Quote Originally Posted by unjourneyed View Post
The whole Resurrection removal ... I'm just going to guess the idea that Resurrection should be removed from the job only comes from the standpoint that the job loses out on potential damage and suffers in balancing in comparison to other jobs because of it. However, the idea also doesn't take in consideration that the ability to revive player characters in non-high end duties being removed would be detrimental to the rest of the playerbase. Looking at how the playerbase in casual content during this event time really nails on how much it is still required.
I buy that logic with Red Mage but not with Summoner. Because Red Mage can basically spam verraise, I accept the logic behind the argument that the devs are holding RDM back because it fills more of a support role. I don't agree with it but I accept the logic. Summoner, I do not. Summoner is doing just fine. Its ability to raise is very restricted in combat and is basically dependent on Swiftcast which is never available.

And yes, losing it would absolutely be detrimental to everybody. There is so much more going on in this game than 8/24 person content. Not every ability that exists needs to be geared toward that content. People raise their healers in dungeons and prevent resets. They raise their party members in hunt trains to save time. It can be super helpful to have extra raises in Deep Dungeons. It's a major help to everybody in Eureka. It's a QoL ability. That's why everybody can set raise in Variant Dungeons and in Bozja and why it's one of the most coveted Blue Mage spells. It's incredibly useful!