of fun. Seriously, you can't ignore what I say all the time but also be so strongly opinionated against it; or rather, the caricature you invent of it.

    3) I have said that WHM is the most logical choice to retain the current style, as it's the most suited to it, and having the most approachable healer being the one that starts at level 1 makes the most logical sense. The second most logical would be SGE since it would make some sense to have the most approachable one as the one that unlocks closest to level cap for people that want to make the transition. The one that makes the least sense is the one you have to go ~30 hours into the game to unlock, then have to go down to level 30 to get back up to 50 to pick back up where you left off in the story. Even SCH makes more sense. So AST makes the absolute least sense, but despite that, I said I would accept it anyway. SURELY you haven't forgotten?

    4) I could keep up with the "more healing required" part just fine - btw, once again, talking about someone present in the conversation in the third person is incredibly rude. What happened was the pace of damage is also in a point where there's a lot of movement. What specifically did I tell you I didn't like about Barbarrica? Was it the damage? No. It was the movement during the damage not allowing GCD healing. That said, I wasn't having trouble healing people at all. What happened was the other healer decided to last second bolt at me when we got the spread markers, killing us both, and we had no raiser in the party. Up until then, things were gravy. So no, your attempted INSULT failed yet again. Just stop. And I didn't "go on the forums complaining", either. I was replying in a thread where someone was saying the fight was too braindead easy with the counterpoint that it was absolutely not so. I didn't post a thread to complain, I posted a rebuttal to someone complaining that it was too easy. Full stop.

    5) "I didn't bring this up to disparage anyone" - said immediately after disparaging someone.

    Me personally, I think we need more healing required but less movement. The two don't work well together while healing spells have cast times. Not for GCD healing, anyway.

    Quote Originally Posted by ForsakenRoe View Post
    And if they're not an invisible illuminati group, then surely...
    You're inventing one group and then blaming another group for the perceived sins of the group you outright made up.

    Quote Originally Posted by Connor View Post
    That’s what I mean;
    ...
    You say that ‘people complain about the new trial’, but you’re referring to a specific individual.
    She isn't even, since I know the post she's likely referring to (and the context of the rest of her post is directed at me) and that isn't what I said myself.

    Quote Originally Posted by Connor View Post
    There’s a second one I can think of but I’m assuming that’s not who you’re referring to. But that’s still only two people, so I’m not sure it’s really evidence that there’s a group of Sylphies running around ruining healers with their ‘complaints’. If anything it’s evidence that they’re either trolling or intentionally trying to create arguments.
    I've said many times before, but the people here who are in an anti-Ren hate cult refuse to accept it, but I use damage spells all the time and think it makes sense to have them for when not healing. I prefer healing to dealing damage, which is why I picked the role called "Healer" instead of "Damage Dealer" and think that encounters should be designed more for healing with healers, which is also why I think we should be using GCDs for it not oGCDs and healing plans.

    I'm not a "Sylphie" by definition. To their mild credit, after calling me one for a couple years, they finally seem to have stopped. Sure, they replace that with new and more exciting insults and disparaging snide and condescending comments, but at least they stopped that one.


    Quote Originally Posted by Connor View Post
    I don’t think that’s enough to really say there’s a ‘group’ that’s just does not want any kind of increase to healing requirements.
    The only people that have outright argued against increasing healing requirements - ironically - are the people arguing for more DPS.

    We've had these conversations in here for a while (I'm generally the only voice in the opposition), but I've suggested it many times before. What I was always told is "They'd have to remake every single encounter in the entire game and that's too much work, so they won't do it. And even if they did it, ilevel inflation will mean the healing becomes easy before the tier is out anyway, so we'll be back to 80% Glarespam. And they did it just a little with P5-8 and people quit healing in droves in Savage because they were having to use GCDs for healing."

    The only people outright opposed to increasing healing requirements are those types of voices. Though it's complicated because I think some do want more damage, they just think it won't happen and, even if it did, think it would destroy the raiding community.

    Some people also like the technical process of building out and executing healing plans, and derive fun from that. Until they succeed, at which point it becomes boring, but because they enjoy that initial process, they want to retain it.

    Quote Originally Posted by Connor View Post
    But I’m still just so tired of every healer discussion being reduce to a battle of the virtuous angelic ‘Sylphies’ VS the blood-addled ‘DPS’ers’. When realistically the battle was never ‘players against other players’, it’s literally been ‘devs’ VS ‘players’ since the beginning but we just keep taking potshots at these formless groups of concepts as if they’re literal people
    Honestly, and this is the thing if anyone other than me said it here, everyone would agree with it:

    It's frustration.

    Everyone knows what we have now kind of is bleh. The people wanting more healing dislike how little there is to heal. The people wanting more support/damage focus dislike how little damage kit there is. We went from ARR to SB having WHM for the first group and SCH for the second group to having every Job stripped to AST's DPS kit (without its buff gameplay) and then encounters changed to where all the healing was done through oGCDs.

    No one's really happy with it, and everyone more or less agrees there needs to be change.
    [EDIT: AmiableApkallu got it part right, if you ignroe the "BuT CaPiTalLEtterS" parts.]

    The issue is they don't agree on what the change should be.

    Some few want only healing increases. (This is also apparently the majority of JP forums, so goes the rumor mill, anyway).

    A large portion want damage increases. (This seems to be the majority of English forum goers, though Reddit is split).

    I'm a nearly lone voice (a few others on rare occasion have joined me) here in thinking we should do both; increase healing in encounters but also diversify the healing Jobs so they appeal to different types of players like they did in ARR. A holistic solution that requires reworking encounter damage profiles, free healing on tanks and DPsers, oGCD power vs GCD power, and diversifying the healers into closer to their SB forms (WHM is so much better in ShB and EW which is why I oppose doing so with it aside from readding Aero 3); this way everyone has something to play in this new world that they'd enjoy. It's the ultimate compromise position, though it's constantly said not to be.

    But everyone (or close enough) is frustrated with the current system and lashing out due to a combination of that frustration and that we're basically like political parties; we agree on the problem, we differ on the solution, and people have a tendency to insult and disparage and attack people they disagree with rather than compromising with them or engaging in rational discussion.

    But I think it absolutely is borne of that general frustration.

    .

    Once again, love ya, man. You're an island of sanity in a sea of...not.
    (0)
    Last edited by Renathras; 10-10-2023 at 02:59 AM. Reason: EDIT for length

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast