MONK:
So, it is still the rotation that makes me so like Monk, but, probably not in the way you're thinking. What I like about it is that...
- the "rotation" (in the sense useful to other jobs) itself isn't a perfect loop,
- the macrorotation (how your GCDs sync up to your big CDs / raidbuff cycles) isn't a perfect loop, either (if using Optimal Drift and/or, especially, very high SkS),
- it has active opportunities for resync and for gambles, and
- the best rotational string (i.e., the actions to be taken between one Demolish and the next) isn't always obvious from over that period's time alone (you may have to think both contextually and well into the future).
In healer terms, I honestly believe you could still do that even with minimal (purely) offensive actions, though... (A) it'd take a good 5000+ characters to do a proper mock-up, and (B) the less damage-capable options you have, the more reliant the kit would be on fine balancing of content vs. gear vs. average player skill and on the relative value of soft utility on allies, etc., etc., which is a huge undertaking to find value from (though I do think it'd ultimately be worth it).
SAMURAI:
- That it has a capitalizing action that takes has multiple tiers of usability,
- that each of those tiers can take, especially in short-spending, fewer actions than average (In single-target, 2-3 GCDs for Higan, 4-5 for Tenka; and though each full-spender [Midare] still takes exactly 8, Hagakure to re-sync can again allow for that GCD of flexibility),
- that it has a macrorotational anchor and that the kit allows one to overclock or underclock it (more so back during Shadowbringer's single-charge Tsubame-Gaeshi), and
- that it can do something usefully multi-purpose with some fun / cool-looking utility (especially, Yaten-Enpi-Gyoten).
BLACK MAGE:
- That it has cycling action states of variable length with certain disproportionately useful swapping points, and
- that there's a lot of gap still in minor optimizations possible between job's output floor and ceiling.
Similarly, these two wouldn't necessarily require all that many more offensive actions, but they would need a sense of preparatory or longer-term actions actually being needed here and there, and burstier/capitalizing actions being needed elsewhere, so an already satisfying number of non-healer actions, you'd need to heavily reform healing requirements and its balance of power (e.g., away from rigid CDs).



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