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  1. #41
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Well we have to remember that we have a new caster coming in 7.0. Actually when we find out if it will be a selfish caster like BLM or a support caster like RDM is when we will know where summoner will go for 7.0. Like the healers we will have 2 support casters and 2 selfish dps casters.
    (1)

  2. #42
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ggwppino View Post
    That this ress would be in a burst phase and would have the same design problem as EF has from shB where it is a highly situational heal usability due to the very limited time window and rotation rigidity that forces this window to be at 2 minute intervals.

    At this point it would be better to just remove it, rather than worry about having a ress every 2 minutes and within 15 seconds people have to die


    Different if phoenix became a lego summon. However, this would take away from the player's thoughts whether or not it is better to use the ress, wasting a gcd in burst. It would make an already very simple job even easier
    They should simply grant the choice between Bahamut and Phoenix every 60 seconds, and adapt the concept of PvP (Bahamut 1.5s/cast) and more firepower, and Phoenix instant/cast and support-oriented less firepower.

    This way, they could simply provide a stack of resurrection with each pheonix summon and add a small regeneration or shield to the team.

    Already, if it's a possibility every 60 seconds, it will have more impact than once every 120 seconds without the option to choose.

    it would add a strategic aspect to the summoner – a choice between hitting harder with more risk or healing and having the ability to resurrect and instant cast.


    It would certainly significantly reduce the use of Phoenix after the prog, but considering that Phoenix is already a reskin of Bahamut, it makes sense to make it more situational and give it a real support-oriented value.

    Currently, it's just a Bahamut reskin that can't afford to be weaker for obvious reasons, as it's not a choice and its use is mandatory.
    (0)
    Last edited by remiff; 09-24-2023 at 06:06 AM.

  3. #43
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SweetPete View Post
    we find out if it will be a selfish caster like BLM or a support caster like RDM
    We find out if it will be a caster lol


    Quote Originally Posted by remiff View Post
    They should simply grant the choice between Bahamut and Phoenix every 60 seconds, and adapt the concept of PvP (Bahamut 1.5s/cast) and more firepower, and Phoenix instant/cast and support-oriented less firepower.

    This way, they could simply provide a stack of resurrection with each pheonix summon and add a small regeneration or shield to the team.

    Already, if it's a possibility every 60 seconds, it will have more impact than once every 120 seconds without the option to choose.

    it would add a strategic aspect to the summoner – a choice between hitting harder with more risk or healing and having the ability to resurrect and instant cast.


    It would certainly significantly reduce the use of Phoenix after the prog, but considering that Phoenix is already a reskin of Bahamut, it makes sense to make it more situational and give it a real support-oriented value.

    Currently, it's just a Bahamut reskin that can't afford to be weaker for obvious reasons, as it's not a choice and its use is mandatory.
    This is already different and complex than "having resurrection on phoenix" and already much, much more sensible.

    I am always convinced that having the phoenix as an option in Bahamut works very well in PVP because you find yourself in situations where to repel enemies you also need to have support that does damage when the support itself is few or not present in that situation.
    In pve, in my opinion, it wouldn't work as well as in pvp because it is more based on the DPS check race but also because they are highly predictable fights and damage occurs in certain time windows and not constantly. Also going into burst with phoenix would be more of an "I expect someone will die" and not to be ready to use. But it certainly makes much more sense than putting the ress exclusively during phoenix.
    (0)
    Last edited by Ggwppino; 09-24-2023 at 08:55 AM.

  4. #44
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Let non Summoners turn your dumb pets off with an easily accessible toggle.
    (7)

  5. #45
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Delete demis on both smn and sch. They are stupid and keep breaking the pet ai.

    Get rid of the gem stuff. Instead at the start of combat you get x casts of each primal, with weaker ones affording you more. The true ff summoner experience. The rotation will be spam bahamut while raid buffs are up, use your judgement to gauge what you can afford to burn between buff windows based on how many spell slots you have left and how fast the boss is dying. There will also be a degree of rationing bahamut/phoenix in longer fights. Won’t that be fun™ and engaging combat™? Ruin, energy drain etc are all deleted too, after all true™ and real™ summoners don’t do anything but drop a lardarse monster on the other team and wear an oddly phallic hat.

    To accommodate the inherently bad, the total potency difference between the optimal rotation and fully random button presses should be no more that 5.

    To allow the summoner full enjoyment of the animations- if for some reason they play with them on - all summons will have a 10s animation and recast. There will be no oGCDs either, after all the true™ summoner is from a turn based game and oGCDs are against the spirit of things. To compensate, perhaps the summoner could have a more involved cutscene with each cast, similar to the shinryu flying about qte. Of course they’d still have to do mechanics so the arena should be visible in a corner in a non-intrusive way.

    Carbuncle will have to go of course. Chocobo, shiva, ramuh, ifrit, titan, odin, leviathan, bahamut only.
    In keeping with the job as it stands, all 8 slots will be unlocked at 50 and every 10 levels following the number of allowed casts will simply be adjusted.

    Summoner books are all now recoloured white mage weapons, scholar can have the models if it likes.

    I can see no future in which this is not the most successful™ and adored iteration. After all it is the true™ summoner fantasy™ that everyone™ has been asking for for 10 years.
    (10)

  6. #46
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by SweetPete View Post
    Well we have to remember that we have a new caster coming in 7.0. Actually when we find out if it will be a selfish caster like BLM or a support caster like RDM is when we will know where summoner will go for 7.0. Like the healers we will have 2 support casters and 2 selfish dps casters.
    It's going to be unbelievably asinine if the Summoner job, which has had versatile support skills in most of the FF games it has appeared in, gets stripped down to a selfish DPS so Geomancer or Pictomancer or whatever spangly new caster they pull out of their butts can take its support-caster niche.

    But it's not a foregone conclusion. We have five melee jobs and only one is selfish even though they had the option to add another when they added Reaper.
    (2)
    he/him

  7. #47
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,342
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I may be completely wrong, but I have a feeling the new ‘Ranged’ is going be a caster job that completely revived the old-SMN DoT playstyle. Revolving around managing and interacting with DoTs, skills that get stronger based on dots applied etc.

    It’d fill both the niche old SMN left behind, and it would address the fact that currently no DoT dps job exists in game, besides maybe Bard at a stretch.

    Plus, it means people who preferred the old SMN still have something to go to for the same playstyle. While I personally prefer the current iteration of Summoner as a ‘foundation’ for what the job should be, I enjoyed the old Summoner as well, and it does feel unfair that the playstyle literally doesn’t exist anymore
    (0)

  8. #48
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    A dot job would be cool, I don't think it will happen with how anti dot they have been recently but I would be glad to be proven wrong ... something like a Time Mage or even a Chemist that uses poisons.
    (1)

  9. #49
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Connor View Post
    I may be completely wrong, but I have a feeling the new ‘Ranged’ is going be a caster job that completely revived the old-SMN DoT playstyle. Revolving around managing and interacting with DoTs, skills that get stronger based on dots applied etc.

    It’d fill both the niche old SMN left behind, and it would address the fact that currently no DoT dps job exists in game, besides maybe Bard at a stretch.

    Plus, it means people who preferred the old SMN still have something to go to for the same playstyle. While I personally prefer the current iteration of Summoner as a ‘foundation’ for what the job should be, I enjoyed the old Summoner as well, and it does feel unfair that the playstyle literally doesn’t exist anymore
    Im in love with all old smn iterations, and on paper this one wasn't bad either. But then they decided to make a physranged with less stuff and the core based on 1 button spam.


    If the new caster has about the same feel as the old smn and they keep the smn as is with some more vfx, I will definitely go for the other one. Otherwise if the new caster is like all the new dps which are half jobs and the smn remains unchanged with a few more vfx I will abandon ff14 and finally go to the gym lol.
    (6)
    Last edited by Ggwppino; 09-25-2023 at 03:21 AM.

  10. #50
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Connor View Post
    I may be completely wrong, but I have a feeling the new ‘Ranged’ is going be a caster job that completely revived the old-SMN DoT playstyle. Revolving around managing and interacting with DoTs, skills that get stronger based on dots applied etc.

    It’d fill both the niche old SMN left behind, and it would address the fact that currently no DoT dps job exists in game, besides maybe Bard at a stretch.

    Plus, it means people who preferred the old SMN still have something to go to for the same playstyle. While I personally prefer the current iteration of Summoner as a ‘foundation’ for what the job should be, I enjoyed the old Summoner as well, and it does feel unfair that the playstyle literally doesn’t exist anymore
    i hope not, just give old smn back to the ppl that mained it and make the new job this braindead 1 button spammer.
    (4)

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