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  1. #1
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Reintroduce casts again.

    Add Resources to manage. (eg: Ruin IV stack)

    Make rotation less Gemshine spam. Therefore introducing alternative skills or escamotage to avoid its compulsive use.

    Make the carbuncle free from demi-summons. (effectively solving the real problem of the carbuncle: ghosting)

    Make the carbuncle manageable again from its positioning to its abilities.

    Make Bahamut and Phoenix different from each other (As it was in shB. The feeling of the two summons was really different, now they are the same story colored differently).

    Make Titan and Garuda different from each other: the cast times, speed and gameplay.

    Make the rotation less rigid, especially have a meaningful way to delay the burst phases.

    Make the fact that the Aethercharge remains even if the elemental disappears useful. (I believe it has potential, but is currently untapped due to the inherent nature of the extremely rigid rotation that the smn has.)

    Add a new elemental summon, perhaps one that justifies ifrit's mini melee combo. Therefore also giving him melee abilities that it can use in combos with ifrit (if the player wants).

    Make the progression of the smn less stale, giving it a real sense of progression and not just changing the colors and potency of gemshine. or at least remove it from level 1 classes.

    Remove Painflare and Energy siphon and then balance Energy drain and Fester. They are redundant skills (especially for an ogcd with 60s cd).

    Add different cds (aka add also 15/30s cds, 60s only its too boring).

    -----

    if the smn goes back to being a caster (therefore not be the privileged cousin of the rdm):

    Make Physick scaled to INT.

    Add an additional serious TP.

    Add an aoe shield.

    Move EF to an unlockable ogcd after phoenix

    -----

    Pls, I don't need more spectacular vfx that turns into Gemshine spam, I need the entire job to be juicier.
    (3)
    Last edited by Ggwppino; 09-21-2023 at 01:18 AM. Reason: changed the order

  2. #2
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    275
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nizzi View Post
    Remove Physick and Resurrection from Summoner
    There is no way someone puts a better suggestion than this in the thread
    (7)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    +1 on Physick scaling with Intelligence, if they’re going to leave it with Summoner.

    Would also like if Carbuncle contributed instead of sitting around waiting for you to use Radiant Aegis lol. Even if it’s just something as simple as using Wind Blade as an auto-attack. I think giving Carbuncle should act as the ‘utility’ Summoner, so giving it one or two more helpful/supportive abilities would help make it feel less like a minion that follows you into combat. They could make them all share charges so there’s some actual decision making. Obvious issue there though is that Carbuncle disappears like 75% of the time lol so you’d be locked in/out of them constantly.

    I’m mostly ambivalent on ‘what summon to get next’, in that I’d be happy with anything really. That said, I’d like Shiva and Ramuh to be added first personally, since when I think of Summoner I always think of ‘Ifrit / Shiva / Ramuh’ as like the bread/butter of a Final Fantasy Summoner.

    Egi glamours all I’d ask for is Moogle lol; it’d make more sense as a glamour for the fairy, but I’d take one for Summoner too. I mean, it does appear as a summon in various ff games, so it wouldn’t be too out there lol.

    For the last part I kind of like Slipstream having a cast time. There’s already a scarce amount of actual casted spells for Summoner so I’d like to keep any we have lol. Plus, deciding whether to Swiftcast to put it under raid buffs or hard cast and keep Swiftcast for Ifrit phase is one of the only things Summoner has to really consider, and I feel like that’d be gone if Slipstream was an instant cast.
    (0)

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Would also like if Carbuncle contributed instead of sitting around waiting for you to use Radiant Aegis lol.
    Carby has their world first clear of an Ultimate. They've done enough. Let them chill. :P
    (1)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What would adding 3 new Legos to SMN actually achieve though

    Right now the only thing that separates the 3 current legos is capacity for movement (and this is really only in the post Phoenix phase because if you are optimising for damage during the Bahamut window you always should be going titan->Garuda->ifrit

    If the new primals are more mobile then the current ones you end up with the post Bahamut phase being restrictive on movement, if they are less mobile then the post Phoenix phase is immobile, since you can’t swap around when you summon Bahamut vs Phoenix there is still no choice, you just get 3 new shades of ruin 3
    (16)

  6. #6
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    684
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    My Wishlist:
    Make ifrit hit harder due hes only one with a cast time on his spell.
    More Legos ( 2 mobile, 1 hard cast legos)
    Make demi primal having the tank treament with the burst due sometime server tick can Vanish your last Astral Impulse and that sucks.
    Make fester holding 2 stack as a ''Back Up'' so when you burst with raid buffs you can do it without double weaving.(If we still doing 2 mins raidbuff)
    Add a new demi primal with a twist like you did the phoenix and bahamut.

    It's pretty much same ish job and quality life change but with idea of hardcast spell you do more damage.
    (1)

  7. #7
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    238
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I love 6.0 Summoner a lot. I loathed DoT Summoner. I wouldn't want to lose Resurrection (or Verraise on RDM). They've saved me restarting too many boss fights by being able to raise my healer. I don't play with any intention of ever using it. If the healer dies they'll have to wait however long is necessary for my next Swiftcast, but it's there if we need it.

    All I want for 7.0 is for Ifrit/Titan/Garuda to be replaced by Leviathan/Ramuh/Shiva after summoning Phoenix. They don't have Egis so they can go straight to full-sized at 93 and get their Astral Flows at 96.

    I'm not sure what I'd add at 100. Demi-Diabolos would be pretty cool but I don't think a third phase is actually all that elegant. I think an ability to skip or repeat a phase might be useful. Double up on Bahamut for extra burst damage or double up on Phoenix for better dps, assuming Levi/Ramuh/Shiva offer higher damage than the base 3, or get an extra Enkindle if you're hurting.

    Regarding Carbuncle, I actually don't want him doing anything independent. I don't trust an AI pet to be targeting the right mob at any given point. This is the inherent problem with pet classes. Take for instance the last boss in The Burn. If Carbuncle attacks the Mist Dragon in the mist phase before you're able to swap to the dragon heads, you're boned. And that's absolutely going to happen every time. You cannot trust AI. I expect this was the same conclusion the devs came to.

    I do think that before level 70, when you actually summon Bahamut, Carbuncle should be the source of the additional damage provided to both Ruin and Outburst while Aethercharge or Dreadwyrm Trance is active. I also think he should get more than just Radiant Aegis. He should cast Ruin IV, which should probably be called something else anyway. Maybe he could be the solution to the Physick problem by changing Physick into some kind of Carbuncle Cure. However I think SMN with any kind of functional cure might be a bit too OP.
    (2)
    Last edited by Korbei; 09-20-2023 at 10:44 PM.

  8. #8
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Korbei View Post
    I love 6.0 Summoner a lot. I loathed DoT Summoner. I wouldn't want to lose Resurrection (or Verraise on RDM). They've saved me restarting too many boss fights by being able to raise my healer. I don't play with any intention of ever using it. If the healer dies they'll have to wait however long is necessary for my next Swiftcast, but it's there if we need it.

    All I want for 7.0 is for Ifrit/Titan/Garuda to be replaced by Leviathan/Ramuh/Shiva after summoning Phoenix. They don't have Egis so they can go straight to full-sized at 93 and get their Astral Flows at 96.

    I'm not sure what I'd add at 100. Demi-Diabolos would be pretty cool but I don't think a third phase is actually all that elegant.
    Unfortunately, Demi-Diablos seems impossible because in FF14, it's a demon and not a primal.
    (0)

  9. #9
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    238
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by remiff View Post
    Unfortunately, Demi-Diablos seems impossible because in FF14, it's a demon and not a primal.
    Anything can be a primal. It's just an image made manifest through aether and conviction. With everything going on in the Void right now, it's easy to imagine someone summoning a primal version of Diabolos. But if not Diabolos, Alexander would be interesting too. Actually come to think of it, they're kind of two sides of the same coin, Light/Dark. I could see both being added together.

    Maybe instead of going through the lesser primal cycle, you could forgo all three for one big boom like in old school FF game, sacrificing damage over time for burst damage if you're running out of time. Diabolos in the Bahamut phase and Alexander in the Phoenix phase. That seems like more of an 8.0 idea, though.
    (1)

  10. #10
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    -Delete Physick.
    -Delete energy drain/siphon
    -Normal rez restricted.

    Split bahamut and pheonix summon like the pvp system.
    (bahamut 1.5s cast/2.5s gcd, add megaflare to it)
    (Phéonix instant cast/1.5s, medium damage,
    give 1 stack of free instant rez + 10% hp shield for the whole team).

    -"Separate carbuncles from the summoning system and let them accumulate ether for a new resource management approach.
    Create a 2 long-range spell 2.5s gcd (similar to the old egi assault) with two charges, first generating one Ruin IV stack per use. second generate 1 stack per use for painflare/fester.
    Additionally, introduce a spell that absorbs ether from elemental summons to convert it into Carbuncle Trance after 3 elemental ether,
    allowing the use of a 20s duration reflect damage effect and 15s personnal 5% damage boost. After two trance carbuncle, unlock ''OGCD summon demi-carbuncle and deal instant damage''

    -Reduce the Global Cooldown for summoning Garuda, Titan, and Ifrit from 2.5 seconds to 1.5 seconds.
    -add 1.5s cast time to titan 2.5s recast for allow the use of the ogcd.
    -Garuda: Slipstream instant cast.
    -Ifrit Ruby rite 2.8s cast-> 2.5s
    Crimson cyclone no changement
    Crimson strike 5 yalms-> 25 yalms.

    Add Shiva, Ramuh, Leviathan.

    "Implement an elemental combo system among the different summons and allow the choice of 3 summons, with each Demi-Phoenix and Demi-Bahamut summon resetting the previously used summons."
    and add effect for these combo.
    Exemple Use ifrit after garuda:
    Using Ifrit after Garuda or the opposite applies a damage-over-time effect to the target for 10 seconds.

    example of possible effect, personal damage increased by 5%, next spell instant cast, gives 1 stack of ether,
    reduces casting speed by 25%,etc,etc,...

    For this to be possible, it would be necessary to add 3 spell emplacement for the shiva,leviathan,ifrit.
    We could replace Physick, which serves no purpose, with a demi-ogcd and instant summon after 120s, such as Carbuncle/Odin/Alexander, etc.
    In total, it would likely require adding 5 spell emplacement.
    (2)
    Last edited by remiff; 09-21-2023 at 03:45 AM.

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