Results -9 to 0 of 411

Threaded View

  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    The point I've been making is we already have a lot of bleed through between the different roles. Having a fourth Role aspected to Support wouldn't change that.
    I feel like it wouldn't change... anything? To the point where making a seperate Support role is just not gonna be anything, gameplay wise. If all it does is stuff that we have already thanks to role-bleed like tanks having selfhealing, it's gonna just be either a healer in disguise, or a RDPS where even more of it's damage comes from raidbuffs (and therefore sucks ass to solo as), I don't see how it changes anything about the game. Also, in the case of the second, it's gonna be even worse to balance around, since it's so dependent on those burst windows for it's damage contribution. Rather than looking at why we can't have Support (we could), the question I ask is 'what does a Support role do for the game', and the answer seems to be 'actually, not much tbh'

    I guess it ties back into the WeskAlber poll, kinda. If there were a support role, I would maybe try it. And maybe I would enjoy it enough to main it instead of healers. But that doesn't necessarily mean I want to play support, it might just be that I despise the gameplay of healers so much as they are, that Support is 'the lesser of two evils'. I imagine at least a few people answered that poll in the same way: I'm a healer main, if I answered that poll, I'd answer the healer section and say WHM is 'my favorite'. But that doesn't mean I am completely satisfied with WHM as it is, it's just the one I dislike the least. In that vein, if I HAD to answer one job per role, I'd say PLD, RDM, DNC and probably NIN. That doesn't mean I like any of them, it just means I don't like the alternatives for that role, more

    The question is, what would a Support role do, that justifies it being a slot on the Duty Finder matching formula, which does not cannibalize the current jobs (ie, it can have raidbuffs, but if the cost is that we have to remove some buffs from eg DRG or MNK, then that's unlikely to go down well)? I can't imagine anyone would be happy about losing skills they have, so that leaves Support kinda where it already exists: It's either referring to a DPS that contributes more to RDPS via buffs than other 'pure DPS', or it's another name for the healer role since we don't actually heal all that much, relatively speaking. With the definition varying from person to person. Also, we use the term 'support' in raiding to refer to tanks and healers, as a grouping, for callouts. For example, if a mechanic marks either all 4 DPS to go in, or all 4 non-DPS (ie, rubicante EX's cross flame exaflare mumbojumbo), saying 'non-DPS' is jank, so we say 'supports in', so... that would get confusing too, possibly

    Quote Originally Posted by ty_taurus View Post
    - Offers enough healing throughput to function as a party healer in all forms of content regardless of difficulty.
    - Spends no more than 30% of total action usage on Dosis III or any other hotbar action in any type of content, including while soloing.
    - Roughly 80% of total action usage should be spent on no less than 10-12 hotbar actions.
    (3)
    Last edited by ForsakenRoe; 07-23-2023 at 07:12 PM.