Quote Originally Posted by ty_taurus View Post
To be honest, I don't really think it actually matters what I say. You seem to have decided what my response will be already.
That's a cop out and you know it. I feel like I know the answer. But by all means, say you wouldn't play a Support role if it was introduced. /shrug

I'm not the one that uses the "real healer" argument. I don't think I ever have. ForsakenRoe likes bringing it up as a canard and generally is the person that brings it into conversations. It's beneath you, but if you choose to also traffic in caricatures, I guess that's who you want to be.

Though what you said about GNB has me curious now...I wonder what this rate is for all the different Jobs. I guess it would depend on what percentage point we measure at, though, and which content. E.g. look at 24 mans an 80 may be more like a 20 in Savage parses.

I've suggested before giving you that, btw. "4 Healers Model", remember? You rejected it unless the entire role gets it.

Quote Originally Posted by ForsakenRoe View Post
I feel like it wouldn't change... anything?
I feel like it would change a lot of things.

That's kinda like saying we don't need a DPS role, since Tanks and Healers already do DPS, why have a separate role for it? Clearly, adding another role DOES change things.

Quote Originally Posted by ty_taurus View Post
You know, I'm still quite curious if the three components I described about the kind of job I want to play still qualifies as a Healer or if that would be considered a different role.
What's the focus of the Job?
What do the majority of its abilities do?
What are the vast majority of buttons used in combat in service to?
And what does it do that other roles cannot do sustainably?

...I think those four questions are related to roles.

DPS are focused wholly (or nearly so) on damage, the vast majority of their abilities, and the majority of their common use buttons are for damage, and while some cases (DRK burst) other roles can maybe match them, they cannot sustain that level.

Tanks are focused (depending on if you count their damage as agro) on threat and keeping boss attention and surviving big boss attacks, large chunks of their buttons are used on these two purposes (agro generation being their rotation and defensive CDs being their survival of attacks; note the -2 for GNB, -3 for WAR and DRK, and HS on PLD are all survival/sustain buttons), and while other role Jobs can hold boss agro (highest DPS) and survive some attacks for a short while, they can't sustainably do it (in generally well designed fights; I think we all agree Ex5 was not a well designed fight).

Healers right now are only meeting the first, second, and fourth of those (WHM is the closest at meeting the third one if you DON'T count Kardia, and if you DO count Kardia, SGE is also meeting the fourth one, amusingly enough).

.

Anyway, as to what you said above:

4 Healers Model.

That's the entire point of it as a proposal.