Quote Originally Posted by Shurrikhan View Post
So, it is still the rotation that makes me so like Monk, but, probably not in the way you're thinking. What I like about it is that...
  • the "rotation" (in the sense useful to other jobs) itself isn't a perfect loop,
  • the macrorotation (how your GCDs sync up to your big CDs / raidbuff cycles) isn't a perfect loop, either (if using Optimal Drift and/or, especially, very high SkS),
  • it has active opportunities for resync and for gambles, and
  • the best rotational string (i.e., the actions to be taken between one Demolish and the next) isn't always obvious from over that period's time alone (you may have to think both contextually and well into the future).

In healer terms, I honestly believe you could still do that even with minimal (purely) offensive actions, though... (A) it'd take a good 5000+ characters to do a proper mock-up, and (B) the less damage-capable options you have, the more reliant the kit would be on fine balancing of content vs. gear vs. average player skill and on the relative value of soft utility on allies, etc., etc., which is a huge undertaking to find value from (though I do think it'd ultimately be worth it).
Given how OGCD-focused healing has been these last two expansions particularly, but Stormblood as well, this idea obviously wouldn't work out very well. But your post did spark the idea of a healer DPS action that would function something to the effect of:

Deals unaspected damage with a potency of 100 and inflicts Counter Spell.
Counter Spell Effect: Damage over time with a potency of 100.
Counter Spell is removed when the target is struck by your next offensive spell.

In other words, you have a DoT that ticks away at enemies while you're healing, but is removed once you return to attacking. Naturally, this would be fairly useless the way the game flows currently, and at worst could be considered a "noob trap." But if we rerouted back to an environment where GCD healing was necessary very often, I wonder if it would create an interesting choice for a healer to make while approaching a challenging fight.