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  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Summoner has always been flashy. Summoner is about summoning. My opinion is more summons please.

    I know people saying it’s silly to give us ramuh, leviathan and shiva because it adds nothing to the job and it will only be recolours of what we currently have. It adds flashiness. Summoner in previous games always had these 6. They are the OG original and need to be added to make final fantasy XIV summoner feel complete. It just doesn’t feel complete without ramuh, shiva and Levi.

    Also if people want carbuncle to attack then resurrection and physic needs to go. The job can’t have it all. I also think energy drain/siphon needs to go too. It just brings nothing to the job. Keep fester and painflare and put them on the charge system.

    I do believe for level 100 we need a flat OGCD summon. Not another demi. Just a primal that will come out and attack for a bit then leave. Think, mch queen robot. Can also summon other primals too while that one is out. I think it should be either Alexander or Odin.
    (0)

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SweetPete View Post
    Summoner has always been flashy. Summoner is about summoning. My opinion is more summons please.

    I know people saying it’s silly to give us ramuh, leviathan and shiva because it adds nothing to the job and it will only be recolours of what we currently have. It adds flashiness. Summoner in previous games always had these 6. They are the OG original and need to be added to make final fantasy XIV summoner feel complete. It just doesn’t feel complete without ramuh, shiva and Levi.

    Also if people want carbuncle to attack then resurrection and physic needs to go. The job can’t have it all. I also think energy drain/siphon needs to go too. It just brings nothing to the job. Keep fester and painflare and put them on the charge system.

    I do believe for level 100 we need a flat OGCD summon. Not another demi. Just a primal that will come out and attack for a bit then leave. Think, mch queen robot. Can also summon other primals too while that one is out. I think it should be either Alexander or Odin.
    It's not that the majority of people think it's dumb to have them, it's just that they think it's dumb with the current etineration and the fact that the Primals don't really have unique mechanics apart from Ifrit, which has a combo gap closer.

    Garuda and Titan seem quite similar overall, and they believe that many of the spell feel like reskinned Ruin spells.

    They had marketed 6.0 Summoner as a job with a real strategic aspect in the choice of summons, but in the end, that's clearly not the case,
    The only aspect that can sometimes be strategic is the gap closer, but it's limited to just that one part of the rotation.
    (10)
    Last edited by remiff; 09-21-2023 at 03:06 AM.

  3. #3
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    Seems people are more split on the Summoner than I thought, some people seem to want DPS classes to not be able to rez/heal, others seem to want the old Summoner back while others seem to want another re-haul. Interesting to see, I see Summoners used quite a bit so I thought people were fairly happy with the direction it was going in... can't keep everyone happy I guess.
    (0)

  4. #4
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LoadedVirus View Post
    Seems people are more split on the Summoner than I thought, some people seem to want DPS classes to not be able to rez/heal, others seem to want the old Summoner back while others seem to want another re-haul. Interesting to see, I see Summoners used quite a bit so I thought people were fairly happy with the direction it was going in... can't keep everyone happy I guess.
    The job's visual design is interesting, but the issue is that the gameplay has been very poorly developed and suffers from numerous problems.

    -The job falls into the caster category but is more of a ranged physical DPS, making it quite challenging to balance the caster role, especially when there's a summoner with 99.9% mobility in the game.

    -They completely obliterated the previous iteration without planning for a replacement job that drew inspiration from the old summoner's gameplay,
    there was still a sizable player community who enjoyed the old job. I'm not against a complete rework, but the majority of this community despises the new summoner precisely because it retains none of the concrete elements from the old one, especially not the best aspects.
    Moreover, it has transitioned from a job that required careful management and thoughtful play to one that epitomizes extreme simplicity.

    -Yoshi-P marketed the summoner rework as a mobile caster with genuine strategic choices depending on the situation. In reality, this isn't particularly the case, except for Ifrit's gap closer.

    -The system for pet management has been completely abolished in favor of a carbuncle that does nothing more than occasionally put up shields.
    Additionally, this carbuncle is unavailable during the summoning.

    -Since the majority of spells lack any real depth, many people believe that 80% of the spells are nothing more than visually glorified Ruin spells.
    The summoner seems to be a level 60 job, and apart from the level 86 trait, the gameplay hardly evolves, even before reaching level 60.

    In essence, some want a return to a (DoT) job like the old summoner, while others like the current summoner because it's too easy.

    Many believe that the job has potential but needs significant changes without a complete overhaul, including adding depth to gameplay, reducing mobility slightly, and introducing a genuine resource management system.

    And a bit more spells that aren't limited to just 4 buttons, especially ones that are more interesting. They could draw inspiration from old summoner mechanics that worked well, such as the egi-assaults, the 4-stack Ruin 4 for when mouvement was crucial,
    the Phoenix 1-2 combo, the mechanics of the old Dreadwyrm Trance. from Stormblood to unlock a new burst phase (use a ressource for unlock the transe) etc,...

    Sorry for the wall of text, it's not usually my style of message.
    (8)
    Last edited by remiff; 09-21-2023 at 07:27 AM.

  5. #5
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    That's fair, I don't think they will do another dot class since they seem to have removed most of the dots from the game excluding Blue Mage, I can understand why some people would feel slighted. Summoner currently is definitely different flavours of Ruin spam for sure. I like it however so I can't exactly argue against it.
    (1)

  6. #6
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by SweetPete View Post
    Summoner has always been flashy. Summoner is about summoning. My opinion is more summons please.

    I know people saying it’s silly to give us ramuh, leviathan and shiva because it adds nothing to the job and it will only be recolours of what we currently have. It adds flashiness. Summoner in previous games always had these 6. They are the OG original and need to be added to make final fantasy XIV summoner feel complete. It just doesn’t feel complete without ramuh, shiva and Levi.
    There's no reason, other than devs not setting aside the proper time to develop the job feel, that the skills which were kept weren't reworked to be summons.

    The Radiant Aegis shield shouldn't need Carbuncle to be deployed as an idle pet, it should summon Carbuncle to bestow a shield.

    Fester has no connection to biological magic anymore because that no longer exists for SMN and should upgrade to 'Ramuh Trance' which manifests a ghostly Ramuh beside you to blast lightning the same way Deathflare manifests Bahamut's head.

    Searing Light should create a vision of Sri Lakshmi or Susano or Ravana to buff everyone instead of being a nothingbeam from the summoner's body.

    Even Physick could receive a flavor upgrade to 'Summon Mog' and flash King Mog into existence to cast Pom Cure for a trifling amount.

    And they should rewrite and retcon whatever lore is necessary to have more summons at this point, because flinging magic missiles and book beams for 80% of your GCDs isn't summoning.

    Also if people want carbuncle to attack then resurrection and physic needs to go. The job can’t have it all.
    I don't want the pet to attack, I want the pet to not exist. Trying to preserve and expand the crappy demi-summon system instead of just making the summons into visual effects is what's hamstringing the job. I'll keep the utility rez and the meme heal, thanks.
    (1)
    Last edited by vetch; 09-21-2023 at 02:46 PM.
    he/him

  7. #7
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by vetch View Post
    I don't want the pet to attack, I want the pet to not exist. Trying to preserve and expand the crappy demi-summon system instead of just making the summons into visual effects is what's hamstringing the job. I'll keep the utility rez and the meme heal, thanks.
    well, it's not like it's the carbuncle's fault that they decided to ruin it with demi-summons. The demi summons could easily be visual effects and nothing more, the carbuncle worked so well before SB and before ghosting.
    (4)

  8. #8
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Phoenix having a 1-2 combo in ShB felt great and distinguished it from Bahamut. They dumbed down everything else, dunno why they needed to go the extra mile to homogenize Bahamut and Phoenix. They put so little care into that decision that hitting 80 and unlocking Phoenix was a DPS downgrade until an early EW patch because they forgot that Deathflare meant Bahamut dealt more damage overall.

    My very casual friend that loved ShB SMN resorted to swapping jobs away and back to SMN every fight as we MSQuested in the world so that he wouldn't be forced into Firebird every other minute, even though that meant he had to resummon Carbuncle between every fight. Eventually he just picked up RPR when he got bored with how SMN plays in EW.
    (9)

  9. #9
    Player
    Manantu's Avatar
    Join Date
    Sep 2023
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Albert Hull
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Remove Physick and Resurrection. Leave the healing to Scholar; turn Summoner into pure Magic DPS. Arcanist can do both (but not as good as either) since it's the pre-requisite Class for the two Jobs, but we need to specialize once the Jobs are in play.

    Since we don't have DOTs anymore, give our Carbuncle the ability to attack again; if our Fairy can heal on it's own, Carbuncle should be able to deal damage on it's own.

    Since our “summons” aren't actually summons in the previous sense of the word (from previous expansions) anymore, and are more temporary techniques akin to the Demi-Summons of Bahamut and Phoenix, let us have the other three Primals as “summons”. Having Ramuh, Leviathan, and Shiva would let this job feel complete and more like the old-school Summoners of previous games. Preferably, have them aligned with each elemental polarity; wind, lightning, and fire for Phoenix, and water, ice, and earth for Bahamut.

    Add some more complexity to the rotation other than just Ruin/Tri-Disaster spam until summons are available → Gemshine/Precious Brilliance spam once summons are usable → Ruin/Tri-Disaster spam until summons are available again. Make Bahamut and Phoenix feel like different summons again. Maybe add some kind of resource management to spice things up.

    Add some more glamour for our egis; personally, I like to keep my summons in Carbuncle form, so corresponding colors to any possible new summons would be great.
    (2)

  10. #10
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    219
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    If they're going to remove Resurrection and leave the healing to Scholar, then I demand a better weapon.
    (1)

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