Does it? Because as far as I can see, we've had the 'current DPS rotation' design since SHB (so, 3 years, 4 by the time 7.0 launches). By comparison, we've had OGCD healing tools to support our healing output since... ARR's relaunch, 10 years ago? Granted, we had less of them back then, but what we have now, where healing is almost entirely handled via OGCDs, is a natural evolution of that, because it's not very easy to add a new GCD healing tool with a niche that makes it feel good to use, compared to an OGCD one. Look how hard it is for the devs to work out how to add a new Kenki spender in place of Kaiten
If anything is 'grandfathered in' about the damage side of things, surely it's the ARR-SB era design?
1: Was this 'not enough reward (potency)' or 'not enough reward (difference in gameplay from current design)' because the two are very different things. Energy Drain's continued existence and defense by some players should prove that it doesn't matter how small a potency gain 'optimization tricks' give us, the fact there's a difference is what motivates those optimizers to do what they do. You can stand on the boss's ass the whole fight and miss two positionals a minute as NIN (the Armor Crushes) totaling 80p loss per min. You'll still see NINs go for the side positional, because it's more damage.
2: I am not entirely sure you can judge 'how a job feels' if the design hasn't even been implemented. Just seeing a DOT in the kit and going 'ew a DOT' is not really a good reason to naysay the whole design. I can just as easily posit that the average player would be ecstatic to play my design, that after just one EX roulette with it, the increased mobility the instantcasts afford them, the more powerful feeling AOE burst, the 'exhilarating heal work' they can do using not only the new gaugespending heal tool but also the new shield-applying Lily spells, they will flock to the forums to say 'thank you Yoshida WHM is so good now' and all buy the Cruise Chaser on the Mogstation to show their appreciation