To be honest, I don't really think it actually matters what I say. You seem to have decided what my response will be already. Either I say I won't play it and you'll assume I'm lying to one-up you, or I say I would and you'll take that as a personal victory. In reality, the truth is more complex.
First of all, I'm not looking to play a role on principle. What I care about is what the job is and how it plays. I have nothing against a support role. I have everything against someone who insists that I must prefer a support role because my idea of fun gameplay isn't an icepick lobotomy, and there's no way a "real" healer could be anything but.
I said it before, and I'll repeat in hopes that it sticks this time. What I want is a job, preferably Sage because I like Sage's style and aesthetic, that meets the following criteria:
- Offers enough healing throughput to function as a party healer in all forms of content regardless of difficulty.
- Spends no more than 30% of total action usage on Dosis III or any other hotbar action in any type of content, including while soloing.
- Roughly 80% of total action usage should be spent on no less than 10-12 hotbar actions.
The bolded values are based on data taken from Gunbeaker and Black Mage in current savage records and are soft reference points. Gunbreaker is a tank that spends about 30% of its GCDs on its 1-2-3 combo, and as a caster, Black Mage does have a playstyle that revolves around a lot of Fire IV spam and also casts Fire IV as nearly 30% of their actions. Both jobs also spend about 80% of their casts on around 10-12 actions between them, hence why I am using these numbers as a basis. Obviously, the actual design of the job matters a lot, but those are the credentials I want to see before I start actually looking at the design.
Give me that, and I don't really care what role you want to call that job, whether that be "Healer," "Support," "Flight Attendant," "Cinnamon Roll," "Vacuum Cleaner," or "2003 Ford Thunderbird."



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