Quote Originally Posted by Connor View Post
But I’m still just so tired of every healer discussion being reduce to a battle of the virtuous angelic ‘Sylphies’ VS the blood-addled ‘DPS’ers’.
If you ignore the extremes and hyperbole, the view from space might look something like:

The third point gets caricatured into WhY aRe YoU tUrNiNg HeAlErS iNtO dPs!?!11?! because the realities of the second point are ignored. The first point doesn't generate much discussion or controversy, but it also doesn't solve everything, again because of the realities of the second point.

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Then we might have a fourth point (this phrasing reflects my own personal bias):
  • Every job should have a relatively forgiving entry point (a low-ish skill floor) and provide room for mastery (a skill ceiling that's higher than the floor).

This point gets caricatured into HoW aM i SuPpOsEd To HaVe FuN cLeAr CoNtEnT iF i DoN'T dO cRaZy WeIrD oPtImIzAtIoNs1!?1?@ because the philosophy of the second point is ignored -- the fact that the game can be designed implemented to accommodate imperfect or non-optimal play.