Quote Originally Posted by Renathras View Post
I'm a nearly lone voice (a few others on rare occasion have joined me) here in thinking we should do both
I have stated multiple times in multiple places that the best course of action is to approach all angles, not just one. Start with a reboot to the healer role designed to have moments of glory in their gameplay in all forms of content, let players get comfortable with those changes, then gradually introduce more and more frequent instances of damage across all difficulty modes until we find a sweet spot that feels comfortable for the average player while offering more for the experienced healer. And now we have variant dungeons which are a great space to experiment with that kind of dungeon boss difficulty.