It is fair to think of people who want to keep the pet as-is and I would not mind if Carbuncle was cosmetic and moved a dedicated system like Bard's performance, where it's only allowed out of combat and not in battle instances. Wishful thinking would have it only be an effect in combat where it could, perhaps, "flip" out of your grimoire above you and disappear on casting "Summon Carbuncle" or fan its tails in front of the player on using "Radiant Aegis".
It would be great to make Physick INT based, but given how long it's been as it has remained MND based for Arcanist, I have a feeling it could finally be on the chopping block and just solely given to SCH. Giving recovery through abilities would allow them to be used between casted actions, so you don't lose out on damage as a damage dealer. I can agree that giving the job more utility for conditional situations like taking unintended (and sometimes turning lethal) damage and in solo-ish content FATEs/Eureka/Bozja/PotD/HoH/Orthos would always be more beneficial, but I do not believe in keeping Physick as an Arcanist spell is the ideal way when we can make use of abilities that are "flavored" towards a summon like Carbuncle and still be able to maintain damage in combat as needed. Personally, I think getting both worlds of "hey, Summoner needs more summon-y stuff like in other FF games" visual and "I really want to support the party sometimes like in other FF games" utility would be ideal.
The whole Resurrection removal ... I'm just going to guess the idea that Resurrection should be removed from the job only comes from the standpoint that the job loses out on potential damage and suffers in balancing in comparison to other jobs because of it. However, the idea also doesn't take in consideration that the ability to revive player characters in non-high end duties being removed would be detrimental to the rest of the playerbase. Looking at how the playerbase in casual content during this event time really nails on how much it is still required.


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