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  1. #1
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99

    Summoner 7.0 Wishlist

    Make Physick scale with INT as well as MIND.

    Make Carbuncle do something other than stare at you all fight, or untie Radiant Aegis and make it an optional cosmetic summon that does nothing might work.

    New Summon, my pick would be Odin.

    If we keep Carbuncle more glamours would be nice, we have 2 unusable Carbuncles so that's a start but maybe frogs could be neat ... or a mop or even a floating weapon.

    A nitpick but could we make Aethercharge make ruin instant cast so its not so jarring going back to lower level.

    Any reason Slipstream needs to have a cast time? (I might just be picky)

    *Edit*
    I have thought about it and this is what I'd change
    Remove Carbuncle (it gets in the way)
    I want Odin
    Split Phoenix and Bahamut, they share cooldowns and you get to chose what you want dps or heal
    Remove Physick if Phoenix split happens or let it scale with INT (couldn't care less what they do with Resurrection remove or keep)
    Instead of how we summon now how about we (the Summoner) disappear like other Final Fantasy game into another dimension and we get to control our summons
    Change Ifrit to be pure melee, we have a gap closer ... lets use it.

    That's what I want, what would you pick/change?
    (2)
    Last edited by LoadedVirus; 10-09-2023 at 06:05 PM.

  2. #2
    Player
    Join Date
    Oct 2021
    Posts
    959
    Remove Physick and Resurrection from Summoner
    (27)

  3. #3
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Reintroduce casts again.

    Add Resources to manage. (eg: Ruin IV stack)

    Make rotation less Gemshine spam. Therefore introducing alternative skills or escamotage to avoid its compulsive use.

    Make the carbuncle free from demi-summons. (effectively solving the real problem of the carbuncle: ghosting)

    Make the carbuncle manageable again from its positioning to its abilities.

    Make Bahamut and Phoenix different from each other (As it was in shB. The feeling of the two summons was really different, now they are the same story colored differently).

    Make Titan and Garuda different from each other: the cast times, speed and gameplay.

    Make the rotation less rigid, especially have a meaningful way to delay the burst phases.

    Make the fact that the Aethercharge remains even if the elemental disappears useful. (I believe it has potential, but is currently untapped due to the inherent nature of the extremely rigid rotation that the smn has.)

    Add a new elemental summon, perhaps one that justifies ifrit's mini melee combo. Therefore also giving him melee abilities that it can use in combos with ifrit (if the player wants).

    Make the progression of the smn less stale, giving it a real sense of progression and not just changing the colors and potency of gemshine. or at least remove it from level 1 classes.

    Remove Painflare and Energy siphon and then balance Energy drain and Fester. They are redundant skills (especially for an ogcd with 60s cd).

    Add different cds (aka add also 15/30s cds, 60s only its too boring).

    -----

    if the smn goes back to being a caster (therefore not be the privileged cousin of the rdm):

    Make Physick scaled to INT.

    Add an additional serious TP.

    Add an aoe shield.

    Move EF to an unlockable ogcd after phoenix

    -----

    Pls, I don't need more spectacular vfx that turns into Gemshine spam, I need the entire job to be juicier.
    (3)
    Last edited by Ggwppino; 09-21-2023 at 01:18 AM. Reason: changed the order

  4. #4
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    270
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nizzi View Post
    Remove Physick and Resurrection from Summoner
    There is no way someone puts a better suggestion than this in the thread
    (7)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    +1 on Physick scaling with Intelligence, if they’re going to leave it with Summoner.

    Would also like if Carbuncle contributed instead of sitting around waiting for you to use Radiant Aegis lol. Even if it’s just something as simple as using Wind Blade as an auto-attack. I think giving Carbuncle should act as the ‘utility’ Summoner, so giving it one or two more helpful/supportive abilities would help make it feel less like a minion that follows you into combat. They could make them all share charges so there’s some actual decision making. Obvious issue there though is that Carbuncle disappears like 75% of the time lol so you’d be locked in/out of them constantly.

    I’m mostly ambivalent on ‘what summon to get next’, in that I’d be happy with anything really. That said, I’d like Shiva and Ramuh to be added first personally, since when I think of Summoner I always think of ‘Ifrit / Shiva / Ramuh’ as like the bread/butter of a Final Fantasy Summoner.

    Egi glamours all I’d ask for is Moogle lol; it’d make more sense as a glamour for the fairy, but I’d take one for Summoner too. I mean, it does appear as a summon in various ff games, so it wouldn’t be too out there lol.

    For the last part I kind of like Slipstream having a cast time. There’s already a scarce amount of actual casted spells for Summoner so I’d like to keep any we have lol. Plus, deciding whether to Swiftcast to put it under raid buffs or hard cast and keep Swiftcast for Ifrit phase is one of the only things Summoner has to really consider, and I feel like that’d be gone if Slipstream was an instant cast.
    (0)

  6. #6
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Nizzi View Post
    Remove Physick and Resurrection from Summoner
    This. Maybe SMN could have kept it with its old kit, but they should have been tossed with the rework. It's too strong now for how approachable it is to play at an effective level; it's making RDM and BLM be chosen shockingly less often as a result.

    If it doesn't go away and the new DT caster also cannot rez, hoo boy.
    (9)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,103
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    Would also like if Carbuncle contributed instead of sitting around waiting for you to use Radiant Aegis lol.
    Carby has their world first clear of an Ultimate. They've done enough. Let them chill. :P
    (1)

  8. #8
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    913
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Post View Post
    This. Maybe SMN could have kept it with its old kit, but they should have been tossed with the rework. It's too strong now for how approachable it is to play at an effective level; it's making RDM and BLM be chosen shockingly less often as a result.

    If it doesn't go away and the new DT caster also cannot rez, hoo boy.
    If they really want casters to have a rez, they could try making it a role action with a long cooldown. This would make it less spammable on SMN/RDM, give THM/BLM more appeal, and help out in BLU parties since nobody ever equips Angel Whisper. Then Resurrection could be purely a SCH action.
    (2)

  9. 09-20-2023 06:00 AM

  10. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,381
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by VictorSpoils View Post
    If they really want casters to have a rez, they could try making it a role action with a long cooldown. This would make it less spammable on SMN/RDM, give THM/BLM more appeal, and help out in BLU parties since nobody ever equips Angel Whisper. Then Resurrection could be purely a SCH action.
    Even if remains just to RDM and SMN, giving it a cooldown would be enough reason to not 'rez tax' them anymore, since it's not spammable.

    As for SMN moving on I'd want:

    - Physick scaling with INT. Idk why some people are so adamant against a situational button that is actually useful in solo content, especially deep dungeons. There's a reason why RDM is a good job in PotD runs.

    - Everlasting Flight Ready: After you summon Phoenix, Physick turns into EF ogcd for 40s. There, now you can actually make the best of an often wasted aoe regen.

    - Since they only attack once and leave, Gemstone Summons are no longer an 'entity' and are just animations now not replacing the Carbuncle anymore.

    - Carbuncle auto-attacks again, from range.

    - New egi glamours: moogle and poroggos.

    - Last but not least:



    Those gemstones are more cast-time focused than the previous ones.

    Optional:a level 100 trait that rearranges the 6 gemstones according to their polarity. Now Bahamut activates the umbral elements Water, Earth, and Ice and Phoenix activates the astral elements Fire, Wind and Lightning. There's also a bonus action that cycles your demi phase outside of combat, so now it's possible to decide if you want to start a fight with Bahamut or Phoenix.
    (7)

  11. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What would adding 3 new Legos to SMN actually achieve though

    Right now the only thing that separates the 3 current legos is capacity for movement (and this is really only in the post Phoenix phase because if you are optimising for damage during the Bahamut window you always should be going titan->Garuda->ifrit

    If the new primals are more mobile then the current ones you end up with the post Bahamut phase being restrictive on movement, if they are less mobile then the post Phoenix phase is immobile, since you can’t swap around when you summon Bahamut vs Phoenix there is still no choice, you just get 3 new shades of ruin 3
    (16)

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