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  1. #361
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Connor View Post
    I still feel like the ‘if healers had to heal more Lol Jimmy NoFriends couldn’t complete the content’ is ignoring that like all things (unless you’re solo) it’s a team effort.
    Tbh as negative as I come across on the topic, I absolutely wish healing requirements were sent to the moon. Selfishly I'd love it and frankly I do think that people will adapt to it with a little time. We adapted and managed with rough mainstream content such as Titan HM, Bardam's first pull or some of the nastier 24 mangs++

    The reason why I am so negative on the idea though is because frankly I don't think it'll happen with Yoshida at the helm. A) The guy has no interest in healers & B) FFXIV has become ever more beginner focused as the years have gone by. If we get another MMO from him I'd be very surprised if it follows the trinity at all, I'd fully expect a GW2/Early BnS type situation where everyone's HP is their own responsibility for the most part.

    (I genuinely do hope he proves me wrong on this one).
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #362
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sebazy View Post
    Tbh as negative as I come across on the topic, I absolutely wish healing requirements were sent to the moon. Selfishly I'd love it and frankly I do think that people will adapt to it with a little time. We adapted and managed with rough mainstream content such as Titan HM, Bardam's first pull or some of the nastier 24 mangs++.
    Same. I've served my sentence in Living Liquid's jail block, when I was doing TEA. I'd be loving it if EX roulettes hit as hard as that, but I cannot in good conscience say that it's the solution to go with, because I know that I'm not 'most players' when it comes to healing output. Being as I've healed as many Savages/Extremes/the 3 Ultimates I have, I've experienced several 'intensity levels' over the game's life, and I'd expect that, if anything, we'd go with Barb EX's healing requirements: lower hits (less oneshotty), but many more of them in the same timeframe.

    But, Ren's on record in these forums saying that Barb EX's healing required was super stressful week 1, to the point where it 'felt more like a Savage than an EX'. So, if someone like me found it fun to heal, but someone like him found it 'too stressful', where's the ideal line of 'just enough of an increase to required healing' that somehow satisfies both of us? I don't think there IS such a line, so the proposed solution is flawed, and we have to go back to the drawing board, instead of trying to hamfistedly ram it through with all these caveats like 'of course the changes wouldn't apply to casual content'
    (8)

  3. #363
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,161
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sebazy View Post
    snip
    Yeah, I do agree that based on their past records it’s hard to see the developers actually making these kinds of decisions. If anything things will become even more ‘streamlined’ (which is a terrifying thought lol), for all roles. Which is sad, because I think encouraging players to coordinate and consider each other during combat can actually create a sense of group cohesion that otherwise is lost.

    Like, if players had more reasons to help each other, whether meaningful support/debuff options, dps being able to relieve healer pressure, tanks having more meaningful and less ‘superfluous’ party defensive and healing, I think there’d be much less of a ‘Me vs Them’ mentality that many players end up developing.

    I only played FFXI way after it was actually relevant lol, but my understanding that it was this kind of thing that solidified the strong sense of community the game had (albeit perhaps too strong lol, where ‘Me vs Them’ verged on becoming ‘Us vs Them’). The importance of each member in the party doing their part, whether healing, buffing, debuffing, dealing damage, defending the party, meant that people came out of the fights feeling like they’ve overcome it together, and not just themselves with 7 other people present (if that makes sense lol).

    Basically having players do things to work together as a group, rather than just a collection of 8 players, can foster a better community spirit. I think.
    (3)
    Last edited by Connor; 09-06-2023 at 07:39 AM.

  4. #364
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Can you? Because if suggestions of 'what if we had like, one more damage button' is too much complexity for the casuals to keep up with (according to some), then the 'more depth' to healing would also be too much, surely? For example, AST's Star is more finicky to heal with than Rapture, because you have to predict the damage 10s in advance

    If you want depth in your healing tools, then more depth can be suggested. But then you'll have to argue the point with Ren, because last time any 'depth in healing tool' got suggested by me, it was an AOE heal that costs gauge, gauge built by dealing damage, and he was not a fan to say the least

    What i define as depth isn't a gauge sadly,
    the concept of filling up a bar isn't depth ( never has been, never will)..

    Depth to me is:
    When you can use an ability for more than just one purpose/effect,
    AST actually do have this when you get to use it's full toolkit..

    Like ability A buffs ability B, but also puts "X" effect if you use ability C instead..,that kind of depth..

    Also Eartly Star isnt rly hard to use.,.. you use it on cd.. for the dmg...
    and you pop it ealier if you need the heal ( when it's big)..otherwise you let it run out on it's own..
    You could save it and use it for big raidwide dmg... but it would be a waste in my opinion ( unless it line up with one)..
    Why? Because of how little uptime you would get out from it..(if you didnt use it on cd)..

    And after raidwide.. there will not be another one.. giving healer plenty of time heal up with hots alone...
    (unless you have new players who may step in avoidable dmg that is - you want top them up more)
    However there are some later fights that do req more heal right after raidwide ..however those are few and far between ..and you can cover them with other prep heals.




    ------------------------------------------------------------------------------------------------------------------------------------------------

    To me it seems people are to afraid to heal..
    That if they no longer can spam their 1,1,1,1,1 dps button rotation and the occasual offglobal heal ability..
    their whole world would fall apart..

    When i put it like that:
    Your typical cure1,medica2 spammer healbot - would be more usefull - ( If they changed the heal req lol)
    and they're the bad casual healer players you guys speak about... and they are many..

    They would thrive with the new change.. meanwhile the dps-healers would perish-- natural selection at its best.

    (Don't take it serious..lol)
    (1)
    Last edited by Zeastria; 09-06-2023 at 08:23 AM.
    SCH/AST/DNC/VPR/SMN

  5. #365
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,891
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    […]Also Eartly Star isnt rly hard to use.,.. you use it on cd.. for the dmg...
    and you pop it ealier if you need the heal ( when it's big)..otherwise you let it run out on it's own..
    You could save it and use it for big raidwide dmg... but it would be a waste in my opinion ( unless it line up with one)..
    Why? Because of how little uptime you would get out from it..(if you didnt use it on cd)[…]
    Nobody says it’s hard to use. In normal content they don’t matter because you still have CO, CU, Horoscope, and Macro.

    Further higher though? There are indeed times where you do need to delay putting down stars slightly to fill the gap in their toolkit while also not losing usage (I remember this fondly in first quarter of P2S), or do it anyway while hoping to draw Lady of Crown lmao. This requires the foresight that Roe speaking of, both mechanic and general kill time. You won’t see this sort of nuance in almost all normal content.

    I die a little inside everytime I got paired with filler co-AST at that period who just drop their star at -4s on cooldown then scrambles their way to cover that gap with an Asp Helios when they could’ve otherwise just relied on my many free to use buttons weeks after I begin to reintegrate back to SCH.
    (4)
    Last edited by Rein_eon_Osborne; 09-06-2023 at 08:25 AM.

  6. #366
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Nobody says it’s hard to use. In normal content they don’t matter because you still have CO, CU, Horoscope, and Macro.

    Further higher though? There are indeed times where you do need to delay putting down stars slightly to fill the gap in their toolkit while also not losing usage (I remember this fondly in first quarter of P2S), or do it anyway while hoping to draw Lady of Crown lmao. This requires the foresight that Roe speaking of, both mechanic and general kill time. You won’t see this sort of nuance in almost all normal content.

    I die a little inside everytime I got paired with filler co-AST at that period who just drop their star at -4s on cooldown then scrambles their way to cover that gap with an Asp Helios when they could’ve otherwise just relied on my many free to use buttons weeks after I begin to reintegrate back to SCH.

    In harder content you have to plan and assign heal cds in advance with your co-healer ( even more so in ultimates) - that is true.
    In normal content you use star on cd

    People seem to underestimate hot stacks too..
    Horo-->Nautral Sect --> Apspected Helios + Celestial Opposition is kinda OP w high spell speed..
    (but you would lose 2 -3 dps cast tho and the use of an offglobal cd)
    (1)
    Last edited by Zeastria; 09-06-2023 at 09:34 AM.
    SCH/AST/DNC/VPR/SMN

  7. #367
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sebazy View Post
    Tbh as negative as I come across on the topic, I absolutely wish healing requirements were sent to the moon.
    While that sounds like a great thing, we have to remember that the dev team's idea of increasing healing requirements is to make raidwides that kill you without mitigation and to tack bleeds onto everything. I much prefer BarbEX over the entire Abyssos tier in terms of healing requirements. I personally prefer hectic healing scenarios like p2 BarbEX or Living Liquid in TEA over heavy damage+bleed like P8S, but I don't think we'll get any of that unless the dev team understands what healing requirements mean and not mix it up with mitigation requirements.
    (1)

  8. #368
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,891
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    [...]To me it seems people are to afraid to heal..
    That if they no longer can spam their 1,1,1,1,1 dps button rotation and the occasual offglobal heal ability..
    their whole world would fall apart..

    When i put it like that:
    Your typical cure1,medica2 spammer healbot - would be more usefull - ( If they changed the heal req lol)
    and they're the bad casual healer players you guys speak about... and they are many..

    They would thrive with the new change.. meanwhile the dps-healers would perish-- natural selection at its best.

    (Don't take it serious..lol)
    It's hard for me to comprehend how you can come to the conclusion that the healbot/sylphies would stay when my time in DF experience observing the pug healers are telling me the otherwise.

    It is always these healbots/sylphies who crumbles straight away at the first sign of pressure (i.e. more than 2 players die at the same time), and occasionally complains while being unaware of their own incompetence lol.

    Like Sebazy had once eloquently put before, these healers do not even press their nuke, Malefic or Asp Helios. They're trembling to even press any of their buttons properly against this pressure. What makes you think the actively 1 2 1 1 1 1 1 'green dps' would fall at the same trajectory when (gonna rely on my own anecdotal observation again lol) most that I've seen, it was always these green dpses who tend to be capable enough to bail the sylphies?

    Quote Originally Posted by Aravell View Post
    While that sounds like a great thing, we have to remember that the dev team's idea of increasing healing requirements is to make raidwides that kill you without mitigation and to tack bleeds onto everything. I much prefer BarbEX over the entire Abyssos tier in terms of healing requirements. I personally prefer hectic healing scenarios like p2 BarbEX or Living Liquid in TEA over heavy damage+bleed like P8S, but I don't think we'll get any of that unless the dev team understands what healing requirements mean and not mix it up with mitigation requirements.
    To this day, I still enjoy Barb even on Normal in later phases thanks to the mix of movement required and the damage spacing.
    (9)
    Last edited by Rein_eon_Osborne; 09-06-2023 at 09:28 AM.

  9. #369
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,059
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeastria View Post
    Your typical cure1,medica2 spammer healbot - would be more usefull - ( If they changed the heal req lol)
    and they're the bad casual healer players you guys speak about... and they are many..
    When I'm running my daily roulettes, if I get a functionally useless co-healer, 90% of the time, it's a Medica II spamming WHM.
    • Fifteen seconds have passed? Medica II.
    • Party is at 100%, and the boss is just auto-attacking the tank? Medica II.
    • Seven party members at 100% and one party member at 10% because they failed a mechanic? Medica II.
    • Four dead bodies on the floor? Medica II.

    If I'm lucky...
    • Party is at 100%, and everyone has Medica II ticking? Regen on a random party member.

    The problem with a "spammer healbot" is that they, well, spam a heal with no regard for what the situation actually requires. They're functionally no different from a "dps-healer" that spams their nuke with no regard for what the situation actually requires.

    A good healer actually adapts to the situation at hand.
    (10)

  10. #370
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
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    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It's hard for me to comprehend how you can come to the conclusion that the healbot/sylphies would stay when my time in DF experience observing the pug healers are telling me the otherwise.

    It is always these healbots/sylphies who crumbles straight away at the first sign of pressure (i.e. more than 2 players die at the same time), and occasionally complains while being unaware of their own incompetence lol.

    Like Sebazy had once eloquently put before, these healers do not even press their nuke, Malefic or Asp Helios. They're trembling to even press any of their buttons properly against this pressure. What makes you think the actively 1 2 1 1 1 1 1 'green dps' would fall at the same trajectory when (gonna rely on my own anecdotal observation again lol) most that I've seen, it was always these green dpses who tend to be capable enough to bail the sylphies?
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm

    ( I wonder how they not go OOM lol xD )
    (1)
    Last edited by Zeastria; 09-06-2023 at 10:24 AM.
    SCH/AST/DNC/VPR/SMN

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