Page 38 of 117 FirstFirst ... 28 36 37 38 39 40 48 88 ... LastLast
Results 371 to 380 of 1167
  1. #371
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zeastria View Post
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm
    That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s

    If you made healing so much more needed you were playing HP whack a mole who would you trust more, the DPS healer with 98% uptime who can smoothly transition from glare spam to medica spam, or the sylphie with 40% uptime placing regen on the SMN who’s been full health for the last 2 minutes
    (7)

  2. #372
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,940
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm
    I wasn't referring about their choice of healer. It's more about their general response toward initial sign of pressure. I wrote Malefic & Asp Helios in my replies earlier only because I see you're an AST main on your forum profile.

    Those healbots do not handle pressure really well. It doesn't matter which healer they pick. If they can't properly capitalize the use of Cure II/Benefic II/Adlo/E.Diag/Medica II/Asp Helios/E.Prog/Succor properly at the first sign of pressure(s), then it won't matter which healer they're using on hand. They're just pressing anything at that point and 'hope for the best'. If there's a WAR/PLD that threw out Shake it Off/Divine Veil to help them in a pinch, chances are good that they probably would think "Oh wow my Medica II worked!" if that somehow bailed them out.

    That's the extent of their lack of awareness.

    Now throw these healbots into those... hell, no need for 100% healing uptime situation, just make it 60% uptime. Oh the carnage lmao
    (11)

  3. #373
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,010
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Those healbots do not handle pressure really well. It doesn't matter which healer they pick. If they can't properly capitalize the use of Cure II/Benefic II/Adlo/E.Diag/Medica II/Asp Helios/E.Prog/Succor properly at the first sign of pressure(s), then it won't matter which healer they're using on hand. They're just pressing anything at that point and 'hope for the best'. If there's a WAR/PLD that threw out Shake it Off/Divine Veil to help them in a pinch, chances are good that they probably would think "Oh wow my Medica II worked!" if that somehow bailed them out.
    In my experience, people that are considered to be healbots also are incapable of raising without Swiftcast. I've ran alliance raids on a DPS job with weaker healers in the party and people who die usually stay dead for up to an entire minute with no attempt made to raise them.
    (6)

  4. #374
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s


    Medica II heals for more than Cure II (1000 pot vs 800 pot), heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers. But then again, healer potencies seem to be an afterthought always.

    Holy 3 only being a 10 potency "upgrade" over Holy 1

    Aero 2 being the same potency as Dia on 6.1 release despite Dia costing more mana (was fixed a few weeks later)
    (7)
    Last edited by Deceptus; 09-06-2023 at 11:29 AM.

  5. #375
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post


    Medica II heals for more than Cure II, heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers
    Why are you casting cure 2
    (4)

  6. #376
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Medica II heals for more than Cure II, heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers
    Which is why I often feel like the most impactful single difference one can make on healer gameplay... is just to nerf the damn AoEs. Have half their value split among all applicable recipients, for instance, so they can actually be useful in 4-mans without being ridiculously overpowered in 8-mans.

    Cure II: 800p for 1000 MP
    Regen: 1500p for 400 MP
    Medica II (4-man): 4000p for 1000 MP
    Medica II (8-man): 8000p for 1000 MP

    It should probably be more alike to...
    Cure II: 800p for 600 MP
    Regen: 1500 MP for 600 MP
    Medica II (4-man): 3000p for 1500 MP (600p each + 1800p split to a max of 1000p each)
    Medica II (8-man): 5400p for 1500 MP (600p each + 1800p split to a max of 1000p each)


    Quote Originally Posted by Supersnow845 View Post
    Why are you casting cure 2
    See the "(if ever)".
    (2)

  7. 09-06-2023 11:34 AM
    Reason
    somone made the point already i'm slow

  8. #377
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Deceptus View Post
    Medica II heals for more than Cure II (1000 pot vs 800 pot), heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers. But then again, healer potencies seem to be an afterthought always.
    Makes you wonder doesn't it, did the person who did these potency values know they were giving Medica 2 Addicts the key to vindication for their gameplay style? Was it an intentional decision by SE that Medica 2 should be not only equal in MP costs to Cure 2, but also 200p total more healing even on a single target? Or was it entirely coincidence? (the same is 'almost' true with Asp.Helios and Benefic 2, Benefic2 gets to be 100MP cheaper than AspHelios, but still 200p less healing)

    Either way, since Medica 2 is equal to Medica 1 after just one tick, and with the info about how strong it is compared to Cure 2... What justification is there in keeping Cure 1 and Medica 1 as separate binds, instead of having them upgrade to their 2 forms and using the newly freed hotbar space on 'actually interesting tools'? At least Cure 3 has a niche, of 'I need burst healing right now and I'm willing to pay any amount of MP to get it'. Hell, at this point why not just buff Medica 2's ticks by another 100p, and make it 1500 so they can powercreep Regen out of the game too while they're at it /s
    (6)

  9. #378
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Healing aggro still exists right? Or is there no real punishment for overhealing now?
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  10. #379
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,010
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renalt View Post
    Healing aggro still exists right? Or is there no real punishment for overhealing now?
    No, it does not. You can Regen a tank as they pull and no longer get your face bashed in.
    (4)

  11. #380
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aravell View Post
    No, it does not. You can Regen a tank as they pull and no longer get your face bashed in.
    which makes me incredibly sad because I miss the time in the first trash pull of Orbonne where any WHM that dared cast Regen would immediately get vaporized by 8 skeletons.
    (3)

Page 38 of 117 FirstFirst ... 28 36 37 38 39 40 48 88 ... LastLast